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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 01-04-2012, 10:52 AM
MoGas MoGas is offline
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Originally Posted by JG52Krupi View Post
Yes but all airfield can be dominated if the teams are not balanced that's the problem I raised.

yes sure...

I see the trend too, that BLUE covers Manston (SpitII base) more, besides the H14 zone, what means Ramsgate too...

Last edited by MoGas; 01-04-2012 at 10:54 AM.
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  #2  
Old 01-04-2012, 11:57 AM
ATAG_Dutch ATAG_Dutch is offline
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Take off from Maidstone and head for Manston/Ramsgate, gaining altitude on the way.
You'll soon see messages in your chatbox saying 'such-a-body in a 109/110 killed whoever in a spit I/Ia/IIa before it could take off'.

By the time you get there you'll have a good altitude advantage so go get 'em.

And as Klem says below, do it in teams!

Last edited by ATAG_Dutch; 01-04-2012 at 12:02 PM.
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  #3  
Old 01-04-2012, 11:49 PM
jimbop jimbop is offline
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Originally Posted by ATAG_Dutch View Post
Take off from Maidstone and head for Manston/Ramsgate, gaining altitude on the way.
You'll soon see messages in your chatbox saying 'such-a-body in a 109/110 killed whoever in a spit I/Ia/IIa before it could take off'.

By the time you get there you'll have a good altitude advantage so go get 'em.

And as Klem says below, do it in teams!
+1. Go inland, get a Hurri Rotol and come back to Manston/Hawkinge. It might take 10 min but you will have as much energy and speed advantage as you want by then. Oh, and improving low level AA would sure help.
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  #4  
Old 01-04-2012, 11:57 AM
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klem klem is offline
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I always fly Red. We're often outnumbered but I consider that to be just a 'bad day' and also 'target rich'. I've never seen an outrageous imbalance but I'm usually on when there are 50+ on the server and it seems to settle into a moderate imbalance, say 30:20 worst case, which is ok. Not to mention historical if more blues would fly bombers.

We sometimes takeoff from Eastchurch, especially if Manston and/or Hawkinge are being vulched. The vulchers are too lazy to fly that far and work out which fields are being actively used and it doesn't take us long to get to the coastal fields from there by which time we are formed up at combat altitude and usually at an advantage over the vulchers.

I'm afraid that if you want to jump up at Hawkinge/Manston for a quick fight you are exposing yourself if vulchers are active. Also if you fight alone you are asking for trouble. You don't need to be in a squad, just get on TS and talk to the other guys, throw a 'unit' together and think before you launch.

I do think the SpitIIa's should be moved to an inland field to avoid making Manston an obvious target and reduce to some extent the impact of the IIa which the blues don't like. If you want to fly the "Uber Spit" you should have to work for it. Also, all inland fields should have either the Spit1s or Hurricanes available (maybe they do?) to encourage people away from their death-wish takeoffs on the coast.

Any other ideas requiring tactics over quick kills will prevent the server becoming a "dogfight server".
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  #5  
Old 01-04-2012, 02:08 PM
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ATAG_MajorBorris ATAG_MajorBorris is offline
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Originally Posted by klem View Post
I always fly Red. We're often outnumbered but I consider that to be just a 'bad day' and also 'target rich'. I've never seen an outrageous imbalance but I'm usually on when there are 50+ on the server and it seems to settle into a moderate imbalance, say 30:20 worst case, which is ok. Not to mention historical if more blues would fly bombers.

We sometimes takeoff from Eastchurch, especially if Manston and/or Hawkinge are being vulched. The vulchers are too lazy to fly that far and work out which fields are being actively used and it doesn't take us long to get to the coastal fields from there by which time we are formed up at combat altitude and usually at an advantage over the vulchers.

I'm afraid that if you want to jump up at Hawkinge/Manston for a quick fight you are exposing yourself if vulchers are active. Also if you fight alone you are asking for trouble. You don't need to be in a squad, just get on TS and talk to the other guys, throw a 'unit' together and think before you launch.

I do think the SpitIIa's should be moved to an inland field to avoid making Manston an obvious target and reduce to some extent the impact of the IIa which the blues don't like. If you want to fly the "Uber Spit" you should have to work for it. Also, all inland fields should have either the Spit1s or Hurricanes available (maybe they do?) to encourage people away from their death-wish takeoffs on the coast.

Any other ideas requiring tactics over quick kills will prevent the server becoming a "dogfight server".
I had a complete reply ready in my mind after reading several posts and then Klem summed up all of my thoughts and wrote them down (thanks Klem).

I think that if red follows Klems advise there really isn’t much of an issue even when outnumbered.

The real issue is balanced numbers of blue bombers compared to blue fighters. I think that blue can outnumber red 2/1 all the time with half bombers half fighters and red could still do well with motivated tactics/teamwork/coms.

Getting the bombers to affect the objectives is something that will come with time but it wouldn’t hurt if the developers make it a little easier for the mission builders to create.

Big on my wish list also is for a bomber to bomb buildings and score/affect objectives, we need a big carrot for more people to fly bombers and what better then a industrial complex or train station that gets a score on the netstats and affects a airfields ordinance/ammo/fuel for instance or airfield hangers that when destroyed block the spawn or quality if plane type maybe. The possibilities are endless and the strategy limitless all we need is a push from the developers to help us make this the Battle of Britain and not the dogfight of Britain.

Even all that wont help players want to bomb more if they don’t have escort, I find that even as the lone blue bomber much of the time, getting escort is a hit or miss situation and escorts will happily leave to shoot at bomber formations passing by.

Of course the game freezes and crashes when flying formation with virtualy any twin engine aircraft will need to be fixed before any of this matters and last but not least working horizontal stablizer/gyro compass/auto pilot/gunner posistions for all the bombers in game

Klem's observations of the airfield balance are good as well and I am sure Bliss will enjoy the read.


Thanks Klem

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Last edited by ATAG_MajorBorris; 01-04-2012 at 03:15 PM.
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  #6  
Old 01-04-2012, 02:18 PM
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JG52Krupi JG52Krupi is offline
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I agree with klem except for the death wish take off, normally you can get off the ground at hawkinge and normally you can find a 109 that has lost all his e and can be tempted into a dogfight. Only with a out of balance number does this become a problem.
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Old 01-06-2012, 05:37 AM
ATAG_Doc ATAG_Doc is offline
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Originally Posted by MoGas View Post
yes sure...

I see the trend too, that BLUE covers Manston (SpitII base) more, besides the H14 zone, what means Ramsgate too...
Sometimes these 2 are closed for remodeling. Started after frequent PK's by a Spitty when spawning at Pihen.
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Old 01-06-2012, 06:21 PM
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What about splitting the IIas up maybe 3 at Ramsgate and 2 where the Blenhimes spawns down by Lympne...or somewhere else further south. Just a thought..



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  #9  
Old 01-06-2012, 07:09 PM
Blackdog_kt Blackdog_kt is offline
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Blen's spawn at Littlestone, just a few miles from Lympne. These bases are already on the coast and very easy to cover for blue.

It's not a bad idea to split the IIa numbers between two bases to give them a better chance and make it harder for blue to cover them, but the selection of these bases needs some attention.

For example, if they spawn at Lypne then the IIas will still get vulched and it's also very easy to shut down any red bomber ops due to the small distance to Littlestone.

I think the main solution to this issue is more low level flak (small caliber, high rate of fire). Has anyone managed to get flak to work with sound locators or radar in the FMB? If this was done only for the low level flak, it would be enough to increase their accuracy and make vulching harder for both teams.

Mind you, i'm not against vulching mind, i'll fly either team, i might vulch and i won't complain if it happens to me. I think we just need a way to make vulching a bit more dangerous to reflect how it was in real life. If people can get organized in a group to make a low level attack with bombs and strafing runs against a well defended target, i'm fine with that.

It seems that what most people object to is a single or couple of fighters shutting down an entire enemy airfield with near impunity while lingering in range of flak, not the risk of getting bounced while having a reasonable fighting chance.
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  #10  
Old 01-07-2012, 10:10 AM
Skoshi Tiger Skoshi Tiger is offline
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Originally Posted by Blackdog_kt View Post
It seems that what most people object to is a single or couple of fighters shutting down an entire enemy airfield with near impunity while lingering in range of flak, not the risk of getting bounced while having a reasonable fighting chance.
No wonder the original BoB pilots got in trouble for galavanting off across the channel looking for kills when their main jobs were to protect their own airfields, convoys, cities etc!

Not that I don't mind having an escort when taking a Blenheim after that invasion fleet!

I think we need more people on team speak to help coordinate our activities!

Cheers
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