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Old 12-16-2011, 07:47 PM
fillyra fillyra is offline
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Quote:
Originally Posted by MattCaspermeyer View Post
No, Sarouman is still having issues.

I wonder if it's possible if we overlooked a file when we copied the EN_*.LNG files to FR_*.LNG and that it's crashing because it's missing a file...

Sarouman - do you think you can double check to make sure we didn't miss one?

Maybe it's something simple like that.

I'll also experiment with my English (ENG_*.LNG) version to see if I can remove a few and see if it crashes.

I know during development that I could get the game to lockup on startup if I added a template that didn't exist! I was pretty good at crashing it from time to time during my development cycle!

Hopefully we'll figure it out sooner or later or someone more knowledgeable will chime in to help us!

Thanks for your help!

/C\/C\
Oh, is his game locking up or just full out crash to desktop? And is this before/during the intros or at some other point in the beginning?

If it's locking up it's likely that one or more error message(s) (that'll likely provide information if he's able to view it) is/are hidden behind his intro screen and is awaiting for input (abort, retry, ignore sort of deal) and if it doesn't receive input it'll act like the game has locked up*.

* Originally said crashed, whoops.

Last edited by fillyra; 12-16-2011 at 07:53 PM.
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Old 12-16-2011, 09:35 PM
MattCaspermeyer MattCaspermeyer is offline
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Lightbulb Still a good point, though!

That's still a great point though - it does appear to be locked up and so that might look like a crash to the uninitiated.

I'll check to see how far he gets through the startup process...

Quote:
Originally Posted by fillyra View Post
Oh, is his game locking up or just full out crash to desktop? And is this before/during the intros or at some other point in the beginning?

If it's locking up it's likely that one or more error message(s) (that'll likely provide information if he's able to view it) is/are hidden behind his intro screen and is awaiting for input (abort, retry, ignore sort of deal) and if it doesn't receive input it'll act like the game has locked up*.

* Originally said crashed, whoops.
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