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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1371  
Old 01-16-2012, 05:23 PM
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Originally Posted by JG52Krupi View Post
Hurri Rotol can keep up with the 109
Sorry Krupi but it doesn't. The only reason I get as many kills as I do is because so many 109 drivers are complacent in my opinion, knowing that even when hit they have a very high chance to run home anyway. They behave predictably so I've learned to position myself accordingly. I am astonished at the rate of turn of some 109 drivers though.

I expect a big change, the gap between Hurricane and 109 in speed and climb should rightly widen and I will find things tougher. Effectively, today, the Hurricane and Spitfire roles are reversed. If the patch isn't utter junk I expect way more 109's to start falling out of the sky to Spitfires, and the Hurricane to become the workhorse.


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Originally Posted by JG52Krupi View Post
...this week I took the hurri up and was surprised how good it was, only turning was bad and you could still keep up with a 109 in a turn.
Exactly. It should just plain out-turn the 109 afaik. http://www.wwiiaircraftperformance.o...ricane-109.pdf Point 6 is particularly interesting.


Sorry, OT.

Last edited by Osprey; 01-16-2012 at 05:28 PM.
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  #1372  
Old 01-16-2012, 06:43 PM
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Originally Posted by Bewolf View Post
Depends on the mass behind it, really, and the 110 is not a light bird. A piano will undoubtly fall faster then a feather, despite the feather having much better drag characteristics then a piano.
Well, it's really more of an air resistance to weight ratio thingy apparently (looked it up).

So if the greater bulk of the 110 compared to it's surface area resistance (drag? dunno) is a larger divide than that of the Spitfire, then it'll go faster in a dive, I guess.

Not my area I suppose. Air physics and such is very interesting stuff.
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  #1373  
Old 01-16-2012, 07:39 PM
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Originally Posted by bw_wolverine View Post
Well, it's really more of an air resistance to weight ratio thingy apparently (looked it up).

So if the greater bulk of the 110 compared to it's surface area resistance (drag? dunno) is a larger divide than that of the Spitfire, then it'll go faster in a dive, I guess.

Not my area I suppose. Air physics and such is very interesting stuff.
Not an expert myself, but yes, that is the direction it goes in.

That said, the Spitfire is not the wonderbird you make the impression of thinking it is, Fear Factor and the likes. I feel a bit of P51 syndrome going on here by making a few selective Luftwaffe pilots comments bout the Spit to be more then there is to it. But then again I belong to those 109/110 flyers who see no problem in Red utilizing the SpitII on servers.
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Last edited by Bewolf; 01-16-2012 at 07:44 PM.
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  #1374  
Old 01-16-2012, 08:34 PM
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Originally Posted by Osprey View Post
Sorry Krupi but it doesn't. The only reason I get as many kills as I do is because so many 109 drivers are complacent in my opinion, knowing that even when hit they have a very high chance to run home anyway. They behave predictably so I've learned to position myself accordingly. I am astonished at the rate of turn of some 109 drivers though.

I expect a big change, the gap between Hurricane and 109 in speed and climb should rightly widen and I will find things tougher. Effectively, today, the Hurricane and Spitfire roles are reversed. If the patch isn't utter junk I expect way more 109's to start falling out of the sky to Spitfires, and the Hurricane to become the workhorse.




Exactly. It should just plain out-turn the 109 afaik. http://www.wwiiaircraftperformance.o...ricane-109.pdf Point 6 is particularly interesting.


Sorry, OT.
Hurri does keep up with a 109, easily with the current FM's slightly slower perhaps but not a lot in it.
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  #1375  
Old 01-16-2012, 08:45 PM
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I find it difficult to keep up if the 109 is diving, easy if he is climbing. I've had several comments from 109 pilots online about how the hurricane shouldn't be able to climb that fast. They were insinuating I was using a modded FM!

Trim it correctly and use the right boost/pitch settings and the rotol is great.
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  #1376  
Old 01-16-2012, 09:21 PM
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Originally Posted by jimbop View Post
I find it difficult to keep up if the 109 is diving, easy if he is climbing. I've had several comments from 109 pilots online about how the hurricane shouldn't be able to climb that fast. They were insinuating I was using a modded FM!

Trim it correctly and use the right boost/pitch settings and the rotol is great.
+1 I only just started using the Rotol this week its arguably the best fighter atm lol.
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  #1377  
Old 01-16-2012, 09:24 PM
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I think the present plane set with the exclusion of the Spit II and the E-4 has pushed the dogfights down to the deck again. This can become a bit of a quandary for the Rotol and Spit 1/1a if 109’s get above you and they manage their E correctly it is hard to turn the tables and go on the offense (this is where comms are an absolute must). With the Spit II’s in there you have to respect its low alt performance when flying the 109 and so the dogfights were much higher. I enjoy both plane sets and hope they start rotating them.

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  #1378  
Old 01-16-2012, 09:36 PM
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Yes, I'm undecided about the absence of the Spit IIa. The 1a is certainly useless on the deck against a good 109 - they will just climb away and start booming you. The tight turn of the spit allows you to evade but apart from a lucky snap it is impossible to go offensive if they don't start turning with you.

As for the spit 1, I just don't see the point of it...
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  #1379  
Old 01-16-2012, 09:54 PM
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I don't see the Spit2/E4 making a return on this server untill the next update is released. Too many bad vibes!

As for the ME110, didn't the LW devise a defensive circle tactic for them as they were being picked off by both the Hurri and the Spit too easily?

Personally, I have learn't a lot from flying the Spit1a despite the frustration when you know that the encounter is going to be purely defensive! I avoid the low altitude furballs- the FPS is dreadfull , it's tactically incorrect for a Mk1a - you can't shoot properly in a slide show, or bail without frigging dying and it usually ends up in a rapid Launcher crash!

Roll on the update........meanwhile I will hapilly stay with the Spit1a - preferably at 16K+ (except whem Mk.MrX is about then its 21K..........)
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Last edited by SEE; 01-16-2012 at 09:57 PM.
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  #1380  
Old 01-16-2012, 10:00 PM
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Lol but he's dangerous at any altitude. ATAG should have another column: "# times shot down by MrX", I would probably be leading!

He often uses an accomplice rabbit to line you up - very effective tactic.

Last edited by jimbop; 01-16-2012 at 10:06 PM.
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