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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
View Poll Results: Do you want the old style IL2 1946 COOP Interface implemented into CloD? | |||
Yes |
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140 | 79.55% |
No |
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10 | 5.68% |
Not Fussed |
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26 | 14.77% |
Voters: 176. You may not vote on this poll |
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#1
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I dont know how you aquired this extensive knowledge about me, but your sources are mistaken.
![]() In old il2 a coop meant ai and human players in one mission online, didn't it? Did i miss something? Enlighten me please. But dont mention the gui, i already wrote we need one. ![]()
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#2
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![]() COOP and GUI go hand in hand... yes we can have AI in multiplayer but we don't have the easy to use interface that came with 1946 COOP and hyperlobby therefore we don't currently have it and it needs to be implemented at some point.
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#3
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But Robtek is right.
There's no dogfight only GUI like some people said. There's just an online game GUI, in wich you can play like a dogfight, like a coop, or like whatever you want. Would it be easier to some people to play coops with a proper coop GUI? Probably. But right now that can be done with the actual GUI. And you don't need a coop GUI to make an online war either. |
#4
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![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
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#5
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Btw my english doesn't understand your last phrase ![]() Last edited by KG26_Alpha; 12-15-2011 at 06:26 PM. |
#6
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__________________
![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
#7
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If like some say its possible to play CO-OPs with CLOD...then why after all this time is nobody playing them?
Hands up if you have joined a CO-OP with CLOD?(and not if your Ataros or his mate) A real CO-OP that you joined via the game lobby. Anyone?
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#8
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Best online experience without any doubt, SEOW's. Period.
now what do they use....... |
#9
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http://forum.1cpublishing.eu/showthread.php?t=27107 BUT... it was just a perversion of a real coop, as the time critical help of a proper GUI was missing. As said above, great deal of cohesion was missing. The joining process is a mess as everybody has to be organized to join the server at exactly at the same time. And that just doesn't work. Nevertheless, it was all fun until CTDing after 15min of flight on the first mission, and about 30min on the second ![]() It would've helped somewhat if the planes on the fields would be prefitted with certain weaponry (apparently this is possible?) so you wouldn't have to fiddle the armaments to match mission criteria before hitting 'create'. What we need now is the old style coop GUI back the way it was, done by the devs OR some script-thingie-wait-until-mission-start-lobby-system by the community, I really don't care how or by whom it's done, but we do need it ![]()
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#10
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I wonder how these people would feel if there was only CooP and no Dogfight GUI ?
IL2 1946 was only CooP's when it first started out, then the mission encryption come along and so the DF servers grew and out numbered the CooPs as it was easier to host a single map instead of retrieving one from the cache. Ross squad used to join my coops then leave as the mission started so they could unpick the mission see what is what and then rehost it them selves ![]() CooP offers much more than DF servers that's why all online wars use CooP mode. If those that fly DF are happy with that then fine but dont tell those that fly CooPs can do so in CoD because its not possible. If it is make the mission and I will test it, well you cant because the GUI dont exist, no ready room no debriefing room no mission stats when CooP closes. If you are happy to fly around alone like a headless chicken for hours on end in a DF server map thats fine, but please stop telling us that you can fly a CoP in CoD as it is now. Last edited by KG26_Alpha; 12-15-2011 at 06:36 PM. |
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