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  #1  
Old 02-17-2012, 07:02 AM
WTE_Galway WTE_Galway is offline
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Originally Posted by jermin View Post
LOL. 109 pilots in WW2 did use "elevator trim" to help with turning. And there wasn't any delay between the movement of the trim wheel and the horizontal stabilizer in real 109s.
You clearly have not been playing this game long, or flown a real aircraft (Even in a Cessna you wind on trim to keep a turn level).

There were literally dozens of threads and hundreds if not thousands of posts about the issue back in the early days. It would be stupid to restart the whole ridiculous thing over again now.

Here are the basic facts ...



BEFORE TRIM DELAY WAS INTRODUCED
- tapping the keyboard was reasonable realistic it took a few seconds to get full trim
- trim on a slider was definitely unrealistic as you could instantly go from full up trim to full down trim (whereas in a real aircraft, even with powered trim it takes several seconds to change), furthermore many people claimed in the IL2 flight model full elevator PLUS full trim incorrectly had MORE effect than full elevator alone. If that was true it was clearly wrong.
- players with trim on a slider had a big advantage over players using the keyboard

AFTER TRIM DELAY WAS INTRODUCED
- adjusting trim by tapping the keyboard is now extremely hard as the program stores up "excess taps" and plays them back after a delay. The change was really bad for people without a HOTAS
- the trim delay fixed the online cheating problem and trim on a slider now works reasonably historically. You move the slider and the trim moves about the rate it does with a real trim wheel or electric trim



Two sorts of people where annoyed at the change:
1. online points whores who had been using instant trim change to get an unfair advantage over people with no HOTAS
2. people wanting to do fine trim adjustments (for example offline players doing formation flying) with just the keyboard

Everyone else was happy as the only other alternative seemed to be to remove the capability to put trim on a slider at all.

The whole farce was teh result of a few people exploiting a flaw in the FM, the fact that sliders could change trim instantly.
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  #2  
Old 02-17-2012, 07:17 AM
jermin jermin is offline
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Quote:
Originally Posted by WTE_Galway View Post
BEFORE TRIM DELAY WAS INTRODUCED
- tapping the keyboard was reasonable realistic it took a few seconds to get full trim
- trim on a slider was definitely unrealistic as you could instantly go from full up trim to full down trim (whereas in a real aircraft, even with powered trim it takes several seconds to change), furthermore many people claimed in the IL2 flight model full elevator PLUS full trim incorrectly had MORE effect than full elevator alone. If that was true it was clearly wrong.
- players with trim on a slider had a big advantage over players using the keyboard
I'm curious how come you could overlook the time Russian and USAF pilots spent in moving so many levers in the cockpit during combat while overemphasize the advantage of mapping elevator trims onto a rotary axis. It is also not realistic to map all those lever controls onto HOTAS switches and/or axes.

Quote:
In the summer of 1943, a brand-new La-5 made a forced landing on a German airfield providing the Luftwaffe with an opportunity to test-fly the newest Soviet fighter. Test pilot Hans-Werner Lerche wrote a detailed report of his experience.[1] He particularly noted that the La-5FN excelled at altitudes below 3,000 m (9,843 ft) but suffered from short range and flight time of only 40 minutes at cruise engine power. All of the engine controls (throttle, mixture, propeller pitch, radiator and cowl flaps, and supercharger gearbox) had separate levers which served to distract the pilot during combat to make constant adjustments or risk suboptimal performance. For example, rapid acceleration required moving no less than six levers. In contrast, contemporary German aircraft, especially the BMW 801 radial-engined variants of the Focke-Wulf Fw 190 front line fighter, had largely automatic engine controls with the pilot operating a single lever and electromechanical devices, like the Kommandogerät pioneering engine computer on the radial-engined Fw 190s, making the appropriate adjustments.
Quote:
It's the same thing with all USAF fighters. To execute a simple boom and zoom bounce with the P-47 you need to:

lower the turbocharger RPM (this is like a throttle for high altitudes, but it takes time for the turbo to spool up/down and this makes it difficult to judge the fine-tuning of it all)

set the pitch/RPM for the dive

possibly lower the throttle too (if it's a long dive and you want to accelerate slowly)

close the cowl flaps (they can get damaged at high speeds, these control the cylinder temperatures)

adjust the intercoolers for the temperature you expect to meet at the lower altitudes as you dive (these control carburetor temperature: too low and it freezes and stops fuel to the engine, too high and the mixture is too lean to produce power and causes overheat in the cylinders)

adjust the oil coolers in a similar manner to intercoolers (low oil temp means the oil is thick and doesn't flow or lubricate well plus oil pressure gets high and you might burst a pipeline, high oil temp means the oil breaks apart/dissolves, lubrication is bad because the oil runs through the parts too fast and it may even catch fire)

The only help in all this is that oil temps change slower than carburetor temps and cylinder temps so you can afford to make a mistake, plus late war US aircraft usually had automatic oil cooler control.

After you do all this and dive, you can attack your target. When you pull back up from the dive to climb away you need to do all this in reverse.
And please bear in mind that flight sim is not supposed to be played on keyboards. Because no WW2 pilots used keyboards to fly a plane.
__________________
Why do some people tend to take it for granted that others have poorer knowledge background than themselves
regarding the argument while they actually don't have a clue who they are arguing with in the first place?



Last edited by jermin; 02-17-2012 at 09:58 AM.
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  #3  
Old 02-17-2012, 08:53 AM
KG26_Alpha KG26_Alpha is offline
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Originally Posted by Pursuivant View Post
I've all too wary of copyright trolls, and I understand TD's reluctance to do anything which will get them in trouble with 1C.

But, I still don't understand why 1c allows users to add their own music to the game - and potentially risk the wrath of the RIAA - while they won't allow users to add their own sound effects.
Quote:
Originally Posted by csThor View Post
I don't know about the technical questions pertaining to this issue so I can't say whether that's even possible or not. My reply was to the repeating question why DT won't include "existing soundpacks".
The whole point of the "sound engine" is to keep the online experience cheat free, there was an early re-write of the sound engine to stop online sound hacking.
Personally the sound engines fine for me.
I have >>> http://uk.store.creative.com/sound-b...n/1-21093.aspx

With >>> http://www.awd-it.co.uk/logitech-g93...g-headset.html

I have no gripes with the stock sounds, the mod sounds are repetitive in the cockpit, the flyby's the best part of it but unless your movie making what's the point ?

Most want the modded sounds because they are using cheap onboard sound chipsets, and want the lazy way out (let someone else fix it) rather than make an upgrade.

A sound plugin might be an idea that the user decides what sounds to use offline, but online I would rather the games sound engine handle things,
at least the movie makers get the best of both worlds from a stock install.







.

Last edited by KG26_Alpha; 02-17-2012 at 08:55 AM.
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  #4  
Old 02-18-2012, 01:21 AM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by KG26_Alpha View Post
Most want the modded sounds because they are using cheap onboard sound chipsets, and want the lazy way out (let someone else fix it) rather than make an upgrade.
I've got a cheap sound card and speakers, and it's not the sound quality that bothers me, it's the fact that so many sounds in the game are wrong.

I know what a 0.50 BMG or a Rolls-Royce Merlin engine should sound like. Having poor imitations for those sounds, which sound like a manual typewriter or a lawnmower, grates on me. Even with crap sound equipment I can tell the difference. If I had a $10,000 octupel, immersive, surround-sound, high-fidelity sound system the size of a closet, it would just make it worse.

But, it's dead issue because TD doesn't want it done. I disagree, but I respect their decision. I'll just use the good sounds for when I fly the modded version.
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  #5  
Old 02-18-2012, 06:33 AM
illegalBeagle illegalBeagle is offline
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Default Request: marker smoke

Request: smoke for marking ground targets with delay time. We can already place the white narrow smoke object, it looks like a white phosphorus marker, but what would be cool is if it could be timed to appear at intervals after the mission start. I see missions with well concealed/camo'ed objects getting marked by ground troops, or a support plane. At the moment I play lots of games attacking ground units that are, frankly, too easy to spot from the air. I've always wanted to do a Burma mission with camouflaged Japanese targets getting marked for the B-25H's 75mm gun. Regular smoke with delay would be useful too.

Last edited by illegalBeagle; 02-18-2012 at 06:49 AM.
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  #6  
Old 02-18-2012, 06:45 AM
Fafnir_6 Fafnir_6 is offline
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Sigh....

It is because of sound mods that the community mod packs (UP, HSFX) will always be around - the stock sounds just don't satisfy a large part of the IL-2 community (me included). Swiss, I understand your concern about silent engines. CsThor, I completely understand why DT doesn't want to include community-made sounds mods because of legal concerns. The only people I don't understand are those who are satisfied with the stock sounds - but this is an opinion. Cliffs of Dover shipped with many engine sounds that seemed right out of IL-2. The result, a public outcry resulting in 1C/Maddox redoing a host of engine sounds ( the DB601 is acceptable now methinks). This is clearly a weakness of the IL-2 franchise. This is also an annoyingly difficult issue to address. I suppose we could have the option of having a toggle for selecting user sound samples only for single-player mode. This would somewhat satisfy me because I rarely play online but it still feels incomplete. For multiplayer, I guess the question is why do people care if someone is using silent engines sounds...Doing so means you are a cheater and a loser besides (and you are missing the point of a high-fidelity flight simulator). Are people's egos so tied up in their online performance stats that it is a big issue if a sonar-user kills them a few extra times? It has been stated that you can tell when someone is using sonar in multiplay. You'll know who they are and if they shoot you down, you'll know it was done unfairly. I'm still pushing for a toggle to select alternate sound samples from special location for both single and multiplayer. Everyone seems to have a position in this debate and this is mine. Hopefully a new way can found to make everyone happy with the stock game because I would be all ears.

Cheers and sorry if I seem grumpy,

Fafnir_6

Last edited by Fafnir_6; 02-18-2012 at 06:49 AM.
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  #7  
Old 02-18-2012, 04:22 PM
RPS69 RPS69 is offline
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Quote:
Originally Posted by Pursuivant View Post
I've got a cheap sound card and speakers, and it's not the sound quality that bothers me, it's the fact that so many sounds in the game are wrong.
I can really assure you that an U$S 65 X-Fi, will be a big surprise. I was surprised myself, specially with headphones. From starting the engine to hitting the trigger. Before that, all engines were almost equal, and all canons too.

It also makes a big difference with mods.
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  #8  
Old 02-18-2012, 04:50 PM
Gahab Gahab is offline
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I wish Do-217 and Do-17 become flyable... And He-111H22 mb...
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  #9  
Old 02-19-2012, 11:59 PM
6BL Bird-Dog's Avatar
6BL Bird-Dog 6BL Bird-Dog is offline
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Default Map light Dimmer control.

On night missions the Map lighting pays havock with your night vision ,a dimmer key would be a real help.
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