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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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Old 01-06-2012, 08:00 AM
FS~Phat FS~Phat is offline
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Well, your kinda tying my hands here. My problems with the single player game are the same as everyone else that has posted issues. If I can't mention AI, FM, DM, working radio comms, anti aliasing etc. then your not really being fair, but all of those things together make the single player portion pretty much no fun. I actually think this is one of the points most of the folks here agree on. Right now, I fly COD as a civilian flight sim, I take a plane up and enjoy the cockpit and the feeling of flight for a little bit, but this sim was marketed as a combat flight sim. I go into the QMB and set up a 1 on 1 dogfight, get on the bandit's tail and as soon as I put a round or two in him, he starts barrel rolling like a pinwheel, and doing unrealistic moves and the fun is over. Again, this has been mentioned before and you might see it as a broad sweeping whine, but that doesn't mean it's not true and doesn't kill the experience.

I appreciate the tip on memory, but my issues are content related, not performance. COD runs very well on my rig after the last patch so I have no complaints there. My post that you are objecting to wasn't meant to be a generic "whine" but more of a disagreement with someone insinuating that the original IL-2 release is basically a mirror image of COD's release. I know Oleg is long gone, but I think it's a discredit to what he achieved by saying that the two are compareable like that.
Look what your asking for is a full-real closed cockpit experience like IL2 which has had 10 years of development to get it right.

If you are looking for a full-real type experience in CoD you will have to wait until more of the minor bugs are ironed out to get the full experience.
Some consider the game airquake like in its current state but i dont agree. Even in full-real now its actually a lot harder to play than IL2 ever was.

Some CEM features are not working as intended but as I mostly fly Allies and in full manual CEM, I cant comment on how the CEM issues effect play for Axis, but I dont see a problem with full manual CEM in any Red planes I fly. From what I've read full manual CEM seems to be working for Axis planes, they just have some auto CEM issues like the spit used to have in the first release.

If you turn the AI down a notch from Ace they apparently stop the wild maneuvering. Not the perfect answer but it does the trick.

DM - yes it still has some issues but for the most part it is miles ahead of IL2.
I havent personally seen any DM problems in my last few weeks of offline or online play but I have obviously seen others post pics with some strange DM issues. It's not perfect but it doesnt spoil the fun for me.

FM - If you've been around a while you know the FM will get adjusted throughout the sims life, as new data or improvements to the FM engine get made. Sometimes it swings in the favor of Allies and sometimes Axis.
The FM needs improvement and is tweaked throughout the Sims life.

For me, now after logging another 40hrs+ in over the xmas break in both IL2 4.10.1M and CoD I will take the FM in CoD any day of the week.
The CoD planes are much closer matched to what I perceive as reality in regard to handling, acceleration, stall etc (known altitude issues aside for the moment) IL2 FMs are all over the shop now because of the tinkering since 4.09M. That's the biggest reason I and many of my squad stopped flying IL2 so I understand your concerns but I think the FM is pretty damn good and the planes are a pretty good matchup.

As for Furbs added comments on Sound/Graphics..
I have the occasional engine go silent at different speeds but generally only when its damaged and the sounds are miles from where they were only a couple of patches ago. They too are being worked on by a new developer in the team and he has worked miracles compared to what we had. And it will only get better. The silent engine is the only issues ive ever experienced.
Graphics is also miles better and now, reliable and stutter free since the last couple patches. Performance isnt great but its smoothness that counts in Flight sim not Max FPS. The new engine should address the remaining performance issues.

As far as CTDs go.... Well i guess they can happen but I dont experience them. Perhaps its OS dependent, but it is almost certainly config/system related issues with variances in individual users machines. This is true of most games Ive played in the last 5 years. BF3, MW3 and Skyrim crash more often on my system than CoD FWIW and many other users too have a lot more issues than I generally have.

My key recommendation here..
Use Win 7 64bit SP1 with 8GB Ram, a fast quad core processor with a 1.3GB Ram GPU as minimum.
Run a registry cleaner
Run a .net 4.0 repair
Delete game cache and dont tinker with settings in the ini files.
Use the lastest drivers for everything not just GPU (use driver cleaner if necessary)
Do a clean install of CoD if necessary.
If Overclocking, try stock clocks to test for stability
Last resort do a clean OS install.

And now back on topic please! This is an interesting thread about Co-Op!

PS I've spent more on my Rig than several of your systems put together so dont talk to me about disappointment. Ive been there... and now very happy with what I get out of the sim after the last couple patches.

Last edited by FS~Phat; 01-06-2012 at 08:03 AM.
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Old 01-06-2012, 08:17 AM
Tree_UK
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Well I build gaming PC's for a living and have been doing so for 10 years, my current rig runs at 4.7ghz with an i7 sandy bridge, 8 Gb of Ram and a GTX580 graphics card. The rig is water cooled and im running Windows 64 ultimate. No other game i run crashes, I run BF3 fully maxed out at 1920x1200 without a glitch. To suggest that the CTD in CLOD is a problem with users PC's is frankly absurd. Its a known problem with the graphics engine that luthier as already confirmed.

Anyway like you say lets get back on track, who as managed to get a Coop running successfully??

Phat, your PC is awsome and i completely respect your knowledge on the subject, but there are far more people suffering from the CTD than not. How have you got on with your SLI setup, many many months ago Luthier told us that the next Nvidia driver release will support SLI, there as been many releases since then but no CLOD config. Is yours running fully optimized?

Last edited by Tree_UK; 01-06-2012 at 08:23 AM.
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  #3  
Old 01-06-2012, 08:30 AM
FS~Phat FS~Phat is offline
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Originally Posted by Tree_UK View Post
Well I build gaming PC's for a living and have been doing so for 10 years, my current rig runs at 4.7ghz with an i7 sandy bridge, 8 Gb of Ram and a GTX580 graphics card. The rig is water cooled and im running Windows 64 ultimate. No other game i run crashes, I run BF3 fully maxed out at 1920x1200 without a glitch. To suggest that the CTD in CLOD is a problem with users PC's is frankly absurd. Its a known problem with the graphics engine that luthier as already confirmed.

Anyway like you say lets get back on track, who as managed to get a Coop running successfully??

Phat, your PC is awsome and i completely respect your knowledge on the subject, but there are far more people suffering from the CTD than not. How have you got on with your SLI setup, many many months ago Luthier told us that the next Nvidia driver release will support SLI, there as been many releases since then but no CLOD config. Is yours running fully optimized?
I run in 4way SLI Split frame rendering mode. AFR creates too many stutters because the drivers arent optimised.
In SFR mode it runs smooth as silk and everything maxed with 8xAA and GPUs all at 100% utilisation. Not the fastest running game in SFR but at least its smooth and consistent. Minimum 40FPS and Avg 50FPS max 120FPS.
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Old 01-06-2012, 08:51 AM
Tree_UK
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Originally Posted by FS~Phat View Post
I run in 4way SLI Split frame rendering mode. AFR creates too many stutters because the drivers arent optimised.
In SFR mode it runs smooth as silk and everything maxed with 8xAA and GPUs all at 100% utilisation. Not the fastest running game in SFR but at least its smooth and consistent. Minimum 40FPS and Avg 50FPS max 120FPS.
Are you certain that the AA is working phat, ive yet to see anyone show a screen shot with AA on?
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Old 01-06-2012, 09:06 AM
FS~Phat FS~Phat is offline
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Are you certain that the AA is working phat, ive yet to see anyone show a screen shot with AA on?
AA definitely works but not on all surfaces. I can see the difference. Ill see if I can get a couple screen shots to illustrate.
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Old 01-06-2012, 08:58 AM
Force10 Force10 is offline
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You made a lot of valid points Phat, and I am glad that the issues at present don't keep you from enjoying the sim. I think I can sum up my situation sort of like this: COD with it's great cockpits and feeling of flight have ruined me for IL-2 1946, 46 just seems too cartoony now. COD with all of the issues for offline play has also ruined me for COD...so there you have it. Between a rock and a hard place. Thats why I end up here looking for good news instead of flying either of them.

Anyway, back on topic(sort of): Blackdog was making a comparison of Launch version of IL-2 vs Launch version of COD. Not the 10 years of work 1946 of present. If you look at the Combatsim review link Furbs posted, you will see him talk about a great co-op mission he flew with a friend. This is out of the box IL-2 he's talking about here, so I don't think the comparison he was making was valid.
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Old 01-06-2012, 10:27 AM
FS~Phat FS~Phat is offline
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Originally Posted by Force10 View Post
You made a lot of valid points Phat, and I am glad that the issues at present don't keep you from enjoying the sim. I think I can sum up my situation sort of like this: COD with it's great cockpits and feeling of flight have ruined me for IL-2 1946, 46 just seems too cartoony now. COD with all of the issues for offline play has also ruined me for COD...so there you have it. Between a rock and a hard place. Thats why I end up here looking for good news instead of flying either of them.

Anyway, back on topic(sort of): Blackdog was making a comparison of Launch version of IL-2 vs Launch version of COD. Not the 10 years of work 1946 of present. If you look at the Combatsim review link Furbs posted, you will see him talk about a great co-op mission he flew with a friend. This is out of the box IL-2 he's talking about here, so I don't think the comparison he was making was valid.
Can I suggest you and others persevere with it especially online in the ATAG servers. They are a little less air quake than some. It's very rewarding if you can look past some of the imperfections that will be ironed out hopefully shortly and this co-op option is showing a lot of promise!
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Old 01-06-2012, 10:41 AM
Tree_UK
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Originally Posted by FS~Phat View Post
Can I suggest you and others persevere with it especially online in the ATAG servers. They are a little less air quake than some. It's very rewarding if you can look past some of the imperfections that will be ironed out hopefully shortly and this co-op option is showing a lot of promise!
I have tried mate, truly I have, but my story goes like this,

Go through take off procedure, warm engine up. Start to taxi, get straffed, not all the time but fairly often. Restart take off procedure, finally take off, gain some altitude whilst orbiting. Spot a distant dot, gain on it and try to identify, oh its disappeared. See flak below, drop in on enemy aircraft, he hasn't seen me, line up my sights and WHAM, crash to desk top. Multiply many times....then give up.
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Old 01-06-2012, 10:46 AM
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JG52Krupi JG52Krupi is offline
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Originally Posted by Tree_UK View Post
I have tried mate, truly I have, but my story goes like this,

Go through take off procedure, warm engine up. Start to taxi, get straffed, not all the time but fairly often. Restart take off procedure, finally take off, gain some altitude whilst orbiting. Spot a distant dot, gain on it and try to identify, oh its disappeared. See flak below, drop in on enemy aircraft, he hasn't seen me, line up my sights and WHAM, crash to desk top. Multiply many times....then give up.
Well drop your graphic settings the game crashes a lot less for me since I have turned off shadows and the ghost dot problem is not a problem for me any more.
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Old 01-06-2012, 10:55 AM
FS~Phat FS~Phat is offline
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Originally Posted by Tree_UK View Post
I have tried mate, truly I have, but my story goes like this,

Go through take off procedure, warm engine up. Start to taxi, get straffed, not all the time but fairly often. Restart take off procedure, finally take off, gain some altitude whilst orbiting. Spot a distant dot, gain on it and try to identify, oh its disappeared. See flak below, drop in on enemy aircraft, he hasn't seen me, line up my sights and WHAM, crash to desk top. Multiply many times....then give up.
I used to see the phantom dot enemies but to be honest since playing on ATAG haven't seen it once. As for straffing, it's part of the game and I know it can be frustrating, you just have to move bases. As for crashing, how are your GPU temps? My GTX 580s used to overheat with default max fan speeds. Before I got my water cooling blocks on I Flashed the bios to enable 100% fan which stopped a lot of crashing. Now on water they run at 52c and with the latest drivers I don't get any launcher CTD.
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