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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: Server set loadouts!
Leave it alone! 79 52.67%
Allow custom setups to be generated and enforced by the server mods 47 31.33%
I don't care! 24 16.00%
Voters: 150. You may not vote on this poll

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  #1  
Old 01-09-2012, 03:09 PM
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JG52Krupi JG52Krupi is offline
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I find it quite interesting that people want a game as accurate as possible but then want to load there aircraft up with full with limited supplies of de Wilde and mine shells

This poll is simply asking MG to put another important aspect of the game in the sever runners hand if they want to, I don't see why anybody would be against it.
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Old 01-09-2012, 03:29 PM
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Quote:
Originally Posted by JG52Krupi View Post
I find it quite interesting that people want a game as accurate as possible but then want to load there aircraft up with full with limited supplies of de Wilde and mine shells

This poll is simply asking MG to put another important aspect of the game in the sever runners hand if they want to, I don't see why anybody would be against it.


I confess, I use 50/50 De Wilde and AP, at 150m convergence, but I'm no more successful with that than with the default loadout as far as I can recall.

I just have a pathological aversion to being dictated to, and if someone can, they probably will. And then the arguments start.
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Old 01-09-2012, 04:25 PM
csThor csThor is offline
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Leave it alone. The impression I'm having that this would cross that nebulous border between realism and excessive control. You can no more tell players what tactics they use so I don't think you should tell them which belting they have to use. That topic is far too diverse to begin with and comes with a general lack of solid information. Were there "official" loadouts? If so who decided what went in there?
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Old 01-09-2012, 04:34 PM
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JG52Krupi JG52Krupi is offline
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Originally Posted by csThor View Post
Leave it alone. The impression I'm having that this would cross that nebulous border between realism and excessive control. You can no more tell players what tactics they use so I don't think you should tell them which belting they have to use. That topic is far too diverse to begin with and comes with a general lack of solid information. Were there "official" loadouts? If so who decided what went in there?
I agree to a degree, but who knows what giving the option to the server runners would lead to?

http://forum.1cpublishing.eu/showpos...9&postcount=11

And we are already bickering over the FM models of aircraft that are largely based on assumptions IMO.
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Old 01-09-2012, 04:37 PM
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I simply believe it's a non-issue. No need to overload the engine with more options,especially one which wouldn't see much if any use at all.
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Old 01-09-2012, 09:42 PM
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Prediction: "Leave it alone" landslide.
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Old 01-09-2012, 09:48 PM
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Of course, if people have to choose between historical accuratesse and easier success, what do you think will win?
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Old 01-09-2012, 05:01 PM
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Quote:
Originally Posted by JG52Krupi View Post
I find it quite interesting that people want a game as accurate as possible but then want to load there aircraft up with full with limited supplies of de Wilde and mine shells
There isn't a particular round that is more lethal regards the Allied fighters , they all have advantages and disadvantages - you need a mix. Currently, a player can mix the belt itself with a, b, and c or mix the guns to be exclusively a, b, or c. Add to that I don't use or like Tracers - waste of a valuable round for me. Custom Convergence settings has more effect than ordinance compostion/type - where do you draw the line with this proposal for server set historical weapons accuracy?

The side that will probably suffer most is the side with the better options regards destructive capablity and, from what I can tell, that side will be Blue.
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Old 01-09-2012, 05:35 PM
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Quote:
Originally Posted by SEE View Post
There isn't a particular round that is more lethal regards the Allied fighters , they all have advantages and disadvantages - you need a mix. Currently, a player can mix the belt itself with a, b, and c or mix the guns to be exclusively a, b, or c. Add to that I don't use or like Tracers - waste of a valuable round for me. Custom Convergence settings has more effect than ordinance compostion/type - where do you draw the line with this proposal for server set historical weapons accuracy?

The side that will probably suffer most is the side with the better options regards destructive capablity and, from what I can tell, that side will be Blue.
+1
in my view its the same with the german planes as well.
different ammo different damage.
so i think we should let the choice to the players.
in the end, its more about the flying skill than the type of ammunition.
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Old 01-09-2012, 05:42 PM
Red Dragon-DK Red Dragon-DK is offline
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I voted no let it alone. I allso typed in the message in an other therd, but it was deleted, becarse somebody wanted the quistion to stay for the dev??

I think we should be careful not in our igor, to make it as realistic as possible doing so many restrictions that the fun goes by Nor must we always be panicky fear that their neighbor is cheating.

I would like to make my belt for eather I want to go dogfight or engage ground targets. therefore you should make your belt to the mission - just like they did.

With restrictions, I can easily imagine that there will be ammontion to dogfights only and no one should be forced to it all the time, then the dynamics disappears.
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