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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #171  
Old 03-25-2012, 12:17 PM
d.burnette d.burnette is offline
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Twice the framerate???
Oh Mama- let me have it!
Indeed, that would be an incredible accomplishment in any game/sim!
I am very new to CLoD and can not even say yet what kind of performance I get with my system, however whatever it will be, it is very good to know there is an update in the works that will increase it dramatically over what I would currently have.

I hope I can get things sorted enough to get some quality flying time in with what appears to be a great sim , before the patch comes out at least...

I was a big fan of IL2 FB, then PF then 1946 - and am looking forward to getting back into WWII simming again with CLoD.
Nice to see the developmental work along with the communication from them, for what is coming! Perhaps someday this sim, will get to the point they add the Pacific Theatre again which would thrill me extensively!
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  #172  
Old 03-25-2012, 12:24 PM
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U505 U505 is offline
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Perhaps someday this sim, will get to the point they add the Pacific Theatre again which would thrill me extensively!

not for me in any case i prefer the européan theatre of war.
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  #173  
Old 03-25-2012, 02:09 PM
adonys adonys is offline
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Originally Posted by d.burnette View Post
Quote:
Originally Posted by jamesdietz View Post
Twice the framerate???
Oh Mama- let me have it!
Indeed, that would be an incredible accomplishment in any game/sim!
Unfortunately, it is not an unbelievable achievement, but rather fixing an embarrassing mistake (not being able, after six years of development, to produce a good, stable and up-to-date engine).

Those extra-frame rates are not coming from an incredible clever new way to code a render engine just discovered by MG. Not in that percent (100% performance increase). It's just (proper) render engine coding & (proper) optimization.

As it should have been actually right from the launch date!

Last edited by adonys; 03-25-2012 at 02:13 PM.
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  #174  
Old 03-25-2012, 04:34 PM
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robtek robtek is offline
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Unfortunately, it is not an unbelievable achievement, but rather fixing an embarrassing mistake (not being able, after six years of development, to produce a good, stable and up-to-date engine).

Those extra-frame rates are not coming from an incredible clever new way to code a render engine just discovered by MG. Not in that percent (100% performance increase). It's just (proper) render engine coding & (proper) optimization.

As it should have been actually right from the launch date!
The great software programmer talking, so it seems.

Maybe your extensive knowledge how to solve software problems would really be appreciated by Maddox Games.
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  #175  
Old 03-25-2012, 04:49 PM
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Robtek, if you think its not true argue with the post, dont attack the poster.
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  #176  
Old 03-25-2012, 04:59 PM
Wolf_Rider Wolf_Rider is offline
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(not being able, after six years of development, to produce a good, stable and up-to-date engine).
dunno... one of the Myst adventures took five years (I don't recall clearly if it was II or V) and that was just point and click (mainly static screens)
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  #177  
Old 03-25-2012, 05:41 PM
David Hayward David Hayward is offline
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As it should have been actually right from the launch date!
Complicated applications are never optimized at initial release. How long have you been programming?
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  #178  
Old 03-25-2012, 05:53 PM
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JG52Krupi JG52Krupi is offline
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Complicated applications are never optimized at initial release. How long have you been programming?
Hmmm, dear oh dear... how many times can you use that utterly pathetic reason...

Yes sometimes software does come out before it should but not all, either way just because some else does should not mean that everyone else can.

Adonys is correct I am sure Oleg, Luthier and Co would definitely wanted to release a finished product, you can't defend a half broken game...
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  #179  
Old 03-25-2012, 06:13 PM
Aty2 Aty2 is offline
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thanks for the product came out before the date, 1c was able to raise money to complete the process, or they think it not to be so today you would have the game in your hands

people no longer remember the repeated phrase, "two weeks"

So I see

Byer

Last edited by Aty2; 03-25-2012 at 06:18 PM.
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  #180  
Old 03-25-2012, 06:19 PM
David Hayward David Hayward is offline
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Originally Posted by JG52Krupi View Post
Adonys is correct I am sure Oleg, Luthier and Co would definitely wanted to release a finished product, you can't defend a half broken game...

I'm sure they would. Of course, that does not change the fact that complicated software is never optimized at release.
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