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#1
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The cake is a lie......
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Intel Q9550 @3.3ghz(OC), Asus rampage extreme MOBO, Nvidia GTX470 1.2Gb Vram, 8Gb DDR3 Ram, Win 7 64bit ultimate edition |
#2
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This thread is about co ops, so talk about co ops...
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#3
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yes, lets get back on track, so any news on when the Co op's will be fixed?
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#4
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Dunno. Hopefully the devs can be persuaded to look at it again. Some people seem happy with the new set up, but I think there is a significant portion of the community IMO (I guess mainly squad flyers) that would prefer the old system. I don't know if it is just a GUI issue or the whole system.
My own opinion is there was absolutely nothing wrong with the old system, but who knows what will be developed for this series in the future. |
#5
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Personally I don't think the developer has stopped looking at it. It appears their plan is to have a server platform with plenty of options to satisfy most simmers and the SDK will probably help the community further modify the platform. There is a huge amount of documentation to be done yet, never mind every other aspect of the sim they are still working on.
It will be a Keystone Cop movie in the developers office until the basic game engine is working. Until then I still enjoy the odd flight on the ATAG server where I can fly my ground attack mission or air interdiction against humans and AI, most everyone on comms, much the same way I did flying COOPs just without the wait. The fine details will come eventually.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
#6
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Respect
![]() I am hoping Co-op will come back with a properly implemented gui.
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![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
#7
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Yes, personally I'm not saying that it has to be like the old gui, it wasn't perfect and had it's flaws. I suggest that the developers take a look at other games, not just flight sims. There's nothing wrong in borrowing something that works.
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#8
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Personally, developing a script that loads on coop after the other after a certain time would be nice. So that you have a list of planes that you can take and will take off at 10AM, you fly and land, wait, then another list of planes pop up for the 11AM sortie. this would result in a continuous dogfight style gameplay, but would create a wave effect, rather than a "resupply the front line" one. by lsit i mean the il2 1946 coop plane select thingy. |
#9
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I believe Co-Op is now already possibly much better than it ever was. It's just a different approach and map makers need to re-think.
If the community could get a few coders on board and the SDK and some documentation get's released I believe the current system can be MUCH more than co-op. It can be "just" co-op, yes - but also a large dynamic and co-opable campaign map, side mission co-op on live online servers (e.g. an online dogfight map could have numerous co-op missions if you find a few guys and want to fly with them etc.) The only downside is that there is a bit of lack of documentation. And that the scripting part needs to be provided by community members - which often is very unreliable and tedious. That said I'm really wondering why there isn't a forum section (or sub section) just for co-op maps. It'd help people make them, talk about how to make them and share them without the clutter of a merged universal forum. My suggestion:
I strongly believe co-op is a great aspect of any multiplayer game and should be very much cared for. |
#10
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