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  #1  
Old 02-14-2012, 06:25 PM
Arrow Arrow is offline
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Originally Posted by greybeard1 View Post
REALLY?



REALLY? What about the top realism fame of this game during last ten years? And who grants that's not still so... a joke, I mean?

Actually, heat to waste in internal combustion engine is about three times power developed and this latter is directly proportional to MAP, not to RPM, which is a consequence (that's to say an output, not an input) and, secondarily, by mixture, that contributes to take away some warm before the cooling system does.

There are official values for max time allowed for each power setting in standard atmosphere on aircraft flight manuals: if matched in game they're correctly modeled, otherwise NOT (no matter how many testimonies and fancy theories we can take out).

Regards,
GB
I don't agree that it is proportional to MAP. Take the prop away from an engine and run it even on low MAP, you will see that it will overheat and explode just in seconds.

Last edited by Arrow; 02-14-2012 at 06:28 PM.
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Old 02-15-2012, 09:15 AM
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greybeard1 greybeard1 is offline
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I don't agree that it is proportional to MAP.
You're free to agree or not, but that's so.

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Take the prop away from an engine and run it even on low MAP, you will see that it will overheat and explode just in seconds.
You're confusing mechanical energy with thermal one: overheating is due to this latter.

GB
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Old 02-15-2012, 03:45 PM
Arrow Arrow is offline
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Originally Posted by greybeard1 View Post
You're free to agree or not, but that's so.



You're confusing mechanical energy with thermal one: overheating is due to this latter.

GB
I forgot that mechanical energy doesn't produce any heat ... so now we can delete oil coolers and rev engines to indefinite RPMs. You are oversimplifying things ... Just to say that only MAP is responsible for overheating is ridiculous and certainly you cannot by any means model an engine with some simplified formula. Water and oil temps are measured for a reason...try to figure why.
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