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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Well said i couldn't agree more ...
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#2
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I think who want more real stuff should join USAF
![]() ![]() Byw some guys from our squadron started to fly the gliders, the real stuff ![]() Last edited by jurinko; 02-23-2008 at 12:33 PM. |
#3
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I wouldn't be suprised if a bit of that is already in the works. I must say that I am impressed with your list, I think I would try all of those things at least once.
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#4
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That is a good list and does sound good, and a refreshing change from what we have been doing. If it can be done in such a way where you can actually feel the pucker factor, that would even better.
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STRIKE HOLD!!! Nulla Vestigia Retrorsum |
#5
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Feathered-
Excellent post! I also enjoy more than just flying to point "A", shoot or be shot and then fly back to point "B". While on-line flying can give you more of a "group sense" it still doesn't supply the additional challenges you mention. I have found myself trying to make more challenging missions by adding little things...I made a mission where you scramble off the carrier to intercept incoming Zekes, the twist being limited fuel. I placed the intercept point about ten minutes from the carrier and adjusted the fuel level where you only have 18-20 minutes depending on how hard you fly. Then it's back to the carrier and usually a dead stick landing...while this can be challenging, it still doesn't get to the point your describing. I would especially like Recon type missions in unarmed aircraft...these types of missions are near impossible in IL-2 with the all seeing AI; very unrealistic that you can't escape and evade using natural terrain, clouds and your flying skill. wg |
#6
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I would imagine as the SOW series expands, mission building will only far more interesting and flexible than the current series.
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#7
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I too like the ideas that you have put up. Ive always like the Lysander and think the challenges put forth in those "noncombat" missions you describe are not only interesting to me, they would add another fold to the realism involved in missions.
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#8
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I agree, too.
Not that I'm bored of it, but I would welcome any kind of "change" to the usual workload, as suggested by Feathered: other tasks, other responsabilities, new mission goals... Just to remind you/us (it could very well be the change-from-usual-routine step #1) Oleg posted some time ago that we'll have a 2-seat trainer... That sounds very good to me, also in this perspective. |
#9
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I agree. Anything that gives a sense of purpose and as sense of impacting the game world is key. I also like the idea adding support for improved transport, liason, recon, ASW and SAR missions. People will build aircraft for these purposes, I'm sure of it.
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#10
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All good points Feathered, and obviously the desire for more was the driving force behind the developement of "scripted" servers as we know them now (using both FBDaemon and Server Commander). Regardless of the diversity of the offline, single-player campaigns, I doubt I'd fly them much. 99% of my flight-sim experience is online as I feel the interactivity with other human pilots is much more immersive.
I have very little patience for AI pilots, but that's just me. As long as there are people interested in enriching the flight-sim experience there will be post-release improvements including official patches, new skins, 3rd party mission-generating programs and server scripting programs that will keep things fresh and interesting for potentially years. Give me a much more detailed DM with higher LOD's, reinforce the FM according to accredited data, generate beautiful landscapes (that are mostly accurate) and a place to fly online and I'll be a happy camper. TB |
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