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#1
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Discuss the F4U performance here please rather than in the General Debug thread.
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#2
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Consistent crashes to desktop after hosting for just a few minutes.
Also, F4U is nerfed! This is my squad's primary fighter and it is now a sluggish chunk of metal in the sky that overheats 2 minutes after takeoff. Takes a very long time to get up to speed. Any chance of putting is back to what it was? The rest of the patch is spot on and I applaud the work TD does |
#3
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How does your tested performance of the F4U compare to real world numbers?
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#4
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I agree about the F4U, that is a disgrace to the plane IMO.
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#5
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Could you post your Results and the data you are using as a reference Shaker. Exactly what is the problem ?
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#6
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According to Sawyer the F4U is nerfed. It's slow and overheats easily. After reading this thread I won't be installing this patch so you may want to refer to Sawyer692 and his findings on the Corsair. The AI tweaks sounded impressive but this CTD issue and from what I have heard from my squad about the Corsair is quite disappointing. |
#7
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TD you rock. Last edited by SturmKreator; 01-14-2012 at 03:01 AM. |
#8
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Here is the data on the F4U-1 and others. Hopefully this will clarify things. It's pretty "cut and dry" that it is now way under modeled in the sim.
http://www.wwiiaircraftperformance.o...4u-1-02334.pdf http://www.wwiiaircraftperformance.o...f4u-1d-acp.pdf The whole article for all the Corsairs: http://www.wwiiaircraftperformance.org/f4u/f4u.html Pretty much every other airplane: http://www.wwiiaircraftperformance.org/ |
#9
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How so ? How about some examples in Game compared directly with the performance from the references shown ? How does this also compare with 4.10.1 ? |
#10
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Well, after a couple hours testing, here is what I found (F4U-C):
Speed- 100% fuel, 100% prop, appropriate supercharger settings 3000ft 4.101 -271kias 4.11 - 250kias 20,000ft 4.101 – 222kias 4.11 - 160kias Carrier takeoff – carrier 28 knots, 100%fuel, 100% prop, takeoff flap setting, speed is from chocks release to clearing bow threshold 4.101- 96kias 4.11 – Upper 80s kias Carrier takeoff – carrier 16 knots, 100%fuel, 100% prop, takeoff flap setting, speed is from chocks release to clearing bow threshold 4.101 – 85kias 4.11 - upper 70s kias Carrier with ordinance Rockets minus 10kias from 4.101 5x500 lb bombs minus 10kias from 4.101 2x1000 lb bombs minus 10 from 4.101 but dipped way below carrier and drug landing gear Speed to 260kias, from standstill on runway, flying straight and level at 150ft 4.101 – 1min 15secs 4.11 – 1min 45secs Some of the speed numbers in 4.101 are more precise due to the hud mod (the only mod on my sim) Granted some of the differences may be slight on a few of the items but "feel" much greater in the sim. Either way, it is a slower aircraft now. I have to ask; What did you guys do to the FM? I found nothing in the manual. |
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