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Fantasy Wars Turn-based strategy. Gather an army, upgrade units, study magic spells, participate in castle sieges and assaults to destroy the great Orc Ugraum’s horde. |
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I'm no game developer, but shouldn't it be quite easy to code an rmg for this game? The game rules are much more simple than for example AoW:SM, and there's no resource gathering, tech development or city building. So balancing shouldn't be too hard right?
And then we have the editor that can generate a 3D map based on a 2D template, which will be very useful technology for an rmg.... |
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