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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #291  
Old 01-28-2012, 02:56 PM
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bongodriver bongodriver is offline
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They never said they are holding features back for the sequel, they said the big fix is so big that implementing more features will have to wait untill the sequel....big difference, no conspiracy there, no suggestions we are being held to any ransoms.
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  #292  
Old 01-28-2012, 03:02 PM
Force10 Force10 is offline
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Originally Posted by bongodriver View Post
They never said they are holding features back for the sequel, they said the big fix is so big that implementing more features will have to wait untill the sequel....big difference, no conspiracy there, no suggestions we are being held to any ransoms.
OMG. Actually, for once bongo, I agree with what you said. I did phrase that wrong. I should have said "won't make it until the sequel". Yes, no conspiracy, but still made a lot of folks unhappy...except you I imagine.
  #293  
Old 01-28-2012, 03:09 PM
Force10 Force10 is offline
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Originally Posted by bongodriver View Post
if you step back and bother to listen to me that happens sometimes.......

me? happy?
I guess I was thinking that because I was responding to Phat's observation when he said
"When the patch comes out it will most likely have the same engine and most of the features from 'BoM' (or whatever you want to call the sequel) and some of those features will only be activated if you buy the sequel"

Meaning, that the features will be there and just need to be unlocked by purchasing the sequel. Meaning held over. But thats just an observation and 1C never said it like that.
  #294  
Old 01-28-2012, 03:18 PM
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bongodriver bongodriver is offline
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Originally Posted by Force10 View Post
I guess I was thinking that because I was responding to Phat's observation when he said
"When the patch comes out it will most likely have the same engine and most of the features from 'BoM' (or whatever you want to call the sequel) and some of those features will only be activated if you buy the sequel"

Meaning, that the features will be there and just need to be unlocked by purchasing the sequel. Meaning held over. But thats just an observation and 1C never said it like that.
it's a good observation......maybe Phat can enlighten us?
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  #295  
Old 01-28-2012, 03:26 PM
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Originally Posted by FS~Phat View Post
Guys what some of you dont seem to understand, and I think this has been said before......

The modellers have pretty much finished CoD content and them moving on to the sequel doesnt impact the current bugs and they need to be working on something to keep the series going. (and their jobs)
Exactally

Which should have been clear to anyone who actully read what Luither said

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Originally Posted by FS~Phat View Post
So what exactly do you think you will be loosing by them working on the sequel? A bit of content that will probably be added by 3rd party developers as originally intended????? I can wait, and I think a few of you need to be a little more patient. I have a pretty good feeling that it will be worth it.
+1
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  #296  
Old 01-28-2012, 03:26 PM
speculum jockey
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Originally Posted by Tiger27 View Post
Wow did you even read the post, the graphics modellers don't fix the AI, nor do they do the recoding to fix bugs, some of you just seem to ignore what you are being told, if the Devs were happy do you think they would be spending all this time recoding graphics sounds etc to improve multiplayer and single player

I cant play the game at the moment always crashes, but at least the devs are still working on it, I still hold out hope that they will nail the problems down and get the game up to a level of quality that we saw with Il2, its obvious that this is going to take a while, so I just fly ROF while waiting
Yes I understand that modelers don't fix AI, but I also understand if the modelers and mission builders have all moved on to Battle Of Moscow, then the actual content support for CLOD has come to a stop. Is that what you would call a finished game? I know that patches to the engine will continue to be developed, since their sequel hinges on them as well, but are they going to do the same with BOM? Release a 1/2 finished game (Content Wise) and then move on to the next sequel?

To repeat, I have no issues with them fixing bugs, but what's the point if they never finish the heart of the game, the campaign, the single player, new multiplayer modes? I started a thread a year ago about the devs actually using their heads to attract customers. Instead of counting rivets on the bracket that holds the undercarriage to the wing spar, maybe they could have included new multiplayer game features, new features for the single player, and other things that would make the game fun. What's going to attract more players and make the game more fun? Having the correct font on the oil-pressure gauge, or having additional content and multiplayer modes that draws you into the game?

People (who are not belly-scraping rivet counters) are begging for something besides "dogfight server". Everyone I know who still playes the original IL-2 uses the "Moving Dogfighter Server Mod" or playes with "SEOW". People are begging for an SEOW style play mode, where everything you do matters to the end result of the game. The real players don't care about some stupid Kill/Death Stat, that's for the Sperglords who've never left their mom's basement. Give us a play mode where shooting down a plane, bombing a fuel dump, losing a pilot, strafing an airfield, or sinking a ship makes an impact to the actual game, not just "Red team has been shot down". Hell, give us a capture the flag mode, anything besides "fly at 30m dogfight".

If Cliffs of Dover were released nearly a year ago with a perfect engine, ran flawlessly, had no bugs, excellent performance. . . it still would have scored medium-low, because after you've tried 2-3 uninspired missions, got pissed at the campaign, and skimmed the ground in a dogfight server for an hour you're pretty much done with the game.

EDIT: If the Devs have no intention on finishing their work, they should at least make sure that the community has the tools and ability to finish it for them.

Last edited by speculum jockey; 01-28-2012 at 03:35 PM.
  #297  
Old 01-28-2012, 03:49 PM
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Originally Posted by Force10 View Post
I guess I was thinking that because I was responding to Phat's observation when he said
"When the patch comes out it will most likely have the same engine and most of the features from 'BoM' (or whatever you want to call the sequel) and some of those features will only be activated if you buy the sequel"
You left out a key part of Phat's quote

Quote:
Originally Posted by Phat
Dont quote me on this.... but.. When the patch comes out it will most likely have the same engine and most of the features from 'BoM' (or whatever you want to call the sequel) and some of those features will only be activated if you buy the sequel
Which I think even you will admit changes things a tad

Quote:
Originally Posted by Force10 View Post
Meaning, that the features will be there and just need to be unlocked by purchasing the sequel. Meaning held over.
Which is how RoF does it.. Basically when RoF comes out with a patch, the patch contains all the new features (planes, scarfs, etc) but you will not be able to make use of any of those features until you go online and buy those features which in turn un-locks the code in the patch for you to make use of them.

Quote:
Originally Posted by Force10 View Post
But thats just an observation and 1C never said it like that.
True

The last time Luther spoke about this he said CoD sequals would follow in the footsteps of IL-2 sequals

Where you would have to allready own CoD and the sequal would be an addon which includes 'upgrades' and new 'features'

In this case BoM being the new featrues as in planes, maps, etc.

In the past that was a seperate CD/DVD, but what with STEAM involved, it could work much in the same way RoF does it.
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.

Last edited by ACE-OF-ACES; 01-28-2012 at 04:01 PM.
  #298  
Old 01-28-2012, 04:20 PM
kalimba
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Default To the Anti-Whiners

Remember these , guys ?
Shown more than 2 years ago. always WIP, but was comfirmed by Oleg at that time that would be part of the first release. Now, 9 months after release, are we even close in terms of visual quality at playable FPS?
Whining is not pleasant, but at least give some room for expressing disapointement...And please stop saying that only a couple of features were not
implemented...Look at those pictures..There are many more like those that were " used" to promote the game....until the last minute before release...

Salute !
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  #299  
Old 01-28-2012, 04:36 PM
Flanker35M Flanker35M is offline
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S!

So..basically. Luthier & Team should release a WELL documented SDK for CoD and oh boy would the community do something with it. Sure not all top notch, but I think the best of them would be VERY nice. Problem solved. Eh?
  #300  
Old 01-28-2012, 04:58 PM
skouras skouras is offline
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Quote:
Originally Posted by kalimba View Post
Remember these , guys ?
Shown more than 2 years ago. always WIP, but was comfirmed by Oleg at that time that would be part of the first release. Now, 9 months after release, are we even close in terms of visual quality at playable FPS?
Whining is not pleasant, but at least give some room for expressing disapointement...And please stop saying that only a couple of features were not
implemented...Look at those pictures..There are many more like those that were " used" to promote the game....until the last minute before release...

Salute !
AGREED
Nice shots by the way,,i wonder if will see this kind of beauty in our loved sim one day
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