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Old 12-16-2011, 09:07 PM
Pursuivant Pursuivant is offline
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Originally Posted by KG26_Alpha View Post
This was asked for years ago but was told netcode blah blah blah by Oleg and team
I'm more inclined to trust DT's comments about what is, and isn't possible with IL2. Like the rest of us, they're fans who are driven by love of the game rather than profit.
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Old 12-17-2011, 11:59 AM
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Fenice_1965 Fenice_1965 is offline
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Default fighters / bombers percentage in multiplayer

Is it possible to have a feature in dogfight maps to limit the percentage of fighters and bombers.
Example: You build a map balancing it for a server of 50 players. You can put an aircraft limit to 12 fighters. So the rest is bombers.
Problem is: if the server has 12 players for side in....and everybody chooses fighters the mission design is altered.

If I can set aircraft limitation by percentage...example 50% fighters....with 12 players in I can have 6 bomber and six fighters. The mission design remains untouched.
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Old 12-17-2011, 06:38 PM
KG26_Alpha KG26_Alpha is offline
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I'm more inclined to trust DT's comments about what is, and isn't possible with IL2. Like the rest of us, they're fans who are driven by love of the game rather than profit.
Which is why if you read the rest of my post...............

It probably is possible.
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Old 12-17-2011, 07:45 PM
Pursuivant Pursuivant is offline
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Which is why if you read the rest of my post...............

It probably is possible.
Yep. My point is that it's a pleasure having fans developing for IL2, rather than a company. For so long fans were told "this isn't possible" when what Oleg and company really meant is "it isn't profitable enough."

While I'm awed by what Oleg and 1c did with the IL2 series - it was light years of any other combat flight sim out there when it was released - I don't like being lied to.

Anyhow, my comment wasn't meant to criticize your request. I think it's possible and it's certainly a good idea. To look at it a different way, a mod which allows the bomber commander to hand off control of the plane could also be used to allow a player bombardier to take control of the plane using the Norden bomb site or similar device, or for a player copilot to take control from an AI lead pilot (or vice-versa).

Tweak the idea slightly, and you could have the same mod allow human-crewed bombers to pass control around. For example, player 1 (in pilot position) gets killed, so player 2 could take over. This would simulate things like the Flight Engineer, Navigator or Bombardier (who often had some flight training) shoving the pilot's body out of the seat and taking over the controls.

Last edited by Pursuivant; 12-17-2011 at 07:51 PM.
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