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  #1  
Old 01-19-2012, 03:34 PM
Lagarto Lagarto is offline
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The problem is that if you fly in No 2 position (leader's wingman) and the leader gets shot down, the rest of the flight (Nos 3 and 4) will formate on you. It happened to me last night. I couldn't communicate with them, and the moment I was about to touch down, they both slammed into the ground.
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Old 01-19-2012, 03:41 PM
[URU]BlackFox [URU]BlackFox is offline
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Originally Posted by Lagarto View Post
The problem is that if you fly in No 2 position (leader's wingman) and the leader gets shot down, the rest of the flight (Nos 3 and 4) will formate on you. It happened to me last night. I couldn't communicate with them, and the moment I was about to touch down, they both slammed into the ground.
Some nice thing to implement would be that the leadership of the flight gets transferred when the leader gets shot down. That way the AI can always have a commander (another AI or a human, according to circumstances).I saw this in a 4.09 mod, together with new formations and other stuff, but it was incompatible with newer versions.

Again, I know that it's a massive work, so take it just as a suggestion for future versions of the game.
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Old 01-19-2012, 03:52 PM
Blackjack Blackjack is offline
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Quote:
Originally Posted by Lagarto View Post
The problem is that if you fly in No 2 position (leader's wingman) and the leader gets shot down, the rest of the flight (Nos 3 and 4) will formate on you. It happened to me last night. I couldn't communicate with them, and the moment I was about to touch down, they both slammed into the ground.
That mostly happens to me if I "request backup" from base , so they sort of latch onto me (sometimes the lead of the flight too!), maybe some sort of that behavour happens when you send "clear my 6" on the radio, I really dont know
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Old 01-19-2012, 04:24 PM
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FC99 FC99 is offline
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Quote:
Originally Posted by Lagarto View Post
The problem is that if you fly in No 2 position (leader's wingman) and the leader gets shot down, the rest of the flight (Nos 3 and 4) will formate on you. It happened to me last night. I couldn't communicate with them, and the moment I was about to touch down, they both slammed into the ground.
Damn, this is something we must improve. While we are at it, what do you think about giving the human player an option to inform his flight about nearby bandits even when he is not flight leader?
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Old 01-19-2012, 04:29 PM
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Damn, this is something we must improve. While we are at it, what do you think about giving the human player an option to inform his flight about nearby bandits even when he is not flight leader?
I think thats a good idea, you would irl.

Awesome work your doing with the AI, really impressive
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Old 01-19-2012, 05:11 PM
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Fenrir Fenrir is offline
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Can I add to this that the AI call bandits when the player is flight leader; currently they just break off and engage leaving the oblivious player unaware of their departure!
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Old 01-19-2012, 06:07 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Hm? Your AI friends are calling bandits for you and as long as you tell them to fly in formation, they also will not departure if they are not attacked.
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Old 01-19-2012, 07:43 PM
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Aviar Aviar is offline
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Can I add to this that the AI call bandits when the player is flight leader; currently they just break off and engage leaving the oblivious player unaware of their departure!
All you need to do is use your Wingman/Flight 'Rejoin' command and they will get right back into formation....even if they 'see' nearby enemy planes.

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Old 01-19-2012, 07:54 PM
Lagarto Lagarto is offline
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Aviar, the problem, as I understand it, is of different nature. I don't want my AI wingmen to stay in formation, just the opposite. I don't mind them leading me to enemy aircraft they 'spotted' - provided they're kind enough to inform me that they're breaking off formation to engage something!
My AI wingmen are usually better than me in locating enemy in the sky (they don't have to strain their eyes; being computer-controlled, they just 'know' that something's coming), so being a flight leader I rely on them in that matter. All I want is that they call out the 'bandits' instead of just flying away on their own, the way they do now.
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Old 01-22-2012, 03:49 AM
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Aviar Aviar is offline
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Ok, since this is the AI debugging thread, I'll throw one in here that is a real immersion killer, although it only happens under certain circumstances. However, it is still annoying when it does happen.

If I have a small mission (let's say 3 flyable Allied planes) and I host a coop and all 3 planes are manned by a human....when we get near an enemy flight, the 'AI' will scream out the 'bandits sighted' call.

Well, there is NO friendly AI anywhere on the map because all 3 planes are manned by humans. Who is this AI ghost screaming on the radio that they see bandits? It really breaks the mood.

Ok, vent mode off. This is really not a fault of 4.11, as it's been around for years...maybe from day one. It's just that it happened again today and the post above mine reminded me of it.

So, if this small issue can ever be resolved it would be nice.

EDIT: I forgot...this AI 'ghost' also congratulates you when you get a kill....LOL.

Aviar
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Last edited by Aviar; 01-22-2012 at 03:51 AM.
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