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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: When will the next beta patch be released?
thursday!!! 1 0.74%
this friday 18 13.24%
during next week 15 11.03%
during the week after the next week 12 8.82%
in three weeks 9 6.62%
after a month 12 8.82%
two months 2 1.47%
three months 5 3.68%
this year, hopefully.. 20 14.71%
in two weeks 42 30.88%
Voters: 136. You may not vote on this poll

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  #1211  
Old 01-23-2012, 10:48 AM
Red Dragon-DK Red Dragon-DK is offline
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A flyable Junkers Ju 52 - And Im not kidding.
  #1212  
Old 01-23-2012, 11:02 AM
MoGas MoGas is offline
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109F I would like to see
  #1213  
Old 01-23-2012, 11:02 AM
Ataros Ataros is offline
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http://upload.wikimedia.org/wikipedi...A1-2007%29.jpg
  #1214  
Old 01-23-2012, 11:07 AM
BlackSix BlackSix is offline
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FW-190 won't be, it is absolutely exact.
We want to show one more Soviet plane. Also, maybe show a German plane. Or we'll move it to the next update, it's not yet decided.
  #1215  
Old 01-23-2012, 11:46 AM
pupo162 pupo162 is offline
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so i16 is my bet, and ofr the german plane 109f is my wish, but it could be anything.....
  #1216  
Old 01-23-2012, 11:48 AM
JG52Krupi's Avatar
JG52Krupi JG52Krupi is offline
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Quote:
Originally Posted by BlackSix View Post
FW-190 won't be, it is absolutely exact.
We want to show one more Soviet plane. Also, maybe show a German plane. Or we'll move it to the next update, it's not yet decided.
So it's official no 190 to counter those pesky la5s.

Thanks for the heads up B6
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  #1217  
Old 01-23-2012, 11:50 AM
csThor csThor is offline
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As long as it's not a MiG-3U, I-185 or an I-153P ...

Seriously, I hope MG is finally cured from its "Let's spend precious development resources on an extremely rare and not significant type just 'cause it's KeWl" fixation.
  #1218  
Old 01-23-2012, 11:58 AM
pupo162 pupo162 is offline
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Quote:
Originally Posted by csThor View Post
As long as it's not a MiG-3U, I-185 or an I-153P ...

Seriously, I hope MG is finally cured from its "Let's spend precious development resources on an extremely rare and not significant type just 'cause it's KeWl" fixation.
agreed. speacilly when it takes 2 months and 2 devs per plane
  #1219  
Old 01-23-2012, 12:02 PM
Bobb4 Bobb4 is offline
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Why would I buy Battle for Moscow?
Now this post will cover some old ground…
Clod as it stands is an incomplete game, in other words things promised during development never made it into the game or simply do not work as indicated. This is mainly gameplay related but extends to graphic and FM problems too. All old news and has been mentioned in countless posts.
So am I concerned about how complete the Battle for Moscow will be on release? The simple answer is a resounding yes!
The good thing however is we will not be expected to go on pure faith that the sequel is as good as advertised. We will have the Russian forum to guide us on whether to buy or not to buy as it is my understanding that it will be released there first.
I like the merge idea (a constant throughout the old IL2) which means each new incarnation of the original adds all the bells and whistles of the latest release.
I had hoped however at this stage they would have opened up parts of the SDK to allow modders to bring more ships, vehicles into the current game and to allow for an exponential growth of the sequel.
Each sequel should effectively double the content of existing titles as they are merged and be almost tripled with player added content. (This is still one area that is lacking in the current game.)
Had more ships been built post release I am sure a DLC expansion would have been released for the existing plane set with a few additions to have allowed campaign makers to have created an African (Mediterranean) campaign including maybe even the battle for Greece and lower Balklands.

The battle for Moscow should see early Cannon armed Spitfires, Hurricanes making and appearance which effectively enables the extension of the Channel war beyond the Battle of Britain.
What is needed is for the developers to start tapping into the massive old IL2 resource that is people based and using them to flesh out the basic game.
  #1220  
Old 01-23-2012, 12:20 PM
Ataros Ataros is offline
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Quote:
Originally Posted by Bobb4 View Post
[B]
I had hoped however at this stage they would have opened up parts of the SDK to allow modders to bring more ships, vehicles into the current game and to allow for an exponential growth of the sequel.
Agreed, 2-3 enthusiasts could probably dig into it even not having prohibitively time-consuming SDK documentation. There are at least 2 people at sukhoi.ru eager to start modelling.
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