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#1
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If you're flying on-line, the server administrator should be able to control sound levels, allowing or disallowing "sonar" as he wishes. I don't see the "sonar bug" as being in any way incompatible with user-customizable sounds. While I have tremendous respect for TD, I think that they're being unreasonably cautious about allowing user-developed sound packs. User-created sound packs are perfectly legitimate and legally defensible. Already, IL2 allows you to add in custom music, which is much more of a source of copyright violations and legal action than sound effects. Should TD be silly enough to produce their own sound pack, consider: Copyright on sound effects is much looser than copyright on other recorded works. While it's a copyright violation to use sound effects from a copyrighted work (e.g., a movie or piece of music), copyright courts have been very reluctant to allow copyrights on sounds produced by particular types of machinery. For example, a few years ago, Harley-Davidson got smacked down in U.S. court when it tried to copyright the distinctive sound of its motorcycle engines. The sounds produced by by Axis equipment WILL be in the public domain, as spoils of war. This means that all the sounds of German, Italian, Japanese, Romanian and Hungarian WW2 equipment will be copyright free. The sounds of any equipment produced by state-run industries, such as Soviet-produced equipment, will be in the public domain. This means that any Soviet equipment sounds will be copyright free, as will the sounds of equipment produced by other governments' state factories (e.g., the sound of the U.S. atomic bomb or the M1 Garand rifle). Sounds recorded by radio or movie broadcasts which are now in the public domain are copyright free. This means that you can use any sound from old newsreels and training films without infringing on copyright. This goes double for Axis- or state-produced media. Sound recorded by private individuals and released into the public domain are copyright free. All you need to do is send a few recorder-equipped IL2 fan-boys to some air shows and a some WW2 reenactment events and you have all the airplane engine and machine gun sounds you want. So, there you are. |
#2
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![]() We're playing it by the old maxime "Better safe than sorry" and no amount of bemoaning that will change it. Some of us have signed a contract with 1C which means in the worst case 1C could roast them over a fire if they wanted. But hey, anything's possible as long as you're not responsible, isn't it? ![]() |
#3
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But, I still don't understand why 1c allows users to add their own music to the game - and potentially risk the wrath of the RIAA - while they won't allow users to add their own sound effects. |
#4
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#5
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Is that working radar for nightfighters be available for 4.12 or is that project shelved?
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#6
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Please if it possible remove the micro stuttering and the "Memory could not be read "error .....i think "Memory could not be read" error is related to micro stuttering!....Thank you!.Team Daidalos good job!
Last edited by uradme; 02-20-2012 at 01:45 PM. |
#7
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I asked this before without getting an answer from TD.
Can you implement a new bomber version of the Ju88 and He111 respectively? The He111H-11 or H-16 could be easily created out of the H-6/H-12 models we have in game and would therefor only require little 3D work, mostly swapping of existing gun models, and altered FM to represent more powerful engines. Same applies for the Ju88-A-4 fieldmods and late variants, which were upgunned and are as easy to create. |
#8
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__________________
Find my missions and much more at Mission4Today.com |
#9
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Obviously, he had no legal basis under such claim and he was politely asked to f off. But hey, who needs all that crap? So, unless DT would have a permission from every and all authors of a content, this content will not be included. |
#10
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You should have mentioned that.
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