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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #41  
Old 12-31-2011, 11:44 AM
Ataros Ataros is offline
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Originally Posted by Madfish View Post
It can be "just" co-op, yes - but also a large dynamic and co-opable campaign map, side mission co-op on live online servers (e.g. an online dogfight map could have numerous co-op missions if you find a few guys and want to fly with them etc.)
Exactly. This is important. I hope as soon as this project is ready http://forum.1cpublishing.eu/showpos...0&postcount=71 Banks will integrate some sort of coop mechanics into it at a later stage. E.g. players would be able to create coop flights via the TAB-4 menu to attack current objectives.
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  #42  
Old 12-31-2011, 04:15 PM
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Very good reply's thanks chaps, but i still think we should have and i cant see what harm it could do to have both ways.
making CO-OPs still should be easy and intuitive, and be simple enough for anyone to make, adjust and play.

I hope Luthier will change his mind and see this, until he does i think there will be no online wars.
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  #43  
Old 12-31-2011, 06:16 PM
HR_Naglfar HR_Naglfar is offline
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Originally Posted by furbs View Post
Very good reply's thanks chaps, but i still think we should have and i cant see what harm it could do to have both ways.
making CO-OPs still should be easy and intuitive, and be simple enough for anyone to make, adjust and play.

I hope Luthier will change his mind and see this, until he does i think there will be no online wars.
Well there's no need of old coops to make an online war... I think that right now it's possible to make a classic online war (generating missions, reporting logs, all that...). I don't see what's the problem to make that.

But the possibilities that you have with scripts are way better than that. You can make a 24/7 war, moving ground units, generating air missions and watching all these movements in a web browser map in real time. Just like a SEOW, but in real time.

Or you can make it with dynamic ground movements. Like the ADW but without stopping to load the next mission.

And a lot of things more can be done, but all this needs time, and people willing to do it.


Personally I think that, speaking only about online wars, the old coop system is a thing from the past and no longer needed.
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  #44  
Old 12-31-2011, 06:42 PM
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Lets hope your right, and time will tell. Because so far NOTHING is happening online for sqds apart from air quake on ATAG.

Ive not seen one new style coop(how do we find one?) online so far.
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Last edited by furbs; 12-31-2011 at 06:45 PM.
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  #45  
Old 01-01-2012, 04:59 PM
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Lets hope your right, and time will tell. Because so far NOTHING is happening online for sqds apart from air quake on ATAG.

Ive not seen one new style coop(how do we find one?) online so far.
Certainly true for the Dangerdogz.

We wait patiently..........
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  #46  
Old 01-01-2012, 06:00 PM
Chivas Chivas is offline
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There probably won't be an exodus of simmers from 46 to play COD online until most of the issues are fixed for people with average computers. Personally I've been able to fly the ATAG server with no problems. Not sure if its because I have decent computer with a separate OP and SSD for COD only, or just lucky.
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  #47  
Old 01-01-2012, 06:58 PM
KG26_Alpha KG26_Alpha is offline
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Originally Posted by Chivas View Post
There probably won't be an exodus of simmers from 46 to play COD online until most of the issues are fixed for people with average computers. Personally I've been able to fly the ATAG server with no problems. Not sure if its because I have decent computer with a separate OP and SSD for COD only, or just lucky.
Don't think pc powers the main problem holding up migration, its simply the fact the transition is so difficult, GUI, Steam, etc etc.
Many IL2 1946 users are used to the Hyperlobby and the format used to fly there,
CoD in its present form suits the casual lone wolf DF server flyer as it has no "soul" or community as of yet.

Until it becomes more user friendly and Squad orientated it will remain as it is a DF server quake game.

Lessons should have been learnt and integrated into CoD from the way people use IL2 1946 to keep the continuity and migration simpler.

The Hyperlobby community has been supporting new users to IL2 1946 for more years than I can remember, leading to increased sales
and generally keeping a huge interest gong with the IL2 series.

I cant see a few Dog Fight servers on Steam holding user interest for long.


.

Last edited by KG26_Alpha; 01-01-2012 at 07:06 PM.
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  #48  
Old 01-01-2012, 07:10 PM
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Originally Posted by KG26_Alpha View Post
Don't think pc powers the main problem holding up migration, its simply the fact the transition is so difficult, GUI, Steam, etc etc.
Many IL2 1946 users are used to the Hyperlobby and the format used to fly there,
CoD in its present form suits the casual lone wolf DF server flyer as it has no "soul" or community as of yet.

Until it becomes more user friendly and Squad orientated it will remain as it is a DF server quake game.

Lessons should have been learnt and integrated into CoD from the way people use IL2 1946 to keep the continuity and migration simpler.

The Hyperlobby community has been supporting new users to IL2 1946 for more years than I can remember, leading to increased sales
and generally keeping a huge interest gong with the IL2 series.

I cant see a few Dog Fight servers on Steam holding user interest for long.


.
quoted for truth, spot on.

anyway, roll on 4.11.

Last edited by fruitbat; 01-01-2012 at 07:20 PM.
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  #49  
Old 01-01-2012, 07:25 PM
pupo162 pupo162 is offline
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Quote:
Originally Posted by KG26_Alpha View Post
Don't think pc powers the main problem holding up migration, its simply the fact the transition is so difficult, GUI, Steam, etc etc.
Many IL2 1946 users are used to the Hyperlobby and the format used to fly there,
CoD in its present form suits the casual lone wolf DF server flyer as it has no "soul" or community as of yet.

Until it becomes more user friendly and Squad orientated it will remain as it is a DF server quake game.

Lessons should have been learnt and integrated into CoD from the way people use IL2 1946 to keep the continuity and migration simpler.

The Hyperlobby community has been supporting new users to IL2 1946 for more years than I can remember, leading to increased sales
and generally keeping a huge interest gong with the IL2 series.

I cant see a few Dog Fight servers on Steam holding user interest for long.


.
this is true. when i decided to trey hte game online i googled " how to paly il2 online" go the link of hyperloby typed in chat "hi, im a noob" and then i had these like 5 offers to different squads and a lot of guys teaching me how to use it, and told me what foruns i should go to and all that stuff.
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  #50  
Old 01-01-2012, 07:30 PM
HR_Naglfar HR_Naglfar is offline
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So better not evolve and keep everything the same forever just to keep the continuity?

Hyperlobby also works with CoD btw...
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