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#1
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The had something bout that in the guide, I haven't seen it yet, but AI pilots will roll over on their back to get a look below them!
![]() I can not imagine having to do this for real within the first 40 missions or so. When I was young and started MMO flight sims, I was killed so many times in a row it was sickening. WWII did not give that opportunity, many noobs had to die in flames for the other 20% of the airforce can claim the other 70% of kills scored throughout the war. Those numbers are the USAAF in the South Pacific. The way it was written out in the book, the fighter pilots who broke the back of the Japanese air fleets had 3 kill markings on the side of his aircraft. That's the top 30%, the other 70% had 2 or less, crazy to think of. Sorry, I ramble. That book is "Fire in the Sky: Air War over the South Pacific". Awesome read, the author slips my mind, but he wrote another book in the same vein covering the ground war in the South Pacific. I love both, great stuff!!! |
#2
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Great thread should have been started a long time ago. Team Diablo have always done an awesome job. There efforts keep this Old Game flying. After installing 4.11 in a clean 4.10 I have had no problems. Great work and Thank you for all that you guys and Gals have done for the IL 2 community
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#3
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Excellent work on 4.11, nothing more to say. However one small issue that confuses me is the ability of the IL-4 to perform several loopings without any cognizable sign of over-G, E-loss or stall (FR settings). Just open a quick mission, level the plane out to gain speed and pull the stick back. The stall recovery characteristics seem to be pretty good compared to other planes of that size as well. Perhaps someone could confirm this.
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#4
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I have another positive comment to make - the two new masking nets in the FMB are excellent, even a Fw 200 fits in under the bigger one.
Also, the red-orange neon 'MISSION COMPLETE' thing is gone, or so it seems. Anyone confirm? I'm being shot down by the new AI so often I'm not sure if I managed to 'complete' any mission so far ![]() |
#5
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I also think that this release is one of the best ever in the IL2 history.
6dof is the best I've ever tried in any simulation...better than CLOD for me. |
#6
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It's great that ships take a lot longer to sink. Even longer would be better.
I also noticed that carriers take a heavy list, after torp damage. Makes it hard to land, without busting your gear. All we need now, is for the gun crews to abandon ship, before sinking..(just kidding) . . . |
#7
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About the IL-4, I have noticed something else different about her. When you attack a formation of them, they drop ordnance and dogfight!!! I noticed green 7.62 tracers flying by my 190 and it was an IL-4 nose gunner. The IL-4 was almost vertical chasing me while he was firing. Has the same AI routine as the A-20, as that's another bird that will fight you if you attack it.
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#8
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![]() Quote:
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__________________
---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
#9
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![]() Quote:
Don't forget the sharks!! ![]() (Just kidding as well) |
#10
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