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#7
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Thanks Kodak.
re edited full cs script as per your update. Unfortunately as previous attempts I have made, it runs perfectly when player is hosting mission as server. But when run on server mode where I join the server across LAN the triggers fail. I note that the messages I have to check stage progression 1 and 2 both fail, which seems to mean the trigger shortname and condition may not be met or not being checked? Could this be like triggers and actions where a DO is needed to activate the trigger? attached is full re edit mis set and cs |
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