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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #261  
Old 12-15-2011, 08:35 AM
Pluto Pluto is offline
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Thumbs up thanks for the info Black Six but ...

... this FAQ style of posting seems to cause more confusion than supply helpful information.

I understand people who write that they are not pleased if they have to wait for the next sequel of this sim and buy it, in order to have all the current issues of "Cliffs of Dover" fixed. I will "probably" also buy the Moscow scenario but I´d like to get "Cliffs of Dover" running as it should, BEFORE the Moscow theatre comes out!

The information given on the next sequel of the sim (Moscow theatre) could have been more precise in order to avoid questions about merged install options with CloD or not.

The "probably" that I used in the above sentence on the question if I will get the Moscow scenario as well, could have been a "certainly" if the whole CloD story would not have been such a deceit of customers on release date,
when we got a bad beta sold as "collectors edition".
Sorry but that is not a "forgotten battle" for me.

That`s it so far from me, ...

PS: to all those "fanboys" or how you call it, who dislike me for my comments, I say, dont answer, its a waste of time as I do not care for the answers anyway. This message was addressed only to the author of this thread and to the developers.

Last edited by Pluto; 12-15-2011 at 08:42 AM.
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  #262  
Old 12-15-2011, 08:53 AM
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bongodriver bongodriver is offline
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Quote:
PS: to all those "fanboys" or how you call it, who dislike me for my comments, I say, dont answer, its a waste of time as I do not care for the answers anyway. This message was addressed only to the author of this thread and to the developers.
perhaps you should message them via PM then, if it goes on an open forum then it is open to attract whatever reply other forum users choose.
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  #263  
Old 12-15-2011, 09:03 AM
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sorak sorak is offline
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Quote:
Originally Posted by HR_Naglfar View Post
So, a bunch of Blenheims have to cross the channel to bomb some german airbases.

Everybody picks a plane, read the briefing, and when everybody is ready the mission starts.

How's that called? A dogfight?




What are these limitations exactly?


I agree that the big problem right now is the RAM issue. But coops? C'mon...

Just design a cooperative mission instead of a dogfight map, and fly it like a cooperative mission.
But they need their precious CO-OP UI BACK!!! lol
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  #264  
Old 12-15-2011, 09:08 AM
KG26_Alpha KG26_Alpha is offline
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Originally Posted by Pluto View Post

PS: to all those "fanboys" or how you call it, who dislike me for my comments, I say, dont answer, its a waste of time as I do not care for the answers anyway. This message was addressed only to the author of this thread and to the developers.
Please use this thread.>> http://forum.1cpublishing.eu/showthread.php?t=28341


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Originally Posted by sorak View Post
But they need their precious CO-OP UI BACK!!! lol

If there was no Dogfight GUI only CooP I suppose you would be happy with that then ?

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  #265  
Old 12-15-2011, 09:23 AM
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sorak sorak is offline
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Originally Posted by KG26_Alpha View Post

If there was no Dogfight GUI only CooP I suppose you would be happy with that then ?

I suppose I would be sitting here doing the exact same thing im doing now.
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  #266  
Old 12-15-2011, 12:59 PM
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Untamo Untamo is offline
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Anyone of you guys against the COOP GUI have ever been in a SEOW coop war?

If not, get yourself into one. Mind blowing guaranteed.

Just saying, SEOW wouldn't be there without the coop GUI.

Links to SEOW for anyone interested:
http://wiki-seow-en.swil.fr/index.php/Main_Page
http://www.seowhq.net/
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  #267  
Old 12-16-2011, 03:54 PM
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EAF331 Starfire EAF331 Starfire is offline
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Quote:
Originally Posted by Untamo View Post
Anyone of you guys against the COOP GUI have ever been in a SEOW coop war?

If not, get yourself into one. Mind blowing guaranteed.

Just saying, SEOW wouldn't be there without the coop GUI.
Hear! Hear! The current COOP implementation are useless.
SEOW rules!
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  #268  
Old 12-16-2011, 04:13 PM
41Sqn_Banks 41Sqn_Banks is offline
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C'mon, SEOW is implemented the way it is because there was a coop mode and dogfight mode didn't allow the use of AI (ground and air).

A SEOW for the CoD engine would take benefit of the new game engine feature, e.g. allow the creation of a new flight on demand while the mission is running. Also new orders for ground missions could be given in real time and are not delayed till the next mission is started and so on.
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  #269  
Old 12-16-2011, 06:35 PM
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The players became so used to their crutches, they want to keep them instead of running free.
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  #270  
Old 12-16-2011, 09:47 PM
JG53Frankyboy JG53Frankyboy is offline
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we will see in some years how all that will have developed.

just one thing i have to ad, without the Hyperlobby, IL2s COOP play would have not such a success for many years as it was IMO.
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