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#1
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S! KG26 Alpha and Jermin
I tried the new mapping of the stick, did not work. I removed V-sync (could not find the triple buffering) did not work. When I push quickly full right rudder, the rudder take almost a full second to be fully deploy. Maybe my old rig ![]() |
#2
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No, it's normal.
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#3
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On the hardware/input devices screen, the green and the red squares behave as in game? or they respond faster?
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#4
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Also having a calibration curve like.. X=0 1 4 9 16 25 36 49 64 81 100 0 Y=0 1 4 9 16 25 36 49 64 81 100 0 Z=0 10 20 30 40 50 60 70 80 90 100 .... causes a slower a/c reaction as you really have to move the stick to get a fast a/c reaction... Setting all to 100s makes your a/c 'move with you'. ![]()
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#5
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And makes the aircraft unstable and twitchy. with a MSFFB2 as the OP has indicated he uses. Try lining up ground targets with BF110 or Stuka with the nose swaying and twitching everywhere. Those setting smooth out the aircraft's handling. EG: Flying a He111 set with 100's inputs is like balancing a spinning plate on a pointed stick. ![]() The last comments are aircraft related and not the MSFFB2's problem . Last edited by KG26_Alpha; 02-10-2012 at 07:49 PM. |
#6
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