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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 03-26-2012, 12:42 AM
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ElAurens ElAurens is offline
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Bliss, I made lots of DF missions in the old IL2 FMB. I cannot even begin to fathom the new CloD FMB, as I have said. And I'm not talking about scripting. I spent hours one day just trying to make a simple 2 base mission, and you know what? It didn't work.

I'm not saying that the new wonderful stuff in the FMB should be eliminated, I love what the programmer types are doing with missions.

But why change the basic things like base and object placement?

Why?

Russian designed GUIs, and any other control interface that they do, are hard enough to understand, why change what worked in the old sim?

It boggles the mind really.
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Old 03-26-2012, 12:52 AM
6S.Manu 6S.Manu is offline
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Quote:
Originally Posted by ElAurens View Post
Russian designed GUIs, and any other control interface that they do, are hard enough to understand, why change what worked in the old sim?
In my opinion the "real" user-friendly interface is not ready simply because it's not a priority at this stage.

They set the bases for a great FMB, but the more complex this is more complex interface you need to manage it, above all if we're talking about design. Probably they got no time to do it, as many other thing in this sim.

Of course one day an user-friendly UI will be developed.. by them or a third developer...
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A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.

Last edited by 6S.Manu; 03-26-2012 at 12:54 AM.
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Old 03-26-2012, 01:10 AM
ATAG_Bliss ATAG_Bliss is offline
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Quote:
Originally Posted by ElAurens View Post
Bliss, I made lots of DF missions in the old IL2 FMB. I cannot even begin to fathom the new CloD FMB, as I have said. And I'm not talking about scripting. I spent hours one day just trying to make a simple 2 base mission, and you know what? It didn't work.

I'm not saying that the new wonderful stuff in the FMB should be eliminated, I love what the programmer types are doing with missions.

But why change the basic things like base and object placement?

Why?

Russian designed GUIs, and any other control interface that they do, are hard enough to understand, why change what worked in the old sim?

It boggles the mind really.
How did it not work? You simply place 2 spawn areas down on top of the 2 airfields you want to spawn from, then select the planes you want to take off from there within the spawn area icon.

You could do that in 20 seconds.

How is that hard? And why didn't it work?
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