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Real Warfare 2: Northern Crusades A new chapter in the Real Warfare realistic real-time strategy games series. |
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#1
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I think you must work on the files .properties of race directories in the object directory. If I remember well in 1242 were the starting files which connect all the info between objects and scripts.
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#2
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![]() Do you know any mod for RA 1242 that adds units? I need an example. I still don't know what I'm doing wrong. |
#3
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No I don't know any mod for 1242; but look like linked the wrong aix file to object; the parameter StateMachine.LoadFromFile in the properties file what reports?
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#4
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I've created additional "teutonic.serjant.infantry.crossbowman.propert ies" (exact copy of "teutonic.militia.infantry.crossbowman.properties" ) and StateMachine.LoadFromFile = .\data\aix\units\west.europe\infantry\west.europe. infantry.crossbowman.aix
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#5
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and how you add it to tech tree?
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#6
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..\data\maps\global\teutonic.order\map.grade.tree
Code:
[*] : struct.begin template=crossbowman_inf x = 0 y = 2 links : struct.begin link=serjant_crossbowman_inf armyexp=666 gold=666 struct.end struct.end [*] : struct.begin template=serjant_crossbowman_inf x = 0 y = 1 links : struct.begin struct.end struct.end Last edited by Goblin Wizard; 11-27-2011 at 05:21 PM. |
#7
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Your must add it also to west.europe.race.objectcollection file. but for the values you must verify also the init state of aix related to type of unit. My suggestion is to use the debug much for verify the things and if pass by some routines.
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