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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#21
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#22
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.............because only 1%(random figure I made up) know how to use scripts to make a Moving Dogfight Server as theres no CooP in CoD. It quite astonishing the lack of foresight making CoD Dogfight only and removing the old CooP style interface. Until CooP returns in the correct CooP format we have been used to for 10 years+ this new MDS isnt going to cut it for me and many others due to the limitations using a MDS scripted mission. Its useless saying its more powerful and wonderful and the best thing since sliced bread when no one understands and comprehends how to use it. You might as well give a cat a chess set and tell its its a wonderful game and is better than draughts. A. If you can speak cat language. B. Have taught a cat to play draughts. . Last edited by KG26_Alpha; 03-24-2012 at 07:53 PM. |
#23
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The general rule is to evolve, or go extinct ![]()
__________________
GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#24
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Correct
It will become extinct if they don't evolve the CooP interface. At present all CoD is is a boring DF game with a few DF servers due to the lack of individuals hosting missions as in IL2 1946 style via Hyperlobby. If you perceive the future of CoD as being dictated to you by said CoD DF servers then there's nothing evolving, it will remain a limited boring lifeless sim. There are many mission builders out there from IL2 series that can make missions in CoD, myself included, the scripting side of things seems an over complicated way of doing some of the simple things possible in IL2 1946 FMB (delayed spawn aircraft) a few clicks and adjust the parameter and hey delayed spawn aircraft, in CoD we have to run scripts to do this ?? It needs simplifying and generally become more user friendly in all areas of the gui including a proper CooP interface and a more scriptless back to clicking FMB for the masses to get involved and feel confident hosting missions for them and their squads, this will bring more interest to CoD users and keep numbers up. I agree it needs to evolve. ![]() . Last edited by KG26_Alpha; 03-24-2012 at 08:14 PM. |
#25
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#26
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#27
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Il-2 is the past... there will be those that can teach others to use the new interface...who of us knows the grand plan, and what will be required in the future development to function properly. Certainly change is good when comfortable in the users hands, I'm sure that you will master it. ![]()
__________________
GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#28
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Again ........... THERES NO CooP INTERFACE IN COD Yes IL2 is in the past, but there's a huge loyal customer base in there not bothering with CoD because there's no CooP and an overcomplicated gui/fmb. Its not all about the wow factor that looks cool, its about content, at the moment there's none in CoD except flying a few couple of ac on a df server or two. Lol Its a pet hate of mine and one that stops me in my tracks with CoD, I don't fly DF servers. I prefer structured missions set up as a CooP usually between 30-40-60 mins long, all with a win/loose situation and defined target areas. Percentage destruction levels or points win system depending on mission type. In CoD you cannot close the mission and see the mission stats pilots score as there's no debriefing room. Anyway this is very old ground. Hopefully something will be done to keep the CooP fliers happy. . . Last edited by KG26_Alpha; 03-24-2012 at 08:48 PM. |
#29
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#30
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Because it's just adding more things on the list for them to fix , it's taken a year to get this far and they are still miles from release. If you add more you are never going to see anything.
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