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#1
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Please remove the sonar completely. Many folks still use it, turning the volume really loud on their headsets in order to hear nearby planes. Risking ear damage for a game is not cool. Even without headsets, one can still hear other planes when they are real near.
If it's an engine issue, i'd opt for a drastic measure, like disabling ALL sounds not coming from one's own plane when in cockpit view. With 6DOF everyone's ability to scan the sky for bandits has improved, let's get rid of the sonar. |
#2
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these wernt car engines on a highway, they didnt have mufflers, they were loud. i think the jg27 guys fly fw190s...if you want to aproach silently: 1) dive with your engine idled, pitch to maximum feather. 2) try matching your revs to the doppler equivelent of the enemy planes revs. TD cannot be responsible for irisponsible behaviour of a few, and shouldnt be asked to create 'stealth planes' to aid in sneaky tactics. |
#3
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Thanks for the headsup, been doing exactly that for 6 years. However, it's not at all realistic. If the game engine does not allow removal of the sonar, developers could eliminate all sounds not being produced by one's plane (read: sounds from nearby planes), as long as the plane's engine is on. If you're into gliding and your engine is off, outside sounds should be enabled. How does that sound? Seriously guys, sitting in a plane with a roaring 1000+ hp engine, with a headset on to exclude some of the noise and understand radio transmissions, pilots shouldn't be able to hear any sounds from nearby planes. I'm asking for a basic feature that should have been part of the game from day one. Quite possible the sonar was a feature introduced to make succesful surprize attacks less probable and thus help sell the game. Yet, most pilots shot down in ww2 never saw the plane that attacked them. Last edited by JG27_PapaFly; 02-06-2012 at 01:43 PM. |
#4
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TBH, as much as you hate the sonar it is debatable that one can not hear a plane flying near by. Yes, not 1 km away (sonar). But close near by - see above posts.
__________________
LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
#5
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i dont know if the game engine could handle it, but flying through propwash and tip vortexes would make things interesting...
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#6
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I would appreciate several input device profiles.
My default throttle quadrant would be mapped to standard 1st lever - throttle 2nd lever - prop. pitch 3rd lever - mixture however for bombers I would like to have profile like 1st lever - throttle for left engine(s) 2nd lever - throttle for right engine(s) 3rd lever - combined prop. pitch for all engines and maybe for german planes with auto prop. pitch I would use the spare axis for e.g. trim... |
#7
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[rts] UseSmartAxis=1 The mixture HOTAS option is missing though. There is a prop pitch HOTAS option. Just select all engines again after firing them up and it will work for all.
__________________
LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
#8
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A Gloster Meteor?
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#9
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So, the simple thing to do is just have one set of sounds you can hear with the engine running and one set you can hear when the engine is off. Alternately, have an server option that allows the host to control sound levels. |
#10
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Servers can get the ability to force on/off in the difficulty settings. That way the player can vot ewith their feet.
__________________
Windows 7 Pro 64 bit EN Intel Core 2 Duo E8400 (2x3GHz), 8GB RAM ATI 7970, Intel X-25M SSD EAF331 are recruting. We are a nordic Sqd (Norway, Sweeden, Finland, Denmark) within European Airforce. www.europeanaf.org . Please pm me if you are interested. |
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