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#1
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There were literally dozens of threads and hundreds if not thousands of posts about the issue back in the early days. It would be stupid to restart the whole ridiculous thing over again now. Here are the basic facts ... BEFORE TRIM DELAY WAS INTRODUCED - tapping the keyboard was reasonable realistic it took a few seconds to get full trim - trim on a slider was definitely unrealistic as you could instantly go from full up trim to full down trim (whereas in a real aircraft, even with powered trim it takes several seconds to change), furthermore many people claimed in the IL2 flight model full elevator PLUS full trim incorrectly had MORE effect than full elevator alone. If that was true it was clearly wrong. - players with trim on a slider had a big advantage over players using the keyboard AFTER TRIM DELAY WAS INTRODUCED - adjusting trim by tapping the keyboard is now extremely hard as the program stores up "excess taps" and plays them back after a delay. The change was really bad for people without a HOTAS - the trim delay fixed the online cheating problem and trim on a slider now works reasonably historically. You move the slider and the trim moves about the rate it does with a real trim wheel or electric trim Two sorts of people where annoyed at the change: 1. online points whores who had been using instant trim change to get an unfair advantage over people with no HOTAS 2. people wanting to do fine trim adjustments (for example offline players doing formation flying) with just the keyboard Everyone else was happy as the only other alternative seemed to be to remove the capability to put trim on a slider at all. The whole farce was teh result of a few people exploiting a flaw in the FM, the fact that sliders could change trim instantly. |
#2
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Why do some people tend to take it for granted that others have poorer knowledge background than themselves regarding the argument while they actually don't have a clue who they are arguing with in the first place? ![]() Last edited by jermin; 02-17-2012 at 09:58 AM. |
#3
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Personally the sound engines fine for me. I have >>> http://uk.store.creative.com/sound-b...n/1-21093.aspx With >>> http://www.awd-it.co.uk/logitech-g93...g-headset.html I have no gripes with the stock sounds, the mod sounds are repetitive in the cockpit, the flyby's the best part of it but unless your movie making what's the point ? Most want the modded sounds because they are using cheap onboard sound chipsets, and want the lazy way out (let someone else fix it) rather than make an upgrade. A sound plugin might be an idea that the user decides what sounds to use offline, but online I would rather the games sound engine handle things, at least the movie makers get the best of both worlds from a stock install. . Last edited by KG26_Alpha; 02-17-2012 at 08:55 AM. |
#4
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I know what a 0.50 BMG or a Rolls-Royce Merlin engine should sound like. Having poor imitations for those sounds, which sound like a manual typewriter or a lawnmower, grates on me. Even with crap sound equipment I can tell the difference. If I had a $10,000 octupel, immersive, surround-sound, high-fidelity sound system the size of a closet, it would just make it worse. But, it's dead issue because TD doesn't want it done. I disagree, but I respect their decision. I'll just use the good sounds for when I fly the modded version. |
#5
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Request: smoke for marking ground targets with delay time. We can already place the white narrow smoke object, it looks like a white phosphorus marker, but what would be cool is if it could be timed to appear at intervals after the mission start. I see missions with well concealed/camo'ed objects getting marked by ground troops, or a support plane. At the moment I play lots of games attacking ground units that are, frankly, too easy to spot from the air. I've always wanted to do a Burma mission with camouflaged Japanese targets getting marked for the B-25H's 75mm gun. Regular smoke with delay would be useful too.
Last edited by illegalBeagle; 02-18-2012 at 06:49 AM. |
#6
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Sigh....
It is because of sound mods that the community mod packs (UP, HSFX) will always be around - the stock sounds just don't satisfy a large part of the IL-2 community (me included). Swiss, I understand your concern about silent engines. CsThor, I completely understand why DT doesn't want to include community-made sounds mods because of legal concerns. The only people I don't understand are those who are satisfied with the stock sounds - but this is an opinion. Cliffs of Dover shipped with many engine sounds that seemed right out of IL-2. The result, a public outcry resulting in 1C/Maddox redoing a host of engine sounds ( the DB601 is acceptable now methinks). This is clearly a weakness of the IL-2 franchise. This is also an annoyingly difficult issue to address. I suppose we could have the option of having a toggle for selecting user sound samples only for single-player mode. This would somewhat satisfy me because I rarely play online but it still feels incomplete. For multiplayer, I guess the question is why do people care if someone is using silent engines sounds...Doing so means you are a cheater and a loser besides (and you are missing the point of a high-fidelity flight simulator). Are people's egos so tied up in their online performance stats that it is a big issue if a sonar-user kills them a few extra times? It has been stated that you can tell when someone is using sonar in multiplay. You'll know who they are and if they shoot you down, you'll know it was done unfairly. I'm still pushing for a toggle to select alternate sound samples from special location for both single and multiplayer. Everyone seems to have a position in this debate and this is mine. Hopefully a new way can found to make everyone happy with the stock game because I would be all ears. Cheers and sorry if I seem grumpy, Fafnir_6 Last edited by Fafnir_6; 02-18-2012 at 06:49 AM. |
#7
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It also makes a big difference with mods. |
#8
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I wish Do-217 and Do-17 become flyable... And He-111H22 mb...
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#9
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On night missions the Map lighting pays havock with your night vision ,a dimmer key would be a real help.
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