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#1
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TBH, as much as you hate the sonar it is debatable that one can not hear a plane flying near by. Yes, not 1 km away (sonar). But close near by - see above posts.
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LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
#2
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i dont know if the game engine could handle it, but flying through propwash and tip vortexes would make things interesting...
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#3
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I would appreciate several input device profiles.
My default throttle quadrant would be mapped to standard 1st lever - throttle 2nd lever - prop. pitch 3rd lever - mixture however for bombers I would like to have profile like 1st lever - throttle for left engine(s) 2nd lever - throttle for right engine(s) 3rd lever - combined prop. pitch for all engines and maybe for german planes with auto prop. pitch I would use the spare axis for e.g. trim... |
#4
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[rts] UseSmartAxis=1 The mixture HOTAS option is missing though. There is a prop pitch HOTAS option. Just select all engines again after firing them up and it will work for all.
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LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
#5
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Thanks T}{OR, but my issue is not with assigning these functions to the axes, but to have these assignments saved and be able to switch between them without manually remapping.
In one mission I am fighter, so I want my fighter profile (one throttle). In the next one I would like to try some bombing in IL4, so I would like to switch to the bomber profile (left and right throttles) without manually remapping. Of course I could have one throttle to control both engines, but that is so uncool... Last edited by FrankB; 02-06-2012 at 06:37 PM. |
#6
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![]() Also slightly different, you can also have different responses for you joystick and different axis by doing this, from the arming screen, ![]() you can then select 1 out of 4 possible, ![]() Last edited by fruitbat; 02-06-2012 at 06:57 PM. |
#7
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/me is going to create another user after so many years spent with John Doe. |
#8
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A Gloster Meteor?
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#9
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So, the simple thing to do is just have one set of sounds you can hear with the engine running and one set you can hear when the engine is off. Alternately, have an server option that allows the host to control sound levels. |
#10
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Servers can get the ability to force on/off in the difficulty settings. That way the player can vot ewith their feet.
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Windows 7 Pro 64 bit EN Intel Core 2 Duo E8400 (2x3GHz), 8GB RAM ATI 7970, Intel X-25M SSD EAF331 are recruting. We are a nordic Sqd (Norway, Sweeden, Finland, Denmark) within European Airforce. www.europeanaf.org . Please pm me if you are interested. |
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