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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 12-30-2011, 07:38 PM
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The cake is a lie......
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Old 12-30-2011, 07:42 PM
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This thread is about co ops, so talk about co ops...
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Old 12-30-2011, 07:44 PM
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This thread is about co ops, so talk about co ops...
yes, lets get back on track, so any news on when the Co op's will be fixed?
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Old 12-30-2011, 07:47 PM
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Dunno. Hopefully the devs can be persuaded to look at it again. Some people seem happy with the new set up, but I think there is a significant portion of the community IMO (I guess mainly squad flyers) that would prefer the old system. I don't know if it is just a GUI issue or the whole system.
My own opinion is there was absolutely nothing wrong with the old system, but who knows what will be developed for this series in the future.
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Old 12-30-2011, 08:07 PM
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Personally I don't think the developer has stopped looking at it. It appears their plan is to have a server platform with plenty of options to satisfy most simmers and the SDK will probably help the community further modify the platform. There is a huge amount of documentation to be done yet, never mind every other aspect of the sim they are still working on.

It will be a Keystone Cop movie in the developers office until the basic game engine is working. Until then I still enjoy the odd flight on the ATAG server where I can fly my ground attack mission or air interdiction against humans and AI, most everyone on comms, much the same way I did flying COOPs just without the wait. The fine details will come eventually.
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Old 12-30-2011, 09:21 PM
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Quote:
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The cake is a lie......
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I am hoping Co-op will come back with a properly implemented gui.
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Old 12-30-2011, 10:02 PM
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I am hoping Co-op will come back with a properly implemented gui.
Yes, personally I'm not saying that it has to be like the old gui, it wasn't perfect and had it's flaws. I suggest that the developers take a look at other games, not just flight sims. There's nothing wrong in borrowing something that works.
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Old 12-30-2011, 11:42 PM
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Yes, personally I'm not saying that it has to be like the old gui, it wasn't perfect and had it's flaws. I suggest that the developers take a look at other games, not just flight sims. There's nothing wrong in borrowing something that works.
SO? waht do you think it is missing?


Personally, developing a script that loads on coop after the other after a certain time would be nice.

So that you have a list of planes that you can take and will take off at 10AM, you fly and land, wait, then another list of planes pop up for the 11AM sortie. this would result in a continuous dogfight style gameplay, but would create a wave effect, rather than a "resupply the front line" one.

by lsit i mean the il2 1946 coop plane select thingy.
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Old 12-31-2011, 09:08 AM
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I believe Co-Op is now already possibly much better than it ever was. It's just a different approach and map makers need to re-think.

If the community could get a few coders on board and the SDK and some documentation get's released I believe the current system can be MUCH more than co-op. It can be "just" co-op, yes - but also a large dynamic and co-opable campaign map, side mission co-op on live online servers (e.g. an online dogfight map could have numerous co-op missions if you find a few guys and want to fly with them etc.)

The only downside is that there is a bit of lack of documentation. And that the scripting part needs to be provided by community members - which often is very unreliable and tedious.

That said I'm really wondering why there isn't a forum section (or sub section) just for co-op maps. It'd help people make them, talk about how to make them and share them without the clutter of a merged universal forum.

My suggestion:
  • developers could provide a sticky detailing their view on how the co-op's should be done in the game now and providing some great code snippets and links to documentation to help the community using the new style co-op's
  • developers / moderators could create a sub-forum under the "CoD Multiplayer" board.
  • moderators could maintain a sticky post providing a list with co-op maps, documentation etc.
  • regulars could describe specific scenarios and tell about how they would envision the co-op to work, eventually this can be solved already and if not it could be seen and discussed as a suggestion eventually
  • experts in coding could provide their code snippets
  • expert map makers could post tutorials on which code snips they used and how. videos or pictured and detailed posts would be easy to understand.
  • everyone could visit the forum and either get into mapping or try and play the co-op missions provided by the community.

I strongly believe co-op is a great aspect of any multiplayer game and should be very much cared for.
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Old 12-31-2011, 11:44 AM
Ataros Ataros is offline
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It can be "just" co-op, yes - but also a large dynamic and co-opable campaign map, side mission co-op on live online servers (e.g. an online dogfight map could have numerous co-op missions if you find a few guys and want to fly with them etc.)
Exactly. This is important. I hope as soon as this project is ready http://forum.1cpublishing.eu/showpos...0&postcount=71 Banks will integrate some sort of coop mechanics into it at a later stage. E.g. players would be able to create coop flights via the TAB-4 menu to attack current objectives.
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