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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #31  
Old 01-27-2012, 09:04 AM
Aer9o Aer9o is offline
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Originally Posted by Bewolf View Post
No problem, just send them a magic wand and everything will be fine =)

Great update! Rata brings back memories, soooo looking forward to that one.
...they have had many years at their disposal to do magic!!!...sorry to dissagree!
  #32  
Old 01-27-2012, 09:04 AM
Luftrofl Luftrofl is offline
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Originally Posted by Sutts View Post
If you still have stuttering then you're running on too high detail settings or you have under 1GB of VRAM. I have completely smooth play and my card is ancient.....GeForce GTS 250 1GB.
I'm using a 560ti. Spends most of its time running Battlefield 3 maxed out just fine. Scores at or above expected values for all the benchmarks I have run on it.

You have no idea what you're talking about.

In other news, guess I will check back in a few months. The bar is set so low at this point nearly anything out of these guys is an unexpected surprise.
  #33  
Old 01-27-2012, 09:06 AM
BlackSix BlackSix is offline
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Originally Posted by csThor View Post
Actually the Type 24 (with ShKAS as wing armament) would be the most representative ...
Yes, I know. We will try)

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Originally Posted by VO101_Tom View Post
Hi BlackSix. Thank you for the information.
May i ask a pure technical question? What is the polygon-count of the sequel's planes? Compared to the CloD a/c engine models, the cylindrical and the rounded parts seem to be simpler. I have no problem with it, looks really good! I'm just curious how many polygon is made up of a fighter aircraft, for example? Clod and BoM?
Hi!
Well, I'll ask, but I can not do it before Tuesday. Please remind me about it through private messages.
  #34  
Old 01-27-2012, 09:13 AM
kendo65 kendo65 is offline
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Thanks Blacksix and Luthier for the update.

A word to those finding fault, I'm not normally that bothered about people expressing their opinions, but after what is a very decent update with an in-depth report from Luthier on the difficulties they are encountering I'm amazed to find people throwing it back in his face. All you armchair software development experts who think you personally know better...! Take a look at yourselves.
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  #35  
Old 01-27-2012, 09:15 AM
Aer9o Aer9o is offline
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"So we continue to work, quietly and privately."

Here is a constructive proposal : put on the table all that you have so far and let people download and try your alpha or beta and get the feedback, that will speed up development!... It has been done before by other developers!

Last edited by Aer9o; 01-27-2012 at 09:21 AM.
  #36  
Old 01-27-2012, 09:16 AM
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Whats difficult to understand is that from what I have read there was no memory leak before the last patch, is that correct? If so how hard can it be in finding out what caused the problem, surely you just go back and add the coding bit by bit and test it until you discover what is causing the problem, assuming you have someone working on it constantly it should be easily fixed until the next patch is ready. What the game needs now is people playing it and being positive, I played Il2-FB last night and there were 300 people in hyperlobby and only 26 in Cliffs of Dover servers. Get the game working and this will change dramatically, surely that makes good business sense.
  #37  
Old 01-27-2012, 09:18 AM
Aer9o Aer9o is offline
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Originally Posted by kendo65 View Post
Thanks Blacksix and Luthier for the update.

A word to those finding fault, I'm not normally that bothered about people expressing their opinions, but after what is a very decent update with an in-depth report from Luthier on the difficulties they are encountering I'm amazed to find people throwing it back in his face. All you armchair software development experts who think you personally know better...! Take a look at yourselves.
...some of us purchased games before!...may I suggest you have a look at what else its available in the industry and how it is delivered!
  #38  
Old 01-27-2012, 09:20 AM
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JG52Krupi JG52Krupi is offline
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Hi!
Well, I'll ask, but I can not do it before Tuesday. Please remind me about it through private messages.
Could you also ask what model file type and software they use, thanks
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Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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  #39  
Old 01-27-2012, 09:25 AM
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JG52Krupi JG52Krupi is offline
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Clearly a lot of trolls who have no idea about CAD, open yours eyes and realise RoF has nothing on CoD models... Why you ask well just look at a ww1 aircraft and compare it to a ww2 aircraft there is simply much much more to be modelled.. But hey ignorance is supposed to be bliss right so just carry on trolling.
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Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL.
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  #40  
Old 01-27-2012, 09:25 AM
Sutts Sutts is offline
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I'm using a 560ti. Spends most of its time running Battlefield 3 maxed out just fine. Scores at or above expected values for all the benchmarks I have run on it.

You have no idea what you're talking about.

In other news, guess I will check back in a few months. The bar is set so low at this point nearly anything out of these guys is an unexpected surprise.


Well maybe I don't, but if I can run this thing smoothly using XP with only 2GB of memory and an ancient card then there must be something significantly wrong with your system OR you're expecting too much in terms of detail settings.

Just because you can run battlefield on full doesn't mean you can do the same with CloD in it's current unoptimised state. The product is very resource hungry at present but you can play it smoothly if you reduce resolution and detail settings.
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