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  #1  
Old 12-26-2011, 09:07 PM
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Treetop64 Treetop64 is offline
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"Prevented dead AI pilot from talking on radio"

Ok, now that is just creepy...
  #2  
Old 12-26-2011, 10:54 PM
MOG_Gunfighter MOG_Gunfighter is offline
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Question....

I saw on the list of new flyable planes the Crusader III. Is that the F-8 Crusader? I thought I was pretty knowledgeable about planes, but apparently not lol....

MOG_Gunfighter
  #3  
Old 12-27-2011, 12:19 AM
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Feathered_IV Feathered_IV is offline
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The Crusader tank. Not flyable however.
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Old 12-27-2011, 12:21 AM
ECV56_Guevara ECV56_Guevara is offline
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Quote:
Originally Posted by MOG_Gunfighter View Post
Question....

I saw on the list of new flyable planes the Crusader III. Is that the F-8 Crusader? I thought I was pretty knowledgeable about planes, but apparently not lol....

MOG_Gunfighter
It s not in the flyable planes list, it´s a tank:

http://en.wikipedia.org/wiki/Crusader_tank
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Bombing smurfs since a long time ago...
  #5  
Old 12-27-2011, 02:11 AM
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Sounds still suck.
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  #6  
Old 12-27-2011, 02:30 AM
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Fenrir Fenrir is offline
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Originally Posted by GF_Mastiff View Post
Sounds still suck.
Way to go Mastiff. No, really. I mean, your motivational efforts are quite something.

Next time you say "what the hell's wrong with this planet?" take a long hard look in the mirror chum. Might find a clue there.
  #7  
Old 12-27-2011, 07:11 AM
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GF_Mastiff's comment = Buzz Kill.

I'm sorry, but attitudes like that just kill me.

Like a bitter relative that receives gifts on Christmas that has to look past all the goodness of those gifts just to find what's wrong with them, then tells other about it.

The default sounds aren't as bad as many here purport. Could they be improved? Certainly. A half-decent sound card with good software, and good headphones - or at least a 2.1 speaker system - goes a long way in making the default sounds quite good in most cases, though.

Be thankful for what we got, which, in the case of IL-2 and other similarly in-depth games and sims, is an awful lot.
  #8  
Old 12-27-2011, 12:39 PM
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Quote:
Originally Posted by Treetop64 View Post
GF_Mastiff's comment = Buzz Kill.

I'm sorry, but attitudes like that just kill me.

Like a bitter relative that receives gifts on Christmas that has to look past all the goodness of those gifts just to find what's wrong with them, then tells other about it.

The default sounds aren't as bad as many here purport. Could they be improved? Certainly. A half-decent sound card with good software, and good headphones - or at least a 2.1 speaker system - goes a long way in making the default sounds quite good in most cases, though.

Be thankful for what we got, which, in the case of IL-2 and other similarly in-depth games and sims, is an awful lot.
Look, i've got a really good sound system, top end creative card, really nice 5.1 sound system, and yes it does make the default sounds better, and internally they are just about bearable, externally they are however awful, and if you make vids like i do sometimes, having only 6 different external sounds for all the planes is pretty 1999.

Don't misunderstand me, i am over the moon by what we're getting, but it is a fact that the sounds suck.

However, since on balance it is very unlikely that a mod activator won't appear for 4.11 at some point its moot, since i'll be able to mod the sounds anyway, and i think that TD have concentrated on more important things anyway.
  #9  
Old 12-27-2011, 07:32 AM
JG27_PapaFly JG27_PapaFly is offline
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TY Team Daidalos!

Does that mean that even the later spit models will eventually overheat? Sounds almost too good to be true.Those birds have always had the most physics-defying overheat model so far.

Looking forward to the AI changes, too. The dumb AI have prevented me from ever flying an offline campaign.

Is there a chance you guys might introduce following changes in 4.13?

1) Pilot fatigue as a realism option. IL2 models stick forces, so calculating the amount of physical work a pilot puts into his flying should be feasible. Also high-g conditions require contraction of all muscles in pilot's legs, buttocks and abdomen, which should further drain his energy stores.

2) Realistic behaviour of fletner trim tabs, especially in combination with ffb sticks. Those of you who own Condor (THE soaring sim) or are RL pilots know what i mean.

3) Strengthen the arrestor cables on all carriers. They should stop the planes MUCH faster. There's lots of real ww2 footage showing arestor cable behaviour.

S!
  #10  
Old 12-27-2011, 08:49 AM
pupo162 pupo162 is offline
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Quote:
Originally Posted by JG27_PapaFly View Post
TY Team Daidalos!

Does that mean that even the later spit models will eventually overheat? Sounds almost too good to be true.Those birds have always had the most physics-defying overheat model so far.

Looking forward to the AI changes, too. The dumb AI have prevented me from ever flying an offline campaign.

Is there a chance you guys might introduce following changes in 4.13?

1) Pilot fatigue as a realism option. IL2 models stick forces, so calculating the amount of physical work a pilot puts into his flying should be feasible. Also high-g conditions require contraction of all muscles in pilot's legs, buttocks and abdomen, which should further drain his energy stores.

2) Realistic behaviour of fletner trim tabs, especially in combination with ffb sticks. Those of you who own Condor (THE soaring sim) or are RL pilots know what i mean.

3) Strengthen the arrestor cables on all carriers. They should stop the planes MUCH faster. There's lots of real ww2 footage showing arestor cable behaviour.

S!
regarding 1, that would be really hard to simulate, since it al ldepends a lot on the phisical condition of the pilot, and how one reacts to huigh g maneuvers, and flying overall. im agaisnt it.

aobut 2, are you telling me that condor actually has a realsitic trim behaviour? meaning that if im flying and i trim the plane the joysitck will compasate for the force accordingly?? WOW, i need to try that. thank you
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