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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 12-18-2011, 12:53 AM
41Sqn_Banks 41Sqn_Banks is offline
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Thank you, must have missed the list

http://forum.1cpublishing.eu/showpos...18&postcount=1
Quote:
Ready Room Check (0.1.0.5)
Clients
1. Select aircraft Check (0.1.0.5)
2. Arm aircraft
3. Ready up Check (0.1.0.6)

Host sees clients Check (0.1.0.6)
1. Selected aircraft Check (0.1.0.5)
2. Ready status Check (0.1.0.6)
3. Launch mission (start battle) when all ready. Check (0.1.0.5)

With the proviso.
All aircraft ready for take off as mission is launched with All pilots starting at the same time. Check (0.1.0.5)

Debriefing Room
1. Pilots mission results points or shared kills.
2. Pilots status , captured landed killed etc etc
3. Mission results territory or red/blue won

Close mission

Also the option to reload a mission without closing the Coop Server, all the Mission Load does is continue the current mission. Check (0.1.0.5)
I'd like to add:

- Read Mission briefing
- Host can kick client

Last edited by 41Sqn_Banks; 12-18-2011 at 01:46 AM.
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  #2  
Old 12-18-2011, 01:41 AM
41Sqn_Banks 41Sqn_Banks is offline
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New version 0.1.0.6 available: http://code.google.com/p/il2coop/downloads/list

The new version allows to "ready up" and features a overview over the players to see the ready status and the selected aircraft of each player.

Last edited by 41Sqn_Banks; 12-18-2011 at 01:47 AM.
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  #3  
Old 12-18-2011, 02:55 AM
LoBiSoMeM LoBiSoMeM is offline
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I really hate co-op because i always felt that all AI in TODAY standards regards home computers are really stupid in combat flight sims.

But voted YES, because some like it!

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  #4  
Old 12-18-2011, 12:43 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by 41Sqn_Banks View Post
New version 0.1.0.6 available: http://code.google.com/p/il2coop/downloads/list

The new version allows to "ready up" and features a overview over the players to see the ready status and the selected aircraft of each player.
Testing.............



Quote:
Originally Posted by LoBiSoMeM View Post
I really hate co-op because i always felt that all AI in TODAY standards regards home computers are really stupid in combat flight sims.

But voted YES, because some like it!


Not all CooPs have AI.

Its the CooP interface and mission handling that make CooP preferred choice for online wars and squads.

Last edited by KG26_Alpha; 12-18-2011 at 12:52 PM.
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  #5  
Old 12-18-2011, 02:34 PM
Ataros Ataros is offline
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Quote:
Originally Posted by 41Sqn_Banks View Post
New version 0.1.0.6 available: http://code.google.com/p/il2coop/downloads/list

The new version allows to "ready up" and features a overview over the players to see the ready status and the selected aircraft of each player.
Thank you very much! Could you please include a readme.txt explaining how to use the coop lobby into the archive?

EDIT. In case a mission-maker forgets to put AI on idle, could the host-script do this itself? E.g. prohibit AI takeoff before all players are ready?
Is it possible to join a mission in progress and take a seat in one of AI planes? This should be a server-side option I think configurable in some sort of .ini or .txt file.

Last edited by Ataros; 12-18-2011 at 03:11 PM.
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  #6  
Old 12-19-2011, 01:28 PM
41Sqn_Banks 41Sqn_Banks is offline
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Quote:
Originally Posted by Ataros View Post
Thank you very much! Could you please include a readme.txt explaining how to use the coop lobby into the archive?

EDIT. In case a mission-maker forgets to put AI on idle, could the host-script do this itself? E.g. prohibit AI takeoff before all players are ready?
Is it possible to join a mission in progress and take a seat in one of AI planes? This should be a server-side option I think configurable in some sort of .ini or .txt file.
Yes readme will be included in future. I think I may even create a installer.

About setting the AI on idle: Definitly possible with really small effort. However ... setting the group on idle is not a good idea if it has airstart and is used by human pilots. The AI will circle around the first waypoint, but the human pilots will already fly around. Thats why the aircrafts are selected in the "lobby mission" before the mission starts. So there is no need to set them on idle.

To join in progress could be made possible. Maybe I can read the values from the difficulty setting to determine if it is allowed. I think I also could make it possible to be able to rejoin into the same aircraft if a client disconnected due to timeout/launcher crash.

I also have some ideas how to make it possible to read the briefing from within the "lobby mission".

But well ... it's time to fly some coops first
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  #7  
Old 12-19-2011, 06:52 PM
Tigertooo Tigertooo is offline
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Thanks Banks,
a bit enlightenent so far but standing by for further progress
thanks again,
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  #8  
Old 12-19-2011, 07:02 PM
Tigertooo Tigertooo is offline
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btw, what server are you flying in?
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  #9  
Old 12-19-2011, 08:19 PM
41Sqn_Banks 41Sqn_Banks is offline
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I tested today and found some strange behavior after the players were moved into the mission aircraft, e.g.:
- Host: Prop pitch and Radiator didn't work until I activated the autopilot for a second
- Client: Autopilot was enabled initialy, if deactivated the engine couldn't be started (oil and water temp. was at 0°C, not ambient temp)

Can anyone confirm this? Or even better has someone an idea to solve this?

@Tigertooo: Not much public online flying in the last weeks. The launcher crash is really annoying ... hopefully after the next patch I'll be at ATAG or III/JG27 more frequently.
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  #10  
Old 02-18-2012, 08:51 PM
Dai-San Dai-San is offline
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Could someone please post up an idiots guide to what the HOST has to do, then what the CLIENT has to do to use this mod please.

We are new to COD and as the host I am unsure if you need to start a server or a lobby from the MP screen.

If you are the client do you have to DIRECT connect or should you see the server/lobby?

The user guide unfortunately isn't idiot proof and i must be an idiot

So a step by step guide would be great.

Cheers
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