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CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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Thank you, must have missed the list
![]() http://forum.1cpublishing.eu/showpos...18&postcount=1 Quote:
- Read Mission briefing - Host can kick client Last edited by 41Sqn_Banks; 12-18-2011 at 01:46 AM. |
#2
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New version 0.1.0.6 available: http://code.google.com/p/il2coop/downloads/list
The new version allows to "ready up" and features a overview over the players to see the ready status and the selected aircraft of each player. Last edited by 41Sqn_Banks; 12-18-2011 at 01:47 AM. |
#3
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I really hate co-op because i always felt that all AI in TODAY standards regards home computers are really stupid in combat flight sims.
But voted YES, because some like it! ![]() |
#4
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Not all CooPs have AI. Its the CooP interface and mission handling that make CooP preferred choice for online wars and squads. Last edited by KG26_Alpha; 12-18-2011 at 12:52 PM. |
#5
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EDIT. In case a mission-maker forgets to put AI on idle, could the host-script do this itself? E.g. prohibit AI takeoff before all players are ready? Is it possible to join a mission in progress and take a seat in one of AI planes? This should be a server-side option I think configurable in some sort of .ini or .txt file. Last edited by Ataros; 12-18-2011 at 03:11 PM. |
#6
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About setting the AI on idle: Definitly possible with really small effort. However ... setting the group on idle is not a good idea if it has airstart and is used by human pilots. The AI will circle around the first waypoint, but the human pilots will already fly around. Thats why the aircrafts are selected in the "lobby mission" before the mission starts. So there is no need to set them on idle. To join in progress could be made possible. Maybe I can read the values from the difficulty setting to determine if it is allowed. I think I also could make it possible to be able to rejoin into the same aircraft if a client disconnected due to timeout/launcher crash. I also have some ideas how to make it possible to read the briefing from within the "lobby mission". But well ... it's time to fly some coops first ![]() |
#7
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Thanks Banks,
a bit enlightenent so far but standing by for further progress thanks again, |
#8
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btw, what server are you flying in?
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#9
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I tested today and found some strange behavior after the players were moved into the mission aircraft, e.g.:
- Host: Prop pitch and Radiator didn't work until I activated the autopilot for a second - Client: Autopilot was enabled initialy, if deactivated the engine couldn't be started (oil and water temp. was at 0°C, not ambient temp) Can anyone confirm this? Or even better has someone an idea to solve this? @Tigertooo: Not much public online flying in the last weeks. The launcher crash is really annoying ... hopefully after the next patch I'll be at ATAG or III/JG27 more frequently. |
#10
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Could someone please post up an idiots guide to what the HOST has to do, then what the CLIENT has to do to use this mod please.
We are new to COD and as the host I am unsure if you need to start a server or a lobby from the MP screen. If you are the client do you have to DIRECT connect or should you see the server/lobby? The user guide unfortunately isn't idiot proof and i must be an idiot ![]() So a step by step guide would be great. Cheers |
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