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#1
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In above situation first error was one made by human pilot, in fact AI pilots done what many of the real WWII pilots would do, they followed their leader. This leads to the next point. Being a leader is not easy, not everybody can be a leader in RL. Leadership brings responsibility, leader have to take care about his subordinates and adjust his actions to match ability of his team. IMO players should try to get into this leadership role more, great leaders are those who can get the most out of their team, overcame its weaknesses and exploit its strengths. As AI improves and become more human-like, role of the leader becomes more and more important and players are missing a lot of fun if they don't dug deeper into Leader role. My point being, do what your team can do, don't try to force them to do what they can't do. Now back to the bug report. You are right, that happens. I made new maneuver for low level flying ( you can now lead your flight few meters above the ground, try it but just don't make descent too steep) and I build mechanism that was supposed to take care about situations like you described. Obviously it's not sufficient and I'll make some adjustments. Thanks for report and ,please, don't take my post personally, it was just used to ilustrate my POV about the leadership in games in general.
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#2
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The problem is that if you fly in No 2 position (leader's wingman) and the leader gets shot down, the rest of the flight (Nos 3 and 4) will formate on you. It happened to me last night. I couldn't communicate with them, and the moment I was about to touch down, they both slammed into the ground.
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#3
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Again, I know that it's a massive work, so take it just as a suggestion for future versions of the game.
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#4
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#5
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#6
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Awesome work your doing with the AI, really impressive ![]() |
#7
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Can I add to this that the AI call bandits when the player is flight leader; currently they just break off and engage leaving the oblivious player unaware of their departure!
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#8
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Hm? Your AI friends are calling bandits for you and as long as you tell them to fly in formation, they also will not departure if they are not attacked.
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#9
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Aviar
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#10
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Aviar, the problem, as I understand it, is of different nature. I don't want my AI wingmen to stay in formation, just the opposite. I don't mind them leading me to enemy aircraft they 'spotted' - provided they're kind enough to inform me that they're breaking off formation to engage something!
My AI wingmen are usually better than me in locating enemy in the sky (they don't have to strain their eyes; being computer-controlled, they just 'know' that something's coming), so being a flight leader I rely on them in that matter. All I want is that they call out the 'bandits' instead of just flying away on their own, the way they do now. |
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