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CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#101
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No doubt about it, without radar we would have lost the BoB. We would have been no more effective in the air than we were in France and you know how that finished up.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#102
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100Km separation from Fighter to target .... Even if the targets were 3 X A380's you wouldn't be able to see them ![]() Also I didnt use any Generators. Will retest the mission without radar and report back. |
#103
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Retested. I took The Radartest2 mission. I removed the Radar1 object (The Transmitter towers) and the 4 Radar 2 objects (Receiver towers). U thw=en flew the spit from Biggin Hill to Dungeness (Heading 130... took about 20mins) until I ran into the HEIII's I did not get any Audio or text regarding contacts.
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#104
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Single player with me flying. I will re try with me on the ground.
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#105
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I thought the difference was due to offline vs. server as per ATAG_Bliss' query at #96?
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#106
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Historically a CH radar required both types of the Radar units seen in game. RADAR 1 represents the 4 Transmission (Tx) towers. Radar 2 represents a single Reciever (Rx) tower. In the real installation each TX tower had its own Rx tower. Ideally in game Radar 2 should be a group of 4 towers to match the 4 Tx towers that are contained in Radar 1.
I dont know how its coded in game as the whether you need to actually place both Rx and Tx towers for a COD radar to become active. I just did it this way to be graphically correct. Both Tx towers and Rx towers should have the same alignment. In addition CH stations were very directional. The coverage being at right angles to the array. Side lobes were pretty big so it wasn't a raygun by any means but still very directional ... hence the need for the number of CH stations in the chain. This insured overlap with few if any gaps. This directionality also being the reason that CH couldn't see inland ... the area behind the Towers being blind. Once the targets crossed the coast CH radar was useless ... the plots then only possible from Observer corps observations. |
#107
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Very interesting, was there not also high chain home and low chain home for high and low altitudes? Have you found this can be implemented?
So to make it work we need 4Tx Radar 1 and 4Rx radar 2 with the same orientation. When you spawn in a radar tower I assume its orientation is 0. Its pointing longways up and down. So to change it to detect East we just spin it 90. I thought they detected from their widest part not from the side? Do they have to be linked in anyway or need any other special requirements? Is the orientation the direction they will detect? Could Wotan be used to detect ships, Im sure I have read this somewhere? Or am I confusing this with late war German radar, something I know nothing about. Last edited by 5./JG27.Farber; 12-20-2011 at 11:07 AM. |
#108
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This mean that in the next event the CH towers are a valid target to BLUE side bombers...
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#109
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Your thought above reminds me of an old saying, "Mechanical Engineers build weapons of war, Civil Engineers build targets!" LOL
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#110
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Wotan stations were (at least in 1940) at Julianadorp (Den Helder), Audembert, Ecalgrain (Cherbourg) and Morlaix (Brest). |
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