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  #1  
Old 01-15-2012, 05:28 AM
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Kittle Kittle is offline
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The had something bout that in the guide, I haven't seen it yet, but AI pilots will roll over on their back to get a look below them! Got to keep that SA up. The comment about the AI trying to attack instead of not die is spot on. Dogfights don't seem to take as long either. Things are fast and violent after the first few turns more often then not. I think this is a better representation then what we had previous. Just about every book on this fighter ace or that, the biography of Erich Hartmann being the most recent to me, will tell you that 80% of the kills they earned never knew what hit them!

I can not imagine having to do this for real within the first 40 missions or so. When I was young and started MMO flight sims, I was killed so many times in a row it was sickening. WWII did not give that opportunity, many noobs had to die in flames for the other 20% of the airforce can claim the other 70% of kills scored throughout the war. Those numbers are the USAAF in the South Pacific. The way it was written out in the book, the fighter pilots who broke the back of the Japanese air fleets had 3 kill markings on the side of his aircraft. That's the top 30%, the other 70% had 2 or less, crazy to think of.

Sorry, I ramble. That book is "Fire in the Sky: Air War over the South Pacific". Awesome read, the author slips my mind, but he wrote another book in the same vein covering the ground war in the South Pacific. I love both, great stuff!!!
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Old 01-15-2012, 06:28 AM
Tuphlandng Tuphlandng is offline
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Great thread should have been started a long time ago. Team Diablo have always done an awesome job. There efforts keep this Old Game flying. After installing 4.11 in a clean 4.10 I have had no problems. Great work and Thank you for all that you guys and Gals have done for the IL 2 community
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  #3  
Old 01-15-2012, 07:46 AM
I/JG27_Zimmi I/JG27_Zimmi is offline
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Excellent work on 4.11, nothing more to say. However one small issue that confuses me is the ability of the IL-4 to perform several loopings without any cognizable sign of over-G, E-loss or stall (FR settings). Just open a quick mission, level the plane out to gain speed and pull the stick back. The stall recovery characteristics seem to be pretty good compared to other planes of that size as well. Perhaps someone could confirm this.
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Old 01-15-2012, 01:19 PM
Lagarto Lagarto is offline
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I have another positive comment to make - the two new masking nets in the FMB are excellent, even a Fw 200 fits in under the bigger one.
Also, the red-orange neon 'MISSION COMPLETE' thing is gone, or so it seems. Anyone confirm? I'm being shot down by the new AI so often I'm not sure if I managed to 'complete' any mission so far
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Old 01-15-2012, 01:52 PM
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Fenice_1965 Fenice_1965 is offline
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I also think that this release is one of the best ever in the IL2 history.
6dof is the best I've ever tried in any simulation...better than CLOD for me.
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Old 01-15-2012, 03:06 PM
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MR_G MR_G is offline
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It's great that ships take a lot longer to sink. Even longer would be better.

I also noticed that carriers take a heavy list, after torp damage. Makes it hard to land, without busting your gear.

All we need now, is for the gun crews to abandon ship, before sinking..(just kidding)
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  #7  
Old 01-15-2012, 03:40 PM
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Kittle Kittle is offline
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About the IL-4, I have noticed something else different about her. When you attack a formation of them, they drop ordnance and dogfight!!! I noticed green 7.62 tracers flying by my 190 and it was an IL-4 nose gunner. The IL-4 was almost vertical chasing me while he was firing. Has the same AI routine as the A-20, as that's another bird that will fight you if you attack it.
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Old 01-15-2012, 03:57 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Quote:
Originally Posted by MR_G View Post
All we need now, is for the gun crews to abandon ship, before sinking..(just kidding)
This is far from being impossible.
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  #9  
Old 01-15-2012, 04:49 PM
NeroMoura NeroMoura is offline
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Quote:
Originally Posted by MR_G View Post
It's great that ships take a lot longer to sink. Even longer would be better.

I also noticed that carriers take a heavy list, after torp damage. Makes it hard to land, without busting your gear.

All we need now, is for the gun crews to abandon ship, before sinking..(just kidding)
.
.
.

Don't forget the sharks!!


(Just kidding as well)
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  #10  
Old 01-15-2012, 04:31 PM
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Treetop64 Treetop64 is offline
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Quote:
Originally Posted by Lagarto View Post
I have another positive comment to make - the two new masking nets in the FMB are excellent, even a Fw 200 fits in under the bigger one.
Also, the red-orange neon 'MISSION COMPLETE' thing is gone, or so it seems. Anyone confirm? I'm being shot down by the new AI so often I'm not sure if I managed to 'complete' any mission so far
Nope. Still there.
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