Quote:
Originally Posted by Chivas
I agree to some extent. The developers bank account and the publishers are probably pushing the developers to do another paid sequel as soon as possible. Then they will have more time and money to flesh out the missing or unworking features. Of course a few of the missing and unworking features should be working by the time the Battle for Moscow comes out. This scenario will probably evolve the same way with each added theater. Overtime average computers will be more powerfull allowing for larger theaters, and more advanced features. This has been a long hard road for the developer, and I don't see it getting much easier until the game engine is more refined and capable.
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COD has infinately better damage models( compared toIL-2 1946), ballistics appear to be historically accurate and the aircraft models are stunning. However, I think it will be awhile before the complexities of for example the Pacific theater can be " simulated" within this engine.
Weather and clouds would vastly improve the current state of COD,hopefully soon.