![]() |
|
Technical threads All discussions about technical issues |
|
Thread Tools | Display Modes |
#6
|
||||
|
||||
![]() Quote:
As I pointed out to addman a few pages back.. Take AI alone for example.. Which do you think is more complex.. 1) A FPS bot waiting for a 'trigger' to start shooting at you from behind a wall 2) A flightsim bot pilot that has to maneuver his plane into position before shooting at you Clearly it is #2 And that is just AI! Now take ARMA2 for example.. It does a lot too.. But anyone who has played it knows the FMs are very dumbed down At this point some might point out RoF series.. Not sure if it is using the DirectX 11 API like CoD does? But the RoF graphics engine was nothing to rave about when it first came out several years ago.. Mater of fact it was not until about 6 months ago that they provided a patch that allowed planes to be see at much farther distances.. Prior to that planes would just suddenly disappear once they reached s certain distance.. That is to say the LOD transition did not transition to a dot.. It just disappear.. But now after a couple of years RoF has a pretty darn good graphics engine! Ill bet CoD's graphics engine gets fixed sooner than that.. even without the additional cash flow that RoF gets due to their plane addons Long story short, you really can not compare a flight sim to any other game IMHO.. Flight sims have so much more going on that your typical run of the mill eye-candy oriented first person shooter or dragon fighting game
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
Thread Tools | |
Display Modes | |
|
|