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#1
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It is possible that in 4.10.1 we missed to add switch for some features but difficulty menu is reworked a lot in 4.11 and I'm sure that you can now enjoy the game as you used to do in the past. Quote:
As far as Bombers/Fighters are concerned new bombing options are maybe a problem from competitiveness point of view but they offer bomber pilots much better simulation than before. So it comes down what is the more important to you in the sim. Quote:
But nevertheless they pay for the game and keep the genre alive. If it's only for hardcore players nobody could make flight sim at reasonable price.
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#2
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Hold on .........the only reason TD introduced the 2 second arming delay on bombs in the first place was to stop DF server pilots wiping out spawn areas and nothing to do with realism, so please don't lets use that as a realism/difficulty option as it was ridiculous in the first place imposing it, and sanity to eventually remove it. If were gong to make a start on changing the way pilots use weapons then start on the canons and machine guns ability to fire at all G limits no freezing hyrul/elec failures. This will add realism to the sim and probably start an immediate argument about weapon g limits as much as the 2 second arming delay imposed on the mud movers. ![]() Thanks again for your support. Also can you check the TD 1C PM I have sent a Pm there but no replies and Monguse isn't around either at the moment thxz. |
#3
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PM sent
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FA_Monguse |
#4
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It was a stop-gap measure that was added before more research into exact bomb-type fusing could be made. The "idiot-repellant" was just a nice bonus. Maybe it was a bit premature to include it at that time, but it certainly became more realistic than what it was before. As a mud-mover myself (I'm a horrible fighter pilot, but I can place bombs really well) I found the update to be enjoyable, and a step in the right direction. I do agree that machine-gun jams would be a great addition. |
#5
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Needless to say its water under the bridge. And Thx Guse got the PM. |
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