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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 12-09-2011, 05:09 PM
adonys adonys is offline
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Quote:
Originally Posted by BlackSix View Post
15. Can you make it so that airstart aircraft start with the radiator fully open?
Quote:
Can’t see why this should be a feature.
Type of improvement: Gameplay
Explanation of proposals: Just spawn the aircraft with the radiators on half/fully opened / cruising flight positions
Benefits: Starting with your aircraft in air is done be the game by spawning the aircraft in flight with engine working fully (max/cruising throttle/porp pitch positions). Yet, all the radiators are fully closed. Which means sensible engines will be broken in seconds, forcing the player opening the radiators a mandatory first thing to do while spawned. This is hard, specially for a newcomer to a flight sim, which might find his aircraft's engine broken in a matter of seconds, without having any clue why that happened.

Last edited by adonys; 12-10-2011 at 03:47 AM.
  #2  
Old 12-09-2011, 09:25 PM
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6BL Bird-Dog 6BL Bird-Dog is offline
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Default Full Mission Editor[

Type of improvement:Full Mission Editor
Explanation of proposals:To be able to make groups of objects such as an 88 AAA with gun crew, ammo ,supply boxes,sandbags etc or a row of stationary Aircraft & save as a group template that then could accessed to be pasted into any further mission you write in the future & also to be able to rotate the whole group to suit different locations.
Benefits:Templates could be made and shared across the comunity with the benefit of vastly reduceing build times & therefore encouraging more mission building.
  #3  
Old 12-11-2011, 03:30 AM
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Sokol1 Sokol1 is offline
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Quote:
Originally Posted by 6BL Bird-Dog View Post
Type of improvement:Full Mission Editor
Explanation of proposals:To be able to make groups of objects such as an 88 AAA with gun crew, ammo ,supply boxes,sandbags etc or a row of stationary Aircraft & save as a group template that then could accessed to be pasted into any further mission you write in the future & also to be able to rotate the whole group to suit different locations.
Benefits:Templates could be made and shared across the comunity with the benefit of vastly reduceing build times & therefore encouraging more mission building.
This already exist. http://jimeez.weebly.com/flak.html

Sokol1
  #4  
Old 12-11-2011, 10:52 AM
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6BL Bird-Dog 6BL Bird-Dog is offline
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Thanks for the heads up.
  #5  
Old 12-11-2011, 12:07 PM
mugen mugen is offline
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Type of improvement: Rearm, Refuel, Repair functions.

Explanation of proposals: Release script functions to rearm, refuel and repair objects during mission. Bind functions to objects.
An object stationary/chief can repair/refuel/rearm another stationary/chief object. Give the possibility to start an action (refuel,repair,rearm) by trigger (waypoint,distance,time,tab menu,...).

Benefits: These functions would be very usefull for a ext. resource system for longtime missions and campaigns.
I'm thinkin of fueltrucks driving empty to the station where a fueltrain just arrived and then loaded, back to the airports fueldepot. Not to speak of the possibillity, after you spit out your last bullet in a fight, to be able to get back to your airfield, taxi to the hangars and rearm, refuel and maybe repair your crate and get up again.
  #6  
Old 12-11-2011, 12:54 PM
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David198502 David198502 is offline
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Type of improvement::in built voice recognition software

Explanation of proposals: once all the AI commands work to give orders to your flight, it would be awesome to be able to to that with your speech instead of typing on the keyboard several times.(i saw in a vid that this is already possible with external speech recognition software to give the ai commands with your own voice).

Benefits:
this would be a feature, which would make single player mode much more realistic and
it would be much more immersive to give orders that way.
besides it would be a feature which no other flight sim has yet, so possibly this would make the competitors squirming.
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Last edited by KG26_Alpha; 12-11-2011 at 05:27 PM.
  #7  
Old 12-12-2011, 05:05 PM
Continu0 Continu0 is offline
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Type of improvement: Gameplay-World


Explanation of proposals:
Correct the Sunrise/Sunset time. Sunrisetime INGAME is about 4.00 at the moment. Earliest Sunrise time in Egland is 4.43, according to this site: http://www.timeanddate.com

Benefits:
makes the game more realistic
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  #8  
Old 12-13-2011, 01:06 PM
6BL Bird-Dog's Avatar
6BL Bird-Dog 6BL Bird-Dog is offline
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Type of improvement:Greatly improve online gameplay
Explanation of proposals:New Coop Launcher like the old 1946 one
Benefits:One of the top selling points of the last game series and always been used as much as the dogfight option in the original game for online play,
see the poll here :http://forum.1cpublishing.eu/showthread.php?t=28429
These guys pretty well sum up generaly the Coop comunitys feelings on the matter. Please get this sorted as it will benefit any future releases too.

Quote:
Originally Posted by addman
Stop talking about the FMB! This is about the coop gui or rather lack of in the case of CloD. "edit name" ,have you even played a coop in IL-2 1946? Then you know how the coop gui looks and works and if you have played CLoD then you should know that it doesn't even exist!

beepee
EXACTLY!-thats why there are only 62 votes in the poll -nobody is interested in the game-nobody can play co-ops-who the hell just wants to fly on dogfight maps all the time -boring!-you cant even fly with your buddies on-line like in IL2 in co-ops.?

OBSERVATION ,2100 hrs uk time 13-12-2011 .Of 466 players in Hyperlobby 193 in Coop ,212 In or running Dogfight servers & 61 in Chat.
Showing Co-ops are importantant to the community.

Last edited by 6BL Bird-Dog; 12-13-2011 at 07:49 PM. Reason: Observation:
  #9  
Old 12-11-2011, 01:03 PM
Gourmand Gourmand is offline
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Quote:
Originally Posted by mugen View Post
Type of improvement: Rearm, Refuel, Repair functions.

Explanation of proposals: Release script functions to rearm, refuel and repair objects during mission. Bind functions to objects.
An object stationary/chief can repair/refuel/rearm another stationary/chief object. Give the possibility to start an action (refuel,repair,rearm) by trigger (waypoint,distance,time,tab menu,...).

Benefits: These functions would be very usefull for a ext. resource system for longtime missions and campaigns.
I'm thinkin of fueltrucks driving empty to the station where a fueltrain just arrived and then loaded, back to the airports fueldepot. Not to speak of the possibillity, after you spit out your last bullet in a fight, to be able to get back to your airfield, taxi to the hangars and rearm, refuel and maybe repair your crate and get up again.
+1
  #10  
Old 09-22-2012, 06:39 AM
Skiiwa Skiiwa is offline
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Join Date: Jan 2010
Posts: 88
Talking This please! And working lights...

Quote:
Originally Posted by mugen View Post
Type of improvement: Rearm, Refuel, Repair functions.

Explanation of proposals: Release script functions to rearm, refuel and repair objects during mission. Bind functions to objects.
An object stationary/chief can repair/refuel/rearm another stationary/chief object. Give the possibility to start an action (refuel,repair,rearm) by trigger (waypoint,distance,time,tab menu,...).

Benefits: These functions would be very usefull for a ext. resource system for longtime missions and campaigns.
I'm thinkin of fueltrucks driving empty to the station where a fueltrain just arrived and then loaded, back to the airports fueldepot. Not to speak of the possibillity, after you spit out your last bullet in a fight, to be able to get back to your airfield, taxi to the hangars and rearm, refuel and maybe repair your crate and get up again.
Pretty Please!
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