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#4
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Something like this:
Code:
if (actor != null) { if (actor is AiAirGroup) { var airgrp = (AiAirGroup)actor; // processing air group } else if (actor is AiAircraft) { var aircft = (AiAircaft)actor; // processing aircraft } else { LogMessage("Destroyed unknown actor type: {0}", actor.GetType().Name); } } Real problem for me, is in ActorDead handler, to separate between actor killed / disapeared events. Has someone solution? ![]() |
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