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  #1  
Old 01-30-2012, 10:04 AM
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klem klem is offline
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Default Memory Leak

I am wondering about the nature of this memory leak. In a utility I have called Membooster, which optimises memory to recover isolated unused memory, I see two things (also it can be seen in Task Manager). On the one hand the memory usage creeps up with time but I also see a quick 'ramp up' of memory usage over a minute or two, about a 40 degree slope, before it drops vertically back to what it was. I can't find a consistent cause for this.

Is anyone else seeing this 'ramping'?
Does anyone know if it is the game or some other service?

I also tried Gamebooster to close down unecessary services but it still happens.
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Old 01-30-2012, 10:10 AM
FG28_Kodiak FG28_Kodiak is offline
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.Net has a Garbage Collector, this tries to free Memory if possible. So what you "see" is the Gabage Collector in Action, i think.
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  #3  
Old 01-30-2012, 11:49 AM
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On my system, the frequency of Launcher crashes is proportional to my video settings. I have reverted back back to Med settings for everything except Model/Damage Detail to High, Trees/Shadows/SSAO/AA Off and Vsync disabled and Triple Buffering set to off.

I also try to avoid excessive use of the zoom function when particle rendering is taking place which seems tied into the 'effects' setting.

With the above I can be in MP for a lot longer without the dreaded Launcher crash and my fps is much higher even over the dreaded low altitude hot spots.

After fitting a 2gb GFX card, I cranked the setting to High and started getting LE crashes more frequently.
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  #4  
Old 01-30-2012, 11:56 AM
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JG52Krupi JG52Krupi is offline
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Quote:
Originally Posted by SEE View Post
On my system, the frequency of Launcher crashes is proportional to my video settings. I have reverted back back to Med settings for everything except Model/Damage Detail to High, Trees/Shadows/SSAO/AA Off and Vsync disabled and Triple Buffering set to off.

I also try to avoid excessive use of the zoom function when particle rendering is taking place which seems tied into the 'effects' setting.

With the above I can be in MP for a lot longer without the dreaded Launcher crash and my fps is much higher even over the dreaded low altitude hot spots.

After fitting a 2gb GFX card, I cranked the setting to High and started getting LE crashes more frequently.
+1 apart from the odd random crash by having my setting reduced to medium I can fly for a lot longer before CTD
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Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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Old 01-30-2012, 06:18 PM
icarus icarus is offline
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Quote:
Originally Posted by SEE View Post
On my system, the frequency of Launcher crashes is proportional to my video settings. I have reverted back back to Med settings for everything except Model/Damage Detail to High, Trees/Shadows/SSAO/AA Off and Vsync disabled and Triple Buffering set to off.

I also try to avoid excessive use of the zoom function when particle rendering is taking place which seems tied into the 'effects' setting.

With the above I can be in MP for a lot longer without the dreaded Launcher crash and my fps is much higher even over the dreaded low altitude hot spots.

After fitting a 2gb GFX card, I cranked the setting to High and started getting LE crashes more frequently.
+1

After fitting with a 3 Gb vid card I saw the memory usage creep up to over 2.5 GB!
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  #6  
Old 01-30-2012, 08:32 PM
priller26 priller26 is offline
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I must be incredibly lucky, to date I have not had a single CTD, with over 33 hours flown.
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Old 01-30-2012, 08:45 PM
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JG52Krupi JG52Krupi is offline
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Quote:
Originally Posted by priller26 View Post
I must be incredibly lucky, to date I have not had a single CTD, with over 33 hours flown.
Online? The crash is only a multiplayer bug!
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Quote:
Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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Old 01-30-2012, 09:30 PM
Flanker35M Flanker35M is offline
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S!

I noticed when the Launcher.exe crash was coming the game began to stutter and feel slow and unresponsive. This happened randomly but symptoms always the same: degraded performance just before crashing.
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Old 01-30-2012, 10:51 PM
Chivas Chivas is offline
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My system has never CTD or had Laucher exe error. It could be because I have COD installed on a seperate SSD, with only a copy of Windows 7 64bit and gaming peripherials installed on it. I also have quite a fast internet connection. I run the sim with everything ON and set to HIGH at 1920x1080. The only downside I have to reboot to the SSD operating system to play COD, but with the SSD it only takes seconds to reboot, load game, mission, and start to fly.

edit...it takes about a minute to reboot, 15 seconds to load COD, and another 15 seconds to load a mission and start flying.
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Last edited by Chivas; 01-30-2012 at 11:03 PM.
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  #10  
Old 01-30-2012, 11:47 PM
priller26 priller26 is offline
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Quote:
Originally Posted by JG52Krupi View Post
Online? The crash is only a multiplayer bug!
Relax Krupi, not need to get upset, I didnt realize the CTD issue was localized to online play. I didnt know "the crash was only a multiplayer bug"!!! Might be helpful to distinguish between "game launcher" overall, and "online player" launcher.
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