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Ok, I'll let you have a play around see what you can come up with.
Some notes: I have avoided using trigger enable true/false , my intension is leave triggers live at all times and let the random timer switch define time out period for trigger, hence the test message "trigger already in action". Also I have found if you have "&& active" in the, if ("de1".Equals(shortName) && active) the second "leaving trigger area" trigger is avoided. I note some ppl have reported double triggers, this happened when I just had, if ("de1".Equals(shortName)) Yes I am using pass thru triggers for player in mis, then check for army in script(they need to add player and army combination option) This is so triggers activate for players and side only, thus Ai won't cause triggers to respond. |
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