Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 12-29-2011, 04:33 PM
desastersoft desastersoft is offline
Approved Member
 
Join Date: May 2010
Posts: 69
Default

Gentlemen!

The most things i read about the AI behavior are consequences of incorrect mission building. If you do the things correct in FMB, the AI is a very good and realistc one. If you behave wrong in FMB, than you have some Problem. This belongs also to the Quick Missions, from what, imho, most must be "rewritten". By spending now more than 1.000 Hours in the great FMB of CloD and over 770 Hours in Combat tests for the builded Missions, i realy stay on that point of view.

But i think this will not bother the AI discussion .

Cheers
Thomas
Reply With Quote
  #2  
Old 12-29-2011, 04:50 PM
Frequent_Flyer's Avatar
Frequent_Flyer Frequent_Flyer is offline
Approved Member
 
Join Date: Sep 2010
Location: Chicago, IL-US
Posts: 166
Default

Quote:
Originally Posted by desastersoft View Post
Gentlemen!

The most things i read about the AI behavior are consequences of incorrect mission building. If you do the things correct in FMB, the AI is a very good and realistc one. If you behave wrong in FMB, than you have some Problem. This belongs also to the Quick Missions, from what, imho, most must be "rewritten". By spending now more than 1.000 Hours in the great FMB of CloD and over 770 Hours in Combat tests for the builded Missions, i realy stay on that point of view.

But i think this will not bother the AI discussion .

Cheers
Thomas
Were you drinking heavily and/or under the influence of pyschtropic drugs during or preceeding the creation/testing of FMB ?
Reply With Quote
  #3  
Old 12-29-2011, 05:01 PM
csThor csThor is offline
Approved Member
 
Join Date: Oct 2007
Location: somewhere in Germany
Posts: 1,213
Default

Well, my personal "peeve" with the AI is the lack of what really separated experienced pilots from utterly green rookies - situational awareness.

A totally green pilot put into a combat aircraft will barely be able to do more than cling to his leader (and losing sight of him often enough, though). Such a pilot's attention is completely occupied by keeping the aircraft in the air and not losing sight of his formation. You can read that often enough in veteran's memories - they almost never saw the enemy aircraft during their first air combat.
Experience is gained through flying missions (and coming back in one piece ) and the first thing that improves is the situational awareness. Suddenly the pilot does have more and more routine in flying the aircraft so that he can keep most of his attention outside, scanning the skies for contacts or other unusual things. There are varying grades of situational awareness, there are pilots with little and pilots with a great load of it and often training or experience have nothing to do with gaining it, but only after a certain amount is gained other aspects of flying other skills improve (such as aerobatics, combat tactics or even shooting skills).

This brings us to what is my main "booo!" with the AI - it does know (always!) when an enemy aircraft is on its tail. There is no way to surprise the AI, once you get into shooting position it will start "waggling" from left to right so badly, that I get headaches after watching it for a while. There is no tactics involved - no sharp break turn, no steep dive, just that insane "wag the wing" stuff.

My 0,02 € ...
Reply With Quote
  #4  
Old 12-29-2011, 09:13 PM
planespotter planespotter is offline
Approved Member
 
Join Date: Sep 2007
Posts: 446
Default

Quote:
Originally Posted by desastersoft View Post
Gentlemen!

The most things i read about the AI behavior are consequences of incorrect mission building. If you do the things correct in FMB, the AI is a very good and realistc one. If you behave wrong in FMB, than you have some Problem. This belongs also to the Quick Missions, from what, imho, most must be "rewritten". By spending now more than 1.000 Hours in the great FMB of CloD and over 770 Hours in Combat tests for the builded Missions, i realy stay on that point of view.

But i think this will not bother the AI discussion .

Cheers
Thomas
Thomas Desastersoft....Interesting, yes and no. I have also spent many many hours in fmb and successful built some great fights. But how to explain what i describe above? Opposing aircraft sailing past each other without engaging? All with fuel, ammo, fighters set to free hunt (but same if set to attack bomber or attack fighter)...there is no logical situation whatsoever in which fighters set to free hunt should totally ignore bombers...it is my biggest AI groan, along with AI blowing off all their ammo in long pointless hosepipe bursts. And the ace AI is just silly the manoeuvres it uses the barrel rolls...i never set AI to ace in fmb. And ps instead of saying this what you write, if you have learned so much of the fmb, why do you not share it with us, some of your tips for maximising the ai would be very helpful!

Last edited by planespotter; 12-29-2011 at 09:19 PM.
Reply With Quote
  #5  
Old 12-29-2011, 11:38 PM
salmo salmo is offline
Approved Member
 
Join Date: Mar 2011
Posts: 632
Default

Problem: Ai have repetable, predictable behaviours.

Suggestion: develop Heuristic rather than scripted (repetative) Ai code.

Rationale: Ai often perform predictable manouvers. Heuristic logic would produce more human-like Ai performance.
__________________
When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash.

Get the latest COD Team Fusion patch info HERE
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:53 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.