Quote:
Originally Posted by K_Freddie
NOPE, the business model that has worked for eons and will never die, is the one where you physically receive a (working) product that you pay for. A product that works on a PC with no internet connection. A product that does not require subscriptions.
Anything else is fools folly and if people fall for that... 'there is a fool born every day'.

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It worked fine for us consumers yes but like everything business, it's all about making more and more and more money. Why sell a full complete game with tons of features for only 40-60€ when you can sell half the content for the same money and then drip-feed with DLC?
It's here and it's here to stay, for good or worse. On one hand digital distribution basically tells you that you don't own the game you've bought, you just have the license to play it under certain conditions. On the other hand digital distribution has led to a boom of independent developers being able to distribute their games on their own without being shackled by big "evil" publishers, Minecraft being a great example.
I wouldn't feel like a fool, paying for content for IL-2, buying a virtual hat for my Skyrim character for 5€ would make me feel like one though

. It's all about what YOU want and what YOU are willing to pay for, just like capitalism should be. When I was a kid, I was on holiday with family and relatives many a years ago, we were at a market, I wanted to buy a souvenir elephant so I asked my aunt "how much should I pay for this?" and she answered "how much do you want it?", "very much" I replied "then that's what you should be prepared to pay" she said.