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#1
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S~
I think I understand what we can and can't do with this new feature.. If someone from the team could verify if this is all you can do or not (in a coop), it would be appreciated. See the picture below. Keep in mind, both aircraft have been attached to their own stationary aircraft in this test below.. (You can only see the yellow line when you've got one particular aircraft selected) White 1 (if AI) will start in the air, flying from waypoint 0, to waypoint 1. White 1 (if human) will start at the spawn point (static bf109) that it's attached to. White 5 (if AI) will start on the runway (standard takeoff waypoint) White 5 (if Human) will start at the other static plane that I've attached this to, (which in this test was the top static bf109 in the pic.) You can't have an AI spawn on one of your stationary aircraft and taxi to runway if I'm not mistaken. (Please correct me if I'm wrong) A plane that spawns as human will spawn in the position of the stationary aircraft and not the angle of the "yellow line" ![]() This is very cool in my opinion, because it is much easier to get a human piloted aircraft to "spawn" in a shed without having to use the invisible runway (which can give you problems from time to time). Hope this helps until we get some confirmation from TD.
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CPU: Intel Core i7-3770 Quad-Core Socket 1155 @3.4GHz GPU: ASUS NVIDIA GeForce GTX 670 2GB GDDR5 RAM: Corsair Vengeance Blue 16GB (4x4) SSD: Intel 520 Series 240GB HDD: WD Black 1000GB (1TB) MoBo: ASUS P8Z77-V Socket 1155 Intel Z77 Chipset OS: Windows 7 Home Premium 64bit Last edited by JG26_EZ; 01-21-2012 at 11:28 AM. |
#2
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The AI never started in the air. It always started on the ground. If the Takeoff Type was set to Normal, the AI would snap to the nearest runway and start from there. If the Takeoff Type was set to Pairs or Line, the AI would take off from wherever I placed the Takeoff waypoint. Aviar
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Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 |
#3
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Mine was done with only one aircraft in each. I tested both aircraft twice and witnessed what was happening with the other flight being taken over by AI all four times (in total). The aircraft had standard waypoints aswell.. none of the new stuff other than the spawn point being set to the stationary aircraft.
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CPU: Intel Core i7-3770 Quad-Core Socket 1155 @3.4GHz GPU: ASUS NVIDIA GeForce GTX 670 2GB GDDR5 RAM: Corsair Vengeance Blue 16GB (4x4) SSD: Intel 520 Series 240GB HDD: WD Black 1000GB (1TB) MoBo: ASUS P8Z77-V Socket 1155 Intel Z77 Chipset OS: Windows 7 Home Premium 64bit Last edited by JG26_EZ; 01-21-2012 at 11:49 PM. |
#4
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Aviar
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Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 |
#5
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Check it out.
[MAIN] MAP Net6Island/load.ini TIME 12.0 CloudType 0 CloudHeight 1000.0 army 1 playerNum 0 [SEASON] Year 1940 Month 6 Day 15 [WEATHER] WindDirection 0.0 WindSpeed 0.0 Gust 0 Turbulence 0 [MDS] MDS_Radar_SetRadarToAdvanceMode 0 MDS_Radar_RefreshInterval 0 MDS_Radar_DisableVectoring 0 MDS_Radar_EnableTowerCommunications 1 MDS_Radar_ShipsAsRadar 0 MDS_Radar_ShipRadar_MaxRange 100 MDS_Radar_ShipRadar_MinHeight 100 MDS_Radar_ShipRadar_MaxHeight 5000 MDS_Radar_ShipSmallRadar_MaxRange 25 MDS_Radar_ShipSmallRadar_MinHeight 0 MDS_Radar_ShipSmallRadar_MaxHeight 2000 MDS_Radar_ScoutsAsRadar 0 MDS_Radar_ScoutRadar_MaxRange 2 MDS_Radar_ScoutRadar_DeltaHeight 1500 MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0 MDS_Radar_ScoutGroundObjects_Alpha 5 MDS_Radar_ScoutCompleteRecon 0 MDS_Misc_DisableAIRadioChatter 0 MDS_Misc_DespawnAIPlanesAfterLanding 1 MDS_Misc_HidePlayersCountOnHomeBase 0 MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0 MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0 MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0 [RespawnTime] Bigship 1800 Ship 1800 Aeroanchored 1800 Artillery 1800 Searchlight 1800 [Wing] g0100 g0101 [g0100] Planes 1 Skill 1 Class air.BF_109G2 Fuel 100 weapons default spawn0 1_Static [g0100_Way] NORMFLY 27684.99 27952.45 500.00 300.00 &0 NORMFLY 27687.92 26353.92 500.00 300.00 &0 NORMFLY 25074.63 24517.90 500.00 300.00 &0 [g0101] Planes 1 Skill 1 Class air.BF_109G2 Fuel 100 weapons default spawn0 2_Static [g0101_Way] TAKEOFF 27685.28 28007.14 0 0 &0 NORMFLY 27575.04 27255.80 500.00 300.00 &0 NORMFLY 27396.79 26946.22 500.00 300.00 &0 [NStationary] 0_Static vehicles.planes.Plane$BF_109G2 2 27726.20 27981.29 180.00 0.0 null 1 1_Static vehicles.planes.Plane$BF_109G2 2 27725.54 27952.49 539.10 0.0 null 1 2_Static vehicles.planes.Plane$BF_109G2 2 27729.83 27874.97 180.00 0.0 null 1 [Buildings] [Bridge] [House]
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CPU: Intel Core i7-3770 Quad-Core Socket 1155 @3.4GHz GPU: ASUS NVIDIA GeForce GTX 670 2GB GDDR5 RAM: Corsair Vengeance Blue 16GB (4x4) SSD: Intel 520 Series 240GB HDD: WD Black 1000GB (1TB) MoBo: ASUS P8Z77-V Socket 1155 Intel Z77 Chipset OS: Windows 7 Home Premium 64bit |
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