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#41
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Hi Ice,
Thanks for taking the time to have a look. Your check list does do a good job getting the thing off the ground in one piece. My problem was that the handbooks call for running up to 7000 rpm while stationary with the brakes on. I used to be able to do that without making the thing go bang, but now not so much. Than again I'm certain that IL-2 patches are the ultimate proof of the placebo affect in action. Most of the changes are only in our heads. ![]() |
#42
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In addition to what Ice says, and this is a trick I learned by taking off with overloaded bombers, drop no more than combat flaps - only when you are close to the end of the runway. This way you will achieve better acceleration.
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LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
#43
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may i request a sub-forum in which to post aircraft specific details.
maybe something called 'pilots lounge' or 'online aircraft handbooks'. i am happy to offer any help i can on my favourite aircraft. maybe we could have a thread for each aircraft type within this sub-forum...? by doing this pilots could look up what other pilots suggest about flying a particular aircraft without stressing up the developers more ![]() also i suggest that we stop using 'per-cent' as a measurement format. revs/rpm, manifold pressure, and degrees should probably be used now. percent has become too mis-leading in my humble opinion. also i think that the only time when the overheat hud message should be talked about is if we are talking about arcade level settings. it doesnt seem to have a place in a 'realistic' simulation. |
#44
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max continous temperatures:
90-95*C oil, 120*C coolant. manifold pressure, rpm and radiator irrispective. in the tempest v pilots notes; climb, 30 minutes limit = 90/120 5 minutes all out emergency power = 95/120 since 4.11 you can overheat the engine to almost any temperature but if you keep it over 'all out temperature' for 2-3 minutes you will get engine damage. if you are seriously overheating at this time expect the engine to stop dead. the temperture gauges are accurate. 'wep' should be engaged by default. it seems to simulate a throttle gate, but also seems to be at the wrong manifold pressure. the arcade 'overheat' message will probably be continuously on. important altitudes for tempest are; 6000 feet = best speed 10'000 feet, supercharger 2 tempest has a laminar flow wing. it is efficient at high speed/low angle of attack. use this to climb at high speeds. best short term climb rate is at 250 kph..(ish), but best long term climb rate is faster. if you are climbing or flying slowly keep the radiator open. if you are not in combat keep the radiator open. the rest of the time try to keep it closed as it causes significant drag. the prop reaches 0.95 mach...(im trying to remember off the top of my head). in a dive the tips of the propellor can near the spead of sound. reduce revs to prevent the tips getting to that speed as it becomes very inefficient. keep the radiator closed in a dive. think of 3000 rpm as standard, 3750 as emergency fine, (ie for an emergency climb/ takeoff/ scissors) [i am not trying to give advice on air combat manoevers, nor am i implying that what i say is in any way realistic....im just trying to help with this aircraft, in this game. some of the numbers come from memory, but hopefully it helps to show what i proposed.] |
#45
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The release notes state that we should be flying all of the planes at approximately 70% throttle and 70% prop pitch to avoid over heating. It also states that the gages are not to be relied upon.
The F4U Corsair and the F6F Hellcat had a manually operated mechanical two stage, two speed supercharger. I will make a couple of assumptions. I have assumed that in the game supercharger one is neutral blower, supercharger 2 is low blower and supercharger 3 is high blower. In previous versions of the game I could switch supercharger to maintain the correct manifold air pressure as I changed altitudes. I fly the F4U and F6F a lot. I flew them with historical power settings prior to this latest release even though it would take me a bit longer to get to the combat area. Normally it gave me an edge by giving me a longer duration at high performance because I started combat at cooler engine temperature. I would exceed these settings only when engaged in combat. The F4U had a normal continuous power setting of 2550 RPM (93% prop pitch in the game) and 44" MAP from Sea Level to 8000 feet with supercharger one and cowl flaps 2/3 open (position 6 in game). The throttle would have to be increased continuously as I climbed. At 8000 ft I would have to exceed 100% throttle to maintain the 44" MAP so I would switch to supercharger two, lower the throttle setting to maintain 48" MAP and continue to climb. At approximately 18,500 feet I would have to exceed 100% throttle to maintain 48" MAP so I would switch to supercharger three and reduce the throttle and maintain 48" and continue to climb where eventually the altitude would not allow me to maintain the 48" MAP. These settings coincided with the actually flight data for the F4U-1 Corsairs. For additional proof go to Zeno's Warbirds Web page and view the movie for flying the F4U-1 Corsair. It describes in detail all of the settings for Normal Power Climb as well as power settings for Military and Cruise. Normal continuous is just that, they could run the power settings like this forever with deviations due to geographical locations where the temperatures would be considerably higher on average. This is not cruise or maximum cruise. With this latest release you cannot follow the actual flight manual or the official documentation any longer. In previous releases operating with a normal power setting you could easily extend away in a 1000 foot/min climb from a Zero or Oscar and eventually from the Ki-61 unless they went to military or war emergency power. With this release you can no longer maintain the correct manifold pressure settings as you climb below 8000 feet. You reach 100% throttle below 5000 feet and have to exceed 100% to keep 44" manifold air pressure which causes you to overheat prior to reaching 8000 feet where you will switch to supercharger two. The plane then appears to revert to the old engine performance above 8000 feet. The F4U-1 uses the Pratt & Whitney R-2800-8 and later -8W engine. The F6F which uses the Pratt & Whitney R-2800-10 and later -10W engine and a different carburetor (may explain the different MAP setting) than that used on the F4U has the same issues. A normal power climb in the F6F would use an RPM setting of 2550 RPM and 44" MAP using supercharger position one from Sea Level up to 7,000 feet. As you continued to climb you would would maintain 49.5" MAP and change supercharger settings all the way up to critical altitude. You cannot maintain 49.5" MAP all the way up to7,000 feet without exceeding 100% throttle and overheating the engine. Taking away water injection on the Corsair MkI (F4U-1) & F6F-3 Late should have no bearing on heating issues nor should it change the performance parameters for normal power settings. At least in the previous versions of the game you could fly by the gages (flight envelope) and not have to rely on the text telling you what percentage of throttle to have. Why have the gages if they aren't reliable?
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-)-MAILMAN- Last edited by -)-MAILMAN-; 03-04-2012 at 04:20 PM. Reason: additional information |
#46
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That is one excellent post.
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#47
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Good news is also that all the temp gauges (all of them, yes- on all aircraft) will be working correctly in 4.11.1. With MFP / RPM setting you state, you will be able to monitor your temps (oil is more likely to give you some grief than CHT here, mind you Corsairs temp gauges are OK already in 4.11). Tested on rather ambient Crimea map using earliest F4U, not sure about hotter environments. I am also not able to comment if the supercharger alts are correct and in match with the manual as I don't have it with me but quick search on WWIIacperformance shows pretty much identical climb curve (ac No 02155)... Can't do the same test with clean 4.11 version at the moment, but I will check that as well later on and come back to you as I am not sure how much of that is related to the take-off issue. Hope that helped.
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Bobika. Last edited by Robo.; 03-06-2012 at 10:43 PM. |
#48
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Originally Posted by Robo
"I just did a quick test in WIP 4.11.1 and you definitely will be able to fly her by the book now - cold start, taking off at full power (99p no ADI), maintaining climb power of ''44 @ 2550RPM to 5000ft." 5000 feet is still too low to be shifting from supercharger 1 (neutral blower) to supercharger 2 (low blower) in the F4U-1 Corsairs. The Real Life Corsairs (F4U-1/-1A/1C/1D) used the R-2800-8 and -8w engines and maintained 44" MAP up to 8000 feet before shifting from neutral blower to low blower then maintaining 48" MAP. This matches exactly the USN Pilot training film for the Corsairs and until v4.11 the game matched this. Hellcats used the R-2800-10 and -10W engines and had a different carburetor than those used in the Corsairs. Once source has the Hellcat shifting from neutral blower to low blower at 5500 ft (USN training film uses this altitude) and another source has it at 7000 feet. The Hellcats in versions previous to v4.11 shifted at 5500 feet. Shifting the supercharger at 5000 feet in this version is also too low for the Hellcats.
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-)-MAILMAN- |
#49
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The climb section calls for the following: Max continuous normal rated power calls for 44" MAP at 2550 RPM, with the blower shift from neutral to low when MAP drops to 41.5" between 5500 and 7000 ft. above MSL. Military power climb calls for 2700 RPM at 52.5" MAP, shifting to low blower when MAP drops to 45" between 1700 and 5500 ft. above MSL. Edit - I posted this for discussion sake, not to indicate that anyone is wrong or right. |
#50
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44'' up to 8000ft.? Which source is stating this as the alt where pilots normally switched from neutral to low blower? US manual section b ''Power plant'', page 6: neutral - S.L - 5500ft low - 16500ft high - 22000ft = exactly what 4.11 Il-2compare states and what is also replicable in game in my climb test including best climbing speed and limit temperatures. With water injection used, neutral blower only up to 2000ft, low from 2000 up to 15000ft. (e.g. page 24 of the British AP2351A manual) It seems to me that the blower altitudes in 4.11 are pretty much spot on for Corsairs. Coud you please post some sources (preferably links) stating otherwise? Quote:
neutral 2550rpm, 44'' - SL - 7000ft low 2550rpm, 49.5'' - 7000-22000ft high 2550rpm, 49.5'' 22000ft up From what I know from the Hellcat FM development, the 1st blower was impossible to set correctly withinh how the game works (I know nothing about that, sorry), and DT simply focused on getting the actual performance and speeds right at any altitude. The blower alt seems to be about 600m too low which is not a biggie considering you have got correct performance now. Hope that helped.
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Bobika. Last edited by Robo.; 03-10-2012 at 08:00 AM. Reason: quote tags |
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