Quote:
Originally Posted by F19_Klunk
I asked for relevant arguments...that's all. Many guys have come up with loads in hard facts which is swell..you can't say that you presented "real world dara".. you just went by I qoute ""feel" of the new models and comparison how the FM was in 4.101. That does not say much about real performance.
Regarding people having hard time to take off... I have always suspected that the carriers have the wrong dimensions e.g too small, maybe as much as 10-15%... this could be a reason to the difficulties if correct
couldn't find a picture on Enterprise from the game but think and compare yourselves
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I feel relevent arguments have been made. Take a look at the video in post #17. That guy took off from midship with at least a drop tank. Granted we won't know the carrier's speed or his fuel load but, that take off can not be repicated in the game. That is a real world relevent argument. Set up the scenario and try it (btw the top speed of the Saratoga/Lexington was 33.25 knots).
Additionally, a Zero could never pull away from a corsair or a Hellcat. That's common knowledge.
My hope is this will be fixed and the "fun factor" of these planes restored.
The idea of the carriers not being modeled at a realistic length is a valid point that may need to be explored....
Another relevent argument: Thursday night, my squad ran a campaign with 12 Corsairs taking off from a carrier with various load outs. We ran 3 mission. 36 individual take offs without a single mishap on takeoff. That is how people trained in a Corsair can operate. To say we don't know what we're talking about is just sweeping us under the rug.
Anyone posting further regarding these plane should TRY them out first. Don't simple blame a lack of knowledge with prop pitch, powerband, radiator, or supercharger settings. WE know these planes, it's what we do.