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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 03-26-2012, 01:13 PM
KG26_Alpha KG26_Alpha is offline
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Originally Posted by ATAG_Bliss View Post
I think the problem is everyone is scared of it. Just looking through this thread I can tell there's plenty of false things spread about the FMB in the 1st place. To me it's just like 46's FMB, with some features added. If you really know how to do stuff in the old game, then the new one should be fairly straight forward as well - minus if you want to get into scripting.
Sorry Bliss you dont get it at all.

No ones spreading false info here, you are not reading what were saying but picking what you want to see, and are not seeing it from any other view point but your own.

Some of us dont want to fly in DF servers but want to fly in CooP mode 30 - 40 mins missions structured to a specific mission parameter/s.

Old CooP gives mission results pilots results and win/loose condition of the CooP when the mission is closed, none of this is present in CoD, see the pics in this thread.

We know how to make missions we know how to fly the aircraft we don't have the interface to do it how we do in IL2 1946 style CooP mode, as there's no CooP mode in CoD.

Please read the thread from the beginning to understand what's being said here.

Im just saying no ones knocking DF servers and what they do, its just we need a proper CooP interface.

Thanks.

Last edited by KG26_Alpha; 03-26-2012 at 01:26 PM.
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Old 03-26-2012, 01:26 PM
Insuber Insuber is offline
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Originally Posted by KG26_Alpha View Post
Old CooP gives mission results pilots results and win/loose condition of the CooP when the mission is closed, none of this is present in CoD, see the pics in this thread.
Maybe I'm dumb, but in the ATAG server we have eventually a result of the mission: either reds or blues win, if they reach the objectives. Hence the FMB engine is capable to manage a win/loose condition, and with a complete and user friendly GUI we would have much more coop style missions. As far as the pilots results, the pic shown few pages above with the individual pilots' results proves that it's just a matter of better formatting the data already available. Again a GUI issue.
But again, maybe I don't understand the point.

Cheers,
Insuber
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Old 03-26-2012, 01:33 PM
ATAG_Bliss ATAG_Bliss is offline
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Originally Posted by Insuber View Post
Maybe I'm dumb, but in the ATAG server we have eventually a result of the mission: either reds or blues win, if they reach the objectives. Hence the FMB engine is capable to manage a win/loose condition, and with a complete and user friendly GUI we would have much more coop style missions. As far as the pilots results, the pic shown few pages above with the individual pilots' results proves that it's just a matter of better formatting the data already available. Again a GUI issue.
But again, maybe I don't understand the point.

Cheers,
Insuber
Yes, of course it is. It's capable of what ever you want to do with it. The GUI can even be coded as well.
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Old 03-26-2012, 01:38 PM
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SlipBall SlipBall is offline
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Here is the coop link, I'm sure many already know its existence just posting for those who are unaware...would like to hear from any who are using it.
http://code.google.com/p/il2coop/downloads/list
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Old 03-26-2012, 01:44 PM
Ataros Ataros is offline
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Originally Posted by ATAG_Bliss View Post
The GUI can even be coded as well.
Current version does not allow MP add-ins, only SP ones. According to Small_Bee (author or Operation SeaLion online war mode) who was in touch with the devs about it MP add-ins should come with a patch. Then GUI for the COOP-script will be possible hopefully. Now it is text-based menu only ( TAB- 4 ).
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Old 03-26-2012, 03:46 PM
KG26_Alpha KG26_Alpha is offline
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Ok

I'm outta here its like banging my head against a brick wall.

http://forum.1cpublishing.eu/showpos...9&postcount=24

CoD will go nowhere if it don't evolve the multiplayer from just dogfight.

http://forum.1cpublishing.eu/showthread.php?t=27934

http://forum.1cpublishing.eu/showpos...2&postcount=35




Quote:
Originally Posted by Ataros View Post
Current version does not allow MP add-ins, only SP ones. According to Small_Bee (author or Operation SeaLion online war mode) who was in touch with the devs about it MP add-ins should come with a patch. Then GUI for the COOP-script will be possible hopefully. Now it is text-based menu only ( TAB- 4 ).
.

Last edited by KG26_Alpha; 03-26-2012 at 04:56 PM.
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Old 03-26-2012, 04:19 PM
GraveyardJimmy GraveyardJimmy is offline
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Originally Posted by KG26_Alpha View Post
Ok

CoD will go nowhere if it don't evolve the multiplayer from just dogfight.
When I played on ATAG the other day I did no dogfighting, I met up with bombers over the channel (missed our rendezvous) and escorted them across to their target and back. You can do the objectives (destroy ships or tanks etc) or escort bombers etc.

Online at the moment in my experience is not "airquake". It is objective absed gameplay. Sure, some people will head straight to airbases and try to ogfight, but that isn't the point of the best multiplayer servers.

If you mean you only want to fight AI I am sure that everyone could stack one team and AI flights would still be generated (like bombers to intercept) but someone with mission making knowledge would need to tell you if that is the case.
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Old 03-26-2012, 01:30 PM
ATAG_Bliss ATAG_Bliss is offline
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Originally Posted by KG26_Alpha View Post
Sorry Bliss you dont get it at all.

No ones spreading false info here, you are not reading what were saying but picking what you want to see, and are not seeing it from any other view point but your own.

Some of us dont want to fly in DF servers but want to fly in CooP mode 30 - 40 mins missions structured to a specific mission parameter/s.

Old CooP gives mission results pilots results and win/loose condition of the CooP when the mission is closed, none of this is present in CoD, see the pics in this thread.

We know how to make missions we know how to fly the aircraft we don't have the interface to do it how we do in IL2 1946 style CooP mode, as there's no CooP mode in CoD.

Please read the thread from the beginning to understand what's being said here.

Im just saying no ones knocking DF servers and what they do, its just we need a proper CooP interface.

Thanks.
I'm reading exactly what you're saying. You point out how difficult it is to use the FMB, and I point out just how easy it is. You say that things are over complicated, I explain the advantages of why some of those things are done this way. Then you rant on saying you made some tutorial and know what you're doing in response to me showing those advantages. I can read quite well m8.

Then you complain that you don't have the same interface as 46. I think Oleg brought this up years ago, stating that there won't be different modes, but one on-going mode you can do w/e you want with. As I've already stated, someone will make a program that will give you all the on screen chat / AAR type stuff you want, like an old IL2 COOP.

But my point is, you can have the same "FLYING EXPERIENCE" by doing exactly what I said with regards to your missions. Sure you won't have the 46 style AAR but you can all fly together towards your common goal at the same time quite easily with what is available atm. Didn't someone release a COOP script anyhow? Has anyone used it?
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