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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 02-12-2012, 03:20 PM
Red Dragon-DK Red Dragon-DK is offline
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Type of improvement:
Recon patrols with camera.

Explaination of Proposals:
I have an idea for online gameplay. Recon patrols. Without any ammunition, but only equipment with a camera. The pilot flies out on his recon mission and mocks a target on the ground. He looks down at the target and take a picture, which is now stored in his camera. After the mission, he flies back to base and land.
Subsequently, the pilots, who now takes off from base, have new facilitates. They can now go into their map and see a small icon on the map where the picture was taken. They click on it, and a small image pop up and display the image. For example, the size of 250KB allso show position and time, it was taken. When the target is destroyed, both the image and icon disappear.
Only if the pilot land with photo, this will happen. If he gets shot down, the image will be lost, since it could not be produced and shown to others. As in real life.

You could do something similar with radio communication to home base, if you spot enemy aircraft. Today we get a message on the screen, but an icon of the mad that holds 2 to 5 minutes after the message is sent, might be an idea. Then it disappears and you have to communicate again if you still in contact with the group.

Nb: Its not meant to be like the mod in IL2 1946 with a lot of blinking icons. but in a balanced and realistic way.

Benefits:
Dynamic gameplay, there could be close to reality - although it would take longer in real life to get induced photo and send them out. But more realism and dynamism that makes that more people can plan their missions after the targets are given.
  #2  
Old 02-12-2012, 06:01 PM
nic727 nic727 is offline
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Type of improvement : FPS body
Explanation: It can be a cool feature when you reaload when you are gunner and you can see your feet push the rudder, etc.
Benefit: Realistic feature

  #3  
Old 02-12-2012, 11:27 PM
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Friendly_flyer Friendly_flyer is offline
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Location: Oslo, Norway
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Type of improvement: More natural placement of buildings
Explanation: The extremely lined-up feeling if villages in much of CoD is very artificial. Buildings do not normally line up perfectly, particularly not in less built up areas. (see some pictures below). Recent development shots shows some extremely nice Russian farmland buildings, again with the mathematical (and quite unnatural) precise line-up.
Benefits: Environment, navigational (buildings/quarters as landmarks easier to spot)


Small village (the size that's all over the place in IL2 maps), England. Notice the houses align to the roads, not to an overall line-up:


Small scale industry, London. Notice even adjacent houses don't allways line up:


Large scale industry, Hungary. Notice several lines of line-up:
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Last edited by Friendly_flyer; 02-12-2012 at 11:29 PM.
  #4  
Old 02-13-2012, 10:57 PM
PhilHL PhilHL is offline
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Type of improvement: better effects and animations

Explanation of proposals: some visual effects in COD cause dramatic fps reduction, e.g. clouds, dust, etc. why? Its not the complexitiy of the game when i have stable 60 fps with 30 planes around but i lose 25 fps instantly when i look at bad looking clouds!!!

battlefield 3 is a good example of good effects, maybe the best. it has always good fps even if a lot big explosions are going on.

so please have a deeper look or even a talk with the bf3 developer dice and change the effects in COD then.

Benefits: much smoother game and visual more attractive = more sells of the game for sure!
  #5  
Old 02-16-2012, 02:33 PM
hc_wolf hc_wolf is offline
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Type of improvement: Please put 1 bridge on the Fields Online Map (Land$Online_Map2) in the next patch.

Explanation of proposals: Currently all the AI tanks & Vehicles re-route around the bottom of the map to get around the river.

Benefits: Great online games can be plaid with ai vehicles and This mission would then be great for both sides to jump into tanks and AAA guns to defend and capture the front lines.
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  #6  
Old 02-28-2012, 04:13 AM
Ernst Ernst is offline
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Type of improvement: Manually config the joystick output sensitiviness.

Explanation of proposals: Allow the player to build its own control response curves like in IL2 using a tool like IL2 Joy Config.

Benefits: Great for the user of low end joysticks and more precision handling the aircrafts.
  #7  
Old 02-29-2012, 05:04 PM
von Brühl von Brühl is offline
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Type of Improvement: Adjustment of the AI skill sliders

Explanation of proposal: Introduce a new slider, for ground attack/bombing

Benefits: Separate bombing accuracy from turret gunner accuracy, currently, the only way to get consistent hits on target from an AI bomber vs. a smaller, moving target is to have their AI Gunnery set to Veteran or above. This produces nice ground attack results, but also increases the gunners' accuracy to the point of getting 100% kills within 2 seconds of enemy aircraft entering their arc of fire, regardless of approach angle or speed.
  #8  
Old 02-16-2012, 03:35 PM
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Ailantd Ailantd is offline
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Type of improvement: wingtip smoke trails

Explanation of proposals: Return optional red/green wingtip smoke trails from original il2. Include it as realism option.

Benefits: smoke trails were very usefull for new virtual pilots training pourposes and for improving capabilies or more advancd pilots testing how well they perform in the fly.
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  #9  
Old 02-17-2012, 02:22 PM
Ataros Ataros is offline
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Type of improvement:
Basic tank gameplay / tank AI

Explanation of proposals:
The most cost efficient and easy way to introduce tank gameplay into CloD could be programming tank AI to follow a human player if he spawns in or switches to one of tanks in a group.
E.g.:
1) Mission designer or generator creates an online war missions similar to original Il-2 online wars.
2) If no player is present in any tank of a tank-group tanks follow the route programmed by the mission designer/programmer.
3) If one player is spawning in a tank, the tank group will follow the player that would allow flanking manoeuvres, say around artillery positions. If 2 or more players spawn or switch to a tank group AI should be programmed to split the group into 2 or more parts and each part of a group would follow a human player.

Applicable mostly for online wars but can be adopted for offline.

Benefits:
Will motivate players to use tanks. Will motivate players to invite their friends who are not flight-simmers to buy the game and play tanks for starters. Sales and salary increase, huge bonuses.
  #10  
Old 02-17-2012, 05:35 PM
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Ailantd Ailantd is offline
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Type of improvement: Dinamic aifield AI and populated maps as opton in quick missions.

Explanation of proposals: It would be really nice if when you set a offline instant play ( quick mission ) you have the option to automatically fill all territory with targets, AA, and enemy airfields that lauch planes to intercept you when detected as it would happen in real life.

Benefits: This would bring the land to life and improve the feeling of being in a populated world. Actually all quick missions have life in the target but you can freely fly anywhere over enemy territory with no enemy presence with fells very dull and boring at the least. We need something more dinamic by default.
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