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  #1  
Old 02-06-2012, 07:52 AM
JG27_PapaFly JG27_PapaFly is offline
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Please remove the sonar completely. Many folks still use it, turning the volume really loud on their headsets in order to hear nearby planes. Risking ear damage for a game is not cool. Even without headsets, one can still hear other planes when they are real near.

If it's an engine issue, i'd opt for a drastic measure, like disabling ALL sounds not coming from one's own plane when in cockpit view.

With 6DOF everyone's ability to scan the sky for bandits has improved, let's get rid of the sonar.
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  #2  
Old 02-06-2012, 12:21 PM
shauncm shauncm is offline
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Quote:
Originally Posted by JG27_PapaFly View Post

If it's an engine issue, i'd opt for a drastic measure, like disabling ALL sounds not coming from one's own plane when in cockpit view.
i dissagree. seriously, you want to be gliding with a dead engine and have a p47 come past at full throttle within 10 meters of you...SILENTLY!!!...

these wernt car engines on a highway, they didnt have mufflers, they were loud.

i think the jg27 guys fly fw190s...if you want to aproach silently:

1) dive with your engine idled, pitch to maximum feather.
2) try matching your revs to the doppler equivelent of the enemy planes revs.

TD cannot be responsible for irisponsible behaviour of a few, and shouldnt be asked to create 'stealth planes' to aid in sneaky tactics.
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  #3  
Old 02-06-2012, 01:37 PM
JG27_PapaFly JG27_PapaFly is offline
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Quote:
Originally Posted by shauncm View Post
you want to be gliding with a dead engine and have a p47 come past at full throttle within 10 meters
Sorry shauncm, didn't know you're such a gliding fan. 99% of us actually have their enigne on most of the time.

Quote:
Originally Posted by shauncm View Post
1) dive with your engine idled, pitch to maximum feather.
Thanks for the headsup, been doing exactly that for 6 years. However, it's not at all realistic.

If the game engine does not allow removal of the sonar, developers could eliminate all sounds not being produced by one's plane (read: sounds from nearby planes), as long as the plane's engine is on. If you're into gliding and your engine is off, outside sounds should be enabled.
How does that sound?

Seriously guys, sitting in a plane with a roaring 1000+ hp engine, with a headset on to exclude some of the noise and understand radio transmissions, pilots shouldn't be able to hear any sounds from nearby planes. I'm asking for a basic feature that should have been part of the game from day one. Quite possible the sonar was a feature introduced to make succesful surprize attacks less probable and thus help sell the game. Yet, most pilots shot down in ww2 never saw the plane that attacked them.

Last edited by JG27_PapaFly; 02-06-2012 at 01:43 PM.
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  #4  
Old 02-06-2012, 01:57 PM
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T}{OR T}{OR is offline
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TBH, as much as you hate the sonar it is debatable that one can not hear a plane flying near by. Yes, not 1 km away (sonar). But close near by - see above posts.
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  #5  
Old 02-06-2012, 04:27 PM
shauncm shauncm is offline
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i dont know if the game engine could handle it, but flying through propwash and tip vortexes would make things interesting...
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  #6  
Old 02-06-2012, 05:27 PM
FrankB FrankB is offline
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I would appreciate several input device profiles.

My default throttle quadrant would be mapped to standard
1st lever - throttle
2nd lever - prop. pitch
3rd lever - mixture

however for bombers I would like to have profile like
1st lever - throttle for left engine(s)
2nd lever - throttle for right engine(s)
3rd lever - combined prop. pitch for all engines

and maybe for german planes with auto prop. pitch I would use the spare axis for e.g. trim...
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  #7  
Old 02-06-2012, 06:02 PM
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Quote:
Originally Posted by FrankB View Post
I would appreciate several input device profiles.

My default throttle quadrant would be mapped to standard
1st lever - throttle
2nd lever - prop. pitch
3rd lever - mixture

however for bombers I would like to have profile like
1st lever - throttle for left engine(s)
2nd lever - throttle for right engine(s)
3rd lever - combined prop. pitch for all engines

and maybe for german planes with auto prop. pitch I would use the spare axis for e.g. trim...
Enable smart axis feature in conf.ini:

[rts]
UseSmartAxis=1



The mixture HOTAS option is missing though.


There is a prop pitch HOTAS option. Just select all engines again after firing them up and it will work for all.
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  #8  
Old 02-12-2012, 06:10 AM
Fighterace Fighterace is offline
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A Gloster Meteor?
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  #9  
Old 02-06-2012, 06:36 PM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by T}{OR View Post
TBH, as much as you hate the sonar it is debatable that one can not hear a plane flying near by.
It seems to me that with the engines running and pilot helmet on, you'd have trouble hearing anything BUT your engine, your radio and perhaps nearby explosions. Engine noise from other planes would blend in with the noise of your plane.

So, the simple thing to do is just have one set of sounds you can hear with the engine running and one set you can hear when the engine is off.

Alternately, have an server option that allows the host to control sound levels.
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  #10  
Old 05-19-2012, 02:09 PM
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EAF331 Starfire EAF331 Starfire is offline
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Quote:
Originally Posted by JG27_PapaFly View Post
Sorry shauncm, didn't know you're such a gliding fan. 99% of us actually have their enigne on most of the time.


Thanks for the headsup, been doing exactly that for 6 years. However, it's not at all realistic.

If the game engine does not allow removal of the sonar, developers could eliminate all sounds not being produced by one's plane (read: sounds from nearby planes), as long as the plane's engine is on. If you're into gliding and your engine is off, outside sounds should be enabled.
How does that sound?

Seriously guys, sitting in a plane with a roaring 1000+ hp engine, with a headset on to exclude some of the noise and understand radio transmissions, pilots shouldn't be able to hear any sounds from nearby planes. I'm asking for a basic feature that should have been part of the game from day one. Quite possible the sonar was a feature introduced to make succesful surprize attacks less probable and thus help sell the game. Yet, most pilots shot down in ww2 never saw the plane that attacked them.
Quote:
Originally Posted by T}{OR View Post
TBH, as much as you hate the sonar it is debatable that one can not hear a plane flying near by. Yes, not 1 km away (sonar). But close near by - see above posts.
How about a compromise!?

Servers can get the ability to force on/off in the difficulty settings.
That way the player can vot ewith their feet.
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