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Old 01-12-2012, 08:27 PM
Smokeynz Smokeynz is offline
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Join Date: Apr 2011
Posts: 106
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Was feeling keen so ,

I have taken the liberty to take your layout and make it how i would do it.
This is an example of how I would do it, others will do it differently and by know means the be all end of examples.

The example i am attempting to show is input areas for easy programe mods.
I have also added messages to armys(from the collections at 1C)

note how the early part of the setup is for all the mission naming and timing triggers for those missions to load, this means you dont have to alter the core of the script(potential errors)

This layout means you can use the script for all mission sets by altering the the main cs name, file paths and mission names.

You will also probably need to add despawning code for excess planes, something everyone ends up adding.
I again have modified others coding for our own design and need.

by all means try this layout, modify as desired.


Code:
/**mymission.cs**/
//By king1hw
//lastmod 13/1/2012

using System;
using System.Collections;
using maddox.game;
using maddox.game.world;
using maddox.GP;
using System.Collections.Generic;
using System.Diagnostics;
public class Mission : AMission
{ 
    /*=========================================*/

    #region Mission paths and Inputs

    //Mission setup     
    //1mins=60sec=1800ticks 
    
    string MissionPath = "missions/channelv6/BM1/";
    
    string Mis0 = "Practice.mis";//mission name
    string Msg0 = "The Battle of Britain is about to begin";//msg to all
    string Msg0r = "Intell German Bomber Raids Heading For Hawkinge";//to Allies
    string Msg0b = "Auctung Hurricanes !";//to axis
    //note, r value must be bigger than d value
    private int rt0 = 108000;//60 min repeat
    private int dt0 = 18000;//30 min delay.   

    string Mis1 = "Practice1.mis";//mission name 
    string Msg1 = "Bombers!";
    string Msg1r = "Intell German Bomber Raids Heading For Lympne";
    string Msg1b = "Escort Bombers to Lympne!";
    private int rt1 = 108000;//60 min repeat
    private int dt1 = 54000;//50 min delay     

    string Mis2 = "Practice2.mis";//mission name 
    string Msg2 = "Bombers!";//to all
    string Msg2r = "Intell German Bomber Raids Heading For Manston/Ramsgate";//to Allies
    string Msg2b = "Escort Bombers to Ramsgate!";//to axis
    //note, r value must be bigger than d value
    private int rt2 = 108000;//60 min repeat
    private int dt2 = 90000;//90 min delay   

    #endregion  

    /*=========================================*/

    /*=========================================*/

    #region const's and params

    //Msg's To
    private const int All = -1;
    private const int Allies = 1;
    private const int Axis = 2;

    //listen to events from all missions.
    public override void OnBattleStarted()
    {
        base.OnBattleStarted();
        MissionNumberListener = -1;       
    }

    #endregion

    
    /*=========================================*/

    /*=========================================*/

   #region Main mission operation

    public override void OnTickGame()        
    {
         base.OnTickGame();

        //sub-mission loaders
        //tick counter mission loader types
        if (Time.tickCounter() % rt0 == dt0)
        {
            GamePlay.gpPostMissionLoad(MissionPath + Mis0);
            ScreenMsg(-1, Msg0);
            Timeout(2.0, () =>
            {
                ScreenMsg(1, Msg0r);
                ScreenMsg(2, Msg0b);
            });
        }

        if (Time.tickCounter() % rt1 == dt1)
        {
            GamePlay.gpPostMissionLoad(MissionPath + Mis1);
            ScreenMsg(-1, Msg1);
            Timeout(2.0, () =>
            {
                ScreenMsg(1, Msg1r);
                ScreenMsg(2, Msg1b);
            });
        }

        if (Time.tickCounter() % rt2 == dt2)
        {
            GamePlay.gpPostMissionLoad(MissionPath + Mis2);
            ScreenMsg(-1, Msg2);
            Timeout(2.0, () =>
            {
                ScreenMsg(1, Msg2r);
                ScreenMsg(2, Msg2b);
            });
        }
    }
  
    #endregion

    /*=========================================*/

    /*=========================================*/    

    #region Messages to army

    /*      Bits with it...  
    private const int All = -1;
    private const int Allies = 1;
    private const int Axis = 2;

    ScreenMsg(-1, "Test to All");
    ScreenMsg(1, "test to red");
    ScreenMsg(2, "test to blue");    
*/
    //object[] parms
    private void ScreenMsg(int army, string msg)
    {
        if (army != -1)
        {
            //Singleplayer (for Testing)
            if (GamePlay.gpRemotePlayers() == null || GamePlay.gpRemotePlayers().Length <= 0)
            {
                if (GamePlay.gpPlayer() != null && GamePlay.gpPlayer().Army() == army)
                    GamePlay.gpHUDLogCenter(null, msg);
            }
            else // Multiplayer
            {
                List<Player> Players = new List<Player>();

                foreach (Player p in GamePlay.gpRemotePlayers())
                {
                    if (p.Army() == army)
                        Players.Add(p);
                }
                GamePlay.gpHUDLogCenter(Players.ToArray(), msg);
            }
        }
        else GamePlay.gpHUDLogCenter(null, msg);
    }

    #endregion

    /*=========================================*/    
}
//note the last bracket wraps Amission

Last edited by Smokeynz; 01-12-2012 at 09:13 PM.
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