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#1
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In Men of War you can zoom in at eye level of soldiers, though zoom out is limited for performance reasons. Angles are as flat as they can get
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#2
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Fantastic !
Thanks for the info ![]() Now im really looking forward to it ! |
#3
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I'm confused ... Here is the best way webpage ( http://bestway.com.ua/index.php?opti...d=105&Itemid=1 ) that sais :
"Year 1941. The Italian army meets a run of bad luck in the war for domination over North Africa. Realizing the weakness of his forces in the face of the English Mussolini restrains his ambition and appeals to Hitler for help. The just raised African Corps under the command of the lieutenant-general Erwin Rommel is sent to the Black Continent to support the Italians... During the fight for African colonies, the freakish fortune changed its minions not once. Cities passed through the hands of sometimes one side, sometimes another. Fierce battles did not reveal either winners or beaten, but the tolls were enormous. Generals of the confronting armies showed off their knowledge of military science to each other, while rank and file shed their blood under the strange sun. Playing on the side of German troops the player will participate in the mighty landing operation, which went down in history as 'Mercury' operation, and in storming the fortified city of Tobruk. Playing on the side of the allies he will have to make the Germans retreat to Tunis – straight towards their ruin. • Two campaigns (for the allies and the Germans) with five missions in each develop on the territory of North Africa and the island of Crete. • Realistic interactive environment: any object, even fragments of exploded military machines, may be destroyed or used as a shelter; all the objects in the game interact according to the laws of Physics. • Realistic system of damages. • More than 200 units of thoroughly made and historically authentic armoured materiel, artillery, aircraft and battle ships. • Opportunity of direct controlling any unit. • A comfortable intra-game interface is elaborated for large-scale battles. • An editor, which allows creating own maps and missions. • Multi-users game: up to sixteen players in the play through a local network or through the Internet, five modes and flexible game settings, support of modifications and additional maps, global players rating and many other things. Publisher: 1C Developers: Best Way, DMS The official name of the game: Men of War *елиз: summer 2008 года Жанр: Action / Strategy (Real-time / Squad-based) / 3D Minimum system requirements: CPU: P4 2.6GHz (Athlon 3000+) RAM: 1Gb Video: GeForce 6200 (Radeon 9600) 128Mb Windows XP/sp1 DirectX 9.0c DVD Recommended system requirements: Windows XP/sp1 (Windows Vista) CPU: Core 2 Duo 2.33GHz (Athlon X2 5000+) RAM: 2Gb Video: GeForce FX 8600 (Radeon HD2600) 256Mb Multi-player: Recommended requirements + Internet connection 256 kbit/s " The name of the game for russia is Outfront 2 : Desert Fox but the ofivial name is Men of War , right ? Then this means that we only will have to play with the Germans and Allies adn only in Africa ? I'm realy confused ! |
#4
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The game is released in 2 parts for the Russian market, you are reading the description of the 2nd part.
Whereas the Western community will receive both games in one: Men of War. So the description on 1C or Digitalmindsoft is of importance for you. |
#5
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Yeah,
MoW will be as moddable as FoW was, as it's all based on GEM, and the official map editor will be on the CD, really, why not stick the other mod tools on there aswell or won't they fit? Is there any plans for releasing a conversion application to convert from .3DS files to .PLY files, because not all of us have access to 3D Studio Max, I mainly have access to GMAX and TurboCAD v10. And are the .ANM files in the same format as the .ANM files produced by Anim8tor? If you don't know how moddable FoW was, well as I put it, you couldn't call it modding with the GEM engine. And those FORMIDABLE .PAK files, just swap their .PAK extension for .ZIP and you shall be enlightened on the GEM engine and the workings of FoW or MoW, note though, eng.pak in FoW isn't a ZIP file, I think it could be encoded in Unicode or encripted. |
#6
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We can't put additional work in making exporters for other programs, you know in first line we are developing and supporting a game.
3dsmax tools will be either on disc or available for download. The animation files are created by the exporter, however they won't work with other programs. |
#7
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Yeah, I know, GamePlay first, but didn't BestWay create the GEM engine, if they did then it's their reponsability to build more tools for content creation not DMS's, unless they make the source for reading the .PLY and .ANM files open, then anyone could have a shot.
And I was just checking with the .ANM files because of the file extension similarity, I've yet to find an engine that works with .3DS and .MAX files directly rather than converting them, but I've seen the .PLY files before do they work with another tool or are they GEM-specific aswell? |
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