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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 12-15-2011, 08:12 AM
Gourmand Gourmand is offline
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hi, just one question :
Luthier said : the 08-30-2011
Quote:
Following that, we have other things in the works. We are finally ready to start knocking out SDKs, with the map making SDK being the first one you’ll see – quite soon, too! We’ll release more details on that, and on the plane-making SDK, after the upcoming beta patch is fully tested and goes live.
and the 10-17-2011 :
Quote:
5. SDK. As promised earlier, still planning to release a map-making SDK in the near future. More details will be released when we are ready for them.
My question :
how about the SDK have you more details to give us ?

Last edited by Gourmand; 12-15-2011 at 08:22 AM.
  #2  
Old 12-15-2011, 09:12 AM
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JG52Krupi JG52Krupi is offline
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Type of improvement:

1st person bailout view and realistic bailouts with ability to look around when descending in a parachute.

Explanation of proposals:

Rather than popping out of the aircraft you see the whole jumping sequence.

Bailouts have to be done by the book or risk having a tail strike etc.

The ability to look around while descending in a parachute.

Benefits:

All three will add to a persons immersion in the game.
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  #3  
Old 12-15-2011, 09:14 AM
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David198502 David198502 is offline
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Quote:
Originally Posted by JG52Krupi View Post
Type of improvement:

1st person bailout view and realistic bailouts with ability to look around when descending in a parachute.

Explanation of proposals:

Rather than popping out of the aircraft you see the whole jumping sequence.

Bailouts have to be done by the book or risk having a tail strike etc.

The ability to look around while descending in a parachute.

Benefits:

All three will add to a persons immersion in the game.
+1 good one
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  #4  
Old 12-17-2011, 01:57 AM
hc_wolf hc_wolf is offline
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Default Repair, refuel, rearm script

Type of improvement:
Your scriptier to add in ability to land,
Refuel (in vacinity of fuel truck),
Re-arm (in vicinity of ammo vehicle),
Repair (in vicinity of Repair vehicle),

Explanation of proposals:

Provide the ability for mission scripts to have this in for online or continuous play. Also could then have true ongoing mission campaigns and fly the same plane.

Benefits:

This would give everyone on the Online server much greater ongoing war realisim. It would stop people ditching their planes in the oceans and re-spawning quickly as scriptis can be added to delay them restarting or punnish them on server. Much more realism this way. The times can be short but I am sure everyone would love these 3 abilities.
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  #5  
Old 12-17-2011, 12:00 PM
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Richie Richie is offline
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Quote:
Originally Posted by JG52Krupi View Post
Type of improvement:

1st person bailout view and realistic bailouts with ability to look around when descending in a parachute.

Explanation of proposals:

Rather than popping out of the aircraft you see the whole jumping sequence.

Bailouts have to be done by the book or risk having a tail strike etc.

The ability to look around while descending in a parachute.

Benefits:

All three will add to a persons immersion in the game.

+1

I love this
  #6  
Old 12-17-2011, 12:13 PM
smokincrater smokincrater is offline
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Posts: 62
Smile

Type of improvement:
FMB

Explanation of proposals:
Make the follow command be able to create large flights of aircraft formations. Guppe`s of heinkels number in a full fguppe of 36. Also they were in a 5 aircraft arrow formation.

Also a return of the primary, secondary and hidden mission goals.

Also as the modeling has become more advanced, we need some documantion to stop buring out engines on the different models of aircraft.

Benefits:

Real raids could be reproduced in the game.

The sucess of a mission can be gauaged

Less frustration over having an engine fail and then crashing.
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Last edited by KG26_Alpha; 12-17-2011 at 02:37 PM.
  #7  
Old 12-17-2011, 03:36 PM
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VO101_Tom VO101_Tom is offline
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Type of improvement:
Downed plane pilot list

Explanation of proposals:
When AI plane crash, all former pilots also lists out.

Benefits:
It clarifies the air kills. You will know who teleported out of the plane before impact.
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| AFBs of CloD 2[/URL] |www.pumaszallas.hu

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Cliffs of Dover Bugtracker site: share and vote issues here
  #8  
Old 12-17-2011, 03:47 PM
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VO101_Tom VO101_Tom is offline
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Type of improvement:
Disable teleporting.

Explanation of proposals:
Be an option in realism settings, to allow only the following cases to create new aircraft: landing, crash landing, destroyed plane, pilot bailed out.

Benefits:
Disable teleporting from plane.
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| AFBs of CloD 2[/URL] |www.pumaszallas.hu

i7 7700K 4.8GHz, 32GB Ram 3GHz, MSI GTX 1070 8GB, 27' 1920x1080, W10/64, TrackIR 4Pro, G940
Cliffs of Dover Bugtracker site: share and vote issues here
  #9  
Old 12-17-2011, 03:56 PM
Foo'bar Foo'bar is offline
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Default

Type of improvement:
Destroyed ground/see target in netstats list

Explanation of proposals:
The netstats list should contain the amount of destroyed ground targets and sunken ships.

Benefits:
Many pilots are using bombers and ground strike planes. Their successes should be displayed in netstats as well as the fighter pilot's are beeing done.
  #10  
Old 12-17-2011, 04:15 PM
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VO101_Tom VO101_Tom is offline
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Location: Budapest, Hungary
Posts: 799
Default

Type of improvement:
Aircraft create delay

Explanation of proposals:
Optional refly ban for a while, if someone does not landing at the airport or leave the plane away from the AFB.
Optional additions: that apply to the airports one-by-one, it takes time to pass from one to another, unless you aren't landed there. This could be the strategic importance of the huge maps only.

Benefits:
To prevent teleportation. Reward the pilot who takes home the aircraft, even if it is damaged.
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